Player Matchup

Nike
Nike
CursedCtrl
Nike
Level 138
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 139L
1,519 Elo+
Party 2
Hachiman
Hachiman
Frozone003
Hachiman
Level 151
God Stats
4W - 1L
1,740 SR
Queue Stats
127W - 110L
1,577 Elo+
Party 3
Bakasura
Bakasura
Monkey_D_Sheesh
Bakasura
Level 148
God Stats
6W - 3L
1,649 SR
Queue Stats
107W - 108L
1,530 Elo+
Party 2
Ra
Ra
SpookieSmallz
Ra
Level 135
God Stats
3W - 2L
1,595 SR
Queue Stats
64W - 63L
1,496 Elo+
Party 2
Horus
Horus
frrndezz
Horus
Level 129
God Stats
1W - 0L
1,556 SR
Queue Stats
78W - 68L
1,537 Elo+
Party 3
Team Averages
Level 140
1,608 SR
1,532 Elo+

VS

Team Averages
Level 136
1,424 SR
1,514 Elo+
Scylla
Scylla
 
Scylla
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Munchiii
Atlas
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
179W - 154L
1,567 Elo+
Party 1
Skadi
Skadi
RunawayMex
Skadi
Level 127
God Stats
3W - 3L
1,435 SR
Queue Stats
183W - 136L
1,642 Elo+
Party 1
King Arthur
King Arthur
agrimpeeper
King Arthur
Level 121
God Stats
42W - 35L
1,467 SR
Queue Stats
349W - 317L
1,486 Elo+
Solo
Fenrir
Fenrir
countryboy71592
Fenrir
Level 147
God Stats
1W - 5L
1,220 SR
Queue Stats
88W - 131L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 7
8,351
642
9,401
11,068
5,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hachiman
Frozone003
Hachiman
11
0 / 2 / 4
6,871
529
5,269
8,662
3,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bakasura
15
4 / 2 / 3
9,098
700
8,843
13,123
6,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
4 / 3 / 3
7,552
581
7,164
9,726
4,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
frrndezz
Horus
11
2 / 1 / 5
6,422
494
4,562
9,763
7,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
2 / 7 / 2
5,790
445
4,218
9,420
2,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Munchiii
Atlas
9
2 / 2 / 2
6,303
485
5,535
12,607
11,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Skadi
11
2 / 1 / 1
6,720
517
7,999
7,911
3,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
agrimpeeper
King Arthur
9
0 / 3 / 1
5,904
454
5,667
8,931
8,650
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 3 / 3
7,470
575
4,330
10,823
5,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
15
Kills
9
10
Deaths
16
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
7
2
0.43
W
5
2
7
4.25
W
Hachiman
Frozone003
Hachiman
0
2
4
1
W
Bakasura
4
2
3
2.75
L
Atlas
Munchiii
Atlas
2
2
2
1.5
L
Skadi
2
1
1
2.5
W
4
3
3
1.83
L
King Arthur
agrimpeeper
King Arthur
0
3
1
0.17
L
3
3
3
1.5
W
Horus
frrndezz
Horus
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,239
Damage
27,749
52,342
Taken
49,692
25,891
Mitigated
30,657
17,955
Healing
5,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
4,218
239
0
605
9,420
2,699
0
2,044
7,111
32,515
0
W
9,401
1,349
0
440
11,068
5,014
418
1,924
9,144
0
62,642
W
Hachiman
Frozone003
Hachiman
5,269
2,708
0
1,753
8,662
3,416
872
1,674
6,988
0
44,623
W
Bakasura
8,843
7,242
0
6,629
13,123
6,209
243
82
13,041
0
61,462
L
Atlas
Munchiii
Atlas
5,535
1,843
0
2,030
12,607
11,082
0
2,582
9,765
16,322
0
L
Skadi
7,999
2,534
0
1,134
7,911
3,087
0
284
7,514
0
55,840
W
7,164
1,139
2,613
3,824
9,726
4,119
633
4,193
5,533
45,544
0
L
King Arthur
agrimpeeper
King Arthur
5,667
1,302
0
1,583
8,931
8,650
0
0
8,571
0
41,770
L
4,330
1,173
0
381
10,823
5,139
0
2,181
8,408
0
52,929
W
Horus
frrndezz
Horus
4,562
1,563
480
2,216
9,763
7,133
356
3,004
6,759
0
13,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,294
Gold Earned
32,187
388
Minions Killed
308
0
Camps Cleared
0
1,347,226
Distance Traveled
1,237,652
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,790
445
52
4
0
227,397
5
W
Nike
8,351
642
89
7
0
300,339
2
W
Hachiman
6,871
529
71
5
0
233,644
3
W
Bakasura
9,098
700
140
11
0
275,758
2
L
Atlas
6,303
485
15
1
0
271,190
2
L
Skadi
6,720
517
90
7
0
254,165
0
W
Ra
7,552
581
67
5
0
255,066
0
L
King Arthur
5,904
454
64
5
0
208,210
1
L
Fenrir
7,470
575
87
7
0
276,690
1
W
Horus
6,422
494
21
2
0
282,419
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role