Player Matchup

Ix Chel
Ix Chel
SansiBelle
Ix Chel
Level 124
God Stats
2W - 1L
1,524 SR
Queue Stats
36W - 36L
1,577 Elo+
Party 2
Khepri
Khepri
Spootyone
Khepri
Level 140
God Stats
11W - 11L
1,537 SR
Queue Stats
26W - 25L
1,559 Elo+
Party 2
Artemis
Artemis
Urrk
Artemis
Level 157
God Stats
1W - 0L
1,479 SR
Queue Stats
41W - 41L
1,577 Elo+
Party 2
Team Averages
Level 140
1,514 SR
1,571 Elo+

VS

Team Averages
Level 114
1,439 SR
1,487 Elo+
Hachiman
Hachiman
Allsap
Hachiman
Level 147
God Stats
11W - 12L
1,536 SR
Queue Stats
69W - 80L
1,507 Elo+
Party 1
Ix Chel
Ix Chel
Trianglesrock
Ix Chel
Level 145
God Stats
1W - 3L
1,455 SR
Queue Stats
11W - 11L
1,541 Elo+
Party 1
Sun Wukong
Sun Wukong
bdingoes
Sun Wukong
Level 51
God Stats
0W - 2L
1,327 SR
Queue Stats
71W - 87L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
SansiBelle
Ix Chel
12
1 / 1 / 8
8,664
788
5,233
6,457
2,956
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
Spootyone
Khepri
10
1 / 3 / 8
8,126
739
3,852
14,319
16,103
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
Urrk
Artemis
12
8 / 2 / 2
9,520
865
16,879
12,207
5,327
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Allsap
Hachiman
10
3 / 4 / 2
8,590
781
11,844
9,962
3,110
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
12
3 / 3 / 2
9,024
820
9,160
9,152
3,170
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
bdingoes
Sun Wukong
10
0 / 3 / 3
7,637
694
8,393
13,012
9,818
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
10
Kills
6
6
Deaths
10
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Allsap
Hachiman
3
4
2
1
W
Ix Chel
SansiBelle
Ix Chel
1
1
8
5
W
Khepri
Spootyone
Khepri
1
3
8
1.67
L
Ix Chel
3
3
2
1.33
W
Artemis
Urrk
Artemis
8
2
2
4.5
L
Sun Wukong
bdingoes
Sun Wukong
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,964
Damage
29,397
32,983
Taken
32,126
24,386
Mitigated
16,098
10,111
Healing
6,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Allsap
Hachiman
11,844
6,458
142
1,866
9,962
3,110
1,456
2,264
7,698
0
36,931
W
Ix Chel
SansiBelle
Ix Chel
5,233
184
3,337
2,556
6,457
2,956
117
1,501
4,956
41,065
0
W
Khepri
Spootyone
Khepri
3,852
286
447
1,302
14,319
16,103
0
4,978
9,341
12,622
0
L
Ix Chel
9,160
1,501
396
2,489
9,152
3,170
0
2,979
6,173
36,406
0
W
Artemis
Urrk
Artemis
16,879
9,674
0
2,469
12,207
5,327
659
2,681
9,526
0
39,736
L
Sun Wukong
bdingoes
Sun Wukong
8,393
509
0
1,618
13,012
9,818
0
3,989
9,023
0
26,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,310
Gold Earned
25,251
126
Minions Killed
109
0
Camps Cleared
0
650,457
Distance Traveled
603,866
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,590
781
58
5
0
170,131
0
W
Ix Chel
8,664
788
72
7
0
236,934
0
W
Khepri
8,126
739
6
1
0
214,569
1
L
Ix Chel
9,024
820
32
3
0
211,006
0
W
Artemis
9,520
865
48
4
0
198,954
0
L
Sun Wukong
7,637
694
19
2
0
222,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role