Player Matchup

Da Ji
Da Ji
Platinum I
 
Da Ji
Platinum I
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kukulkan
Kukulkan
Platinum IV
 
Kukulkan
Platinum IV
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum I
J-LON29
Sun Wukong
Platinum I
Level 147
God Stats
1W - 7L
1,343 SR
Queue Stats
80W - 66L
2,102 MMR
Party 3
Erlang Shen
Erlang Shen
Platinum IV
RadiantRuben
Erlang Shen
Platinum IV
Level 152
God Stats
10W - 6L
1,638 SR
Queue Stats
202W - 193L
1,740 MMR
Party 3
Serqet
Serqet
Platinum I
lucreziaxd
Serqet
Platinum I
Level 159
God Stats
1W - 7L
1,380 SR
Queue Stats
286W - 307L
1,930 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 175
1,472 SR
1,754 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 170
1,693 SR
1,924 MMR
Fenrir
Fenrir
Platinum IV
Jamrhein
Fenrir
Platinum IV
Level 146
God Stats
2W - 1L
1,782 SR
Queue Stats
91W - 83L
1,910 MMR
Solo
Hachiman
Hachiman
Platinum IV
Koveak
Hachiman
Platinum IV
Level 209
God Stats
2W - 0L
1,515 SR
Queue Stats
46W - 34L
1,932 MMR
Party 1
Agni
Agni
Platinum I
LordRekop
Agni
Platinum I
Level 147
God Stats
40W - 38L
1,614 SR
Queue Stats
534W - 517L
1,921 MMR
Solo
Geb
Geb
Platinum III
Mojio
Geb
Platinum III
Level 158
God Stats
18W - 7L
1,713 SR
Queue Stats
43W - 34L
1,932 MMR
Party 1
Chronos
Chronos
Platinum I
TheeDespair
Chronos
Platinum I
Level 188
God Stats
7W - 4L
1,841 SR
Queue Stats
48W - 38L
1,924 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
4 / 1 / 1
7,288
561
4,889
12,221
5,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
 
Kukulkan
13
0 / 2 / 1
7,201
554
7,078
7,249
2,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sun Wukong
J-LON29
Sun Wukong
14
1 / 1 / 2
7,988
614
8,175
9,267
6,296
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Erlang Shen
RadiantRuben
Erlang Shen
10
0 / 1 / 0
5,720
440
4,331
8,227
4,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
lucreziaxd
Serqet
10
1 / 2 / 0
6,221
479
3,085
9,785
7,659
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
BakasuraKaliBaba YagaSurtr

VS

Bans
ThorSusanoVamanaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jamrhein
Fenrir
12
4 / 3 / 1
7,164
551
5,972
12,800
5,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
Koveak
Hachiman
12
0 / 1 / 1
6,730
518
5,595
8,624
2,719
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
13
3 / 0 / 0
7,383
568
6,173
6,520
2,432
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
Mojio
Geb
10
0 / 0 / 2
6,465
497
3,452
8,217
6,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
TheeDespair
Chronos
12
0 / 2 / 0
7,029
541
5,944
11,613
4,137
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
6
Kills
7
7
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
1
1
4.5
L
Kukulkan
 
Kukulkan
0
2
1
0.25
L
Sun Wukong
J-LON29
Sun Wukong
1
1
2
2
W
Fenrir
Jamrhein
Fenrir
4
3
1
1.5
W
Hachiman
Koveak
Hachiman
0
1
1
0.5
W
Agni
3
0
0
3
W
Geb
Mojio
Geb
0
0
2
1
L
Erlang Shen
RadiantRuben
Erlang Shen
0
1
0
0
W
Chronos
TheeDespair
Chronos
0
2
0
0
L
Serqet
lucreziaxd
Serqet
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,558
Damage
27,136
46,749
Taken
47,774
25,747
Mitigated
21,214
11,101
Healing
15,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
4,889
1,260
0
1,184
12,221
5,033
0
2,939
9,282
0
51,333
L
Kukulkan
 
Kukulkan
7,078
639
0
250
7,249
2,433
0
4,571
2,678
66,966
0
L
Sun Wukong
J-LON29
Sun Wukong
8,175
2,237
0
2,588
9,267
6,296
0
5,014
4,253
0
65,664
W
Fenrir
Jamrhein
Fenrir
5,972
2,200
0
2,482
12,800
5,401
70
1,348
11,452
0
55,588
W
Hachiman
Koveak
Hachiman
5,595
3,415
0
4,291
8,624
2,719
234
931
7,375
0
55,190
W
Agni
6,173
405
0
2,508
6,520
2,432
0
2,772
3,734
68,460
0
W
Geb
Mojio
Geb
3,452
632
0
2,263
8,217
6,525
0
1,987
6,204
18,268
0
L
Erlang Shen
RadiantRuben
Erlang Shen
4,331
2,319
0
4,420
8,227
4,326
0
958
7,269
0
42,116
W
Chronos
TheeDespair
Chronos
5,944
2,501
0
3,479
11,613
4,137
1,074
0
11,523
58,255
0
L
Serqet
lucreziaxd
Serqet
3,085
774
0
2,659
9,785
7,659
0
2,087
7,698
0
19,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,418
Gold Earned
34,771
418
Minions Killed
428
0
Camps Cleared
0
1,333,245
Distance Traveled
1,379,592
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,288
561
80
6
0
295,801
4
L
Kukulkan
7,201
554
120
9
0
276,416
4
L
Sun Wukong
7,988
614
118
9
0
272,230
2
W
Fenrir
7,164
551
78
6
0
305,732
0
W
Hachiman
6,730
518
103
8
0
271,331
4
W
Agni
7,383
568
122
9
0
258,672
3
W
Geb
6,465
497
27
2
0
307,533
4
L
Erlang Shen
5,720
440
73
6
0
214,519
0
W
Chronos
7,029
541
98
8
0
236,324
0
L
Serqet
6,221
479
27
2
0
274,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role