Player Matchup

Vulcan
Vulcan
Craivus
Vulcan
Level 107
God Stats
8W - 9L
1,370 SR
Queue Stats
21W - 25L
1,366 Elo+
Party 1
Surtr
Surtr
ObiSidian2020
Surtr
Level 47
God Stats
6W - 6L
1,438 SR
Queue Stats
44W - 37L
1,421 Elo+
Party 1
Thanatos
Thanatos
RiceCrispey
Thanatos
Level 102
God Stats
13W - 14L
1,406 SR
Queue Stats
47W - 66L
1,353 Elo+
Party 1
Medusa
Medusa
STEVE LOW 83
Medusa
Level 48
God Stats
14W - 13L
1,354 SR
Queue Stats
277W - 275L
1,502 Elo+
Solo
Cupid
Cupid
StingingHobbe
Cupid
Level 117
God Stats
1W - 0L
1,559 SR
Queue Stats
36W - 46L
1,369 Elo+
Party 1
Team Averages
Level 84
1,425 SR
1,402 Elo+

VS

Team Averages
Level 33
1,382 SR
1,411 Elo+
Serqet
Serqet
Bighoss4444
Serqet
Level 89
God Stats
0W - 1L
1,206 SR
Queue Stats
21W - 33L
1,335 Elo+
Party 2
Bellona
Bellona
Halorevenant
Bellona
Level 24
God Stats
2W - 4L
1,316 SR
Queue Stats
10W - 19L
1,294 Elo+
Party 2
Neith
Neith
KingSweets
Neith
Level 2
God Stats
5W - 6L
1,429 SR
Queue Stats
5W - 6L
1,692 Elo+
Party 2
Arachne
Arachne
Pup Carries
Arachne
Level 22
God Stats
1W - 2L
1,449 SR
Queue Stats
9W - 16L
1,320 Elo+
Party 2
Tiamat
Tiamat
foxyynightmare
Tiamat
Level 30
God Stats
2W - 3L
1,509 SR
Queue Stats
47W - 48L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Craivus
Vulcan
16
3 / 0 / 12
10,973
1,097
22,493
2,239
903
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
2 / 5 / 13
10,292
1,029
13,083
19,967
19,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
RiceCrispey
Thanatos
17
7 / 1 / 9
11,088
1,109
14,596
9,931
5,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
17
6 / 0 / 9
11,470
1,147
13,174
9,584
6,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
2 / 2 / 12
9,847
985
8,265
8,189
3,449
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

263

VS

Team 2 Tickets

187

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
15
1 / 6 / 5
9,622
962
10,080
14,644
9,642
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Halorevenant
Bellona
15
0 / 5 / 5
9,241
924
6,227
20,615
25,316
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
15
5 / 2 / 1
10,352
1,035
9,969
10,038
3,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arachne
Pup Carries
Arachne
15
2 / 5 / 4
9,536
954
7,925
17,377
8,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
0 / 2 / 6
9,367
937
12,863
14,506
7,164
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
29
20
Kills
8
8
Deaths
20
55
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Serqet
1
6
5
0.58
W
Vulcan
Craivus
Vulcan
3
0
12
9
L
Bellona
Halorevenant
Bellona
0
5
5
0.5
L
Neith
5
2
1
2.75
W
2
5
13
1.7
L
Arachne
Pup Carries
Arachne
2
5
4
0.8
W
Thanatos
RiceCrispey
Thanatos
7
1
9
11.5
W
Medusa
6
0
9
10.5
W
2
2
12
4
L
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,611
Damage
47,064
49,910
Taken
77,180
36,623
Mitigated
54,121
10,595
Healing
7,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
10,080
2,298
0
1,058
14,644
9,642
0
5,637
8,864
0
23,644
W
Vulcan
Craivus
Vulcan
22,493
13,821
310
68
2,239
903
0
466
1,530
52,564
0
L
Bellona
Halorevenant
Bellona
6,227
2,604
0
345
20,615
25,316
0
3,959
16,623
0
23,795
L
Neith
9,969
4,146
0
1,159
10,038
3,876
0
4,095
5,927
0
37,511
W
13,083
3,545
125
3,027
19,967
19,936
0
6,572
13,395
395
31,699
L
Arachne
Pup Carries
Arachne
7,925
4,796
0
1,683
17,377
8,123
0
5,412
11,863
40
19,083
W
Thanatos
RiceCrispey
Thanatos
14,596
2,855
0
5,279
9,931
5,475
0
2,416
7,185
0
25,595
W
Medusa
13,174
4,098
241
135
9,584
6,860
0
1,239
7,946
0
31,044
W
8,265
3,386
818
592
8,189
3,449
0
2,210
5,639
0
16,002
L
12,863
1,797
400
2,379
14,506
7,164
0
3,244
11,231
34,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,670
Gold Earned
48,118
210
Minions Killed
219
8
Camps Cleared
6
974,689
Distance Traveled
928,419
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,622
962
41
4
2
191,776
0
W
Vulcan
10,973
1,097
80
8
2
206,757
0
L
Bellona
9,241
924
43
4
2
186,721
0
L
Neith
10,352
1,035
56
6
0
168,768
0
W
Surtr
10,292
1,029
49
5
0
178,688
0
L
Arachne
9,536
954
32
3
2
188,679
0
W
Thanatos
11,088
1,109
17
2
5
216,956
2
W
Medusa
11,470
1,147
43
4
1
189,382
0
W
Cupid
9,847
985
21
2
0
182,906
0
L
Tiamat
9,367
937
47
5
0
192,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role