Player Matchup

Zeus
Zeus
 
Zeus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
RGBPorkSandwich
Hachiman
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 16L
1,657 Elo+
Party 1
Kali
Kali
ihonny
Kali
Level 152
God Stats
20W - 20L
1,535 SR
Queue Stats
175W - 159L
1,543 Elo+
Solo
Ganesha
Ganesha
sammileelar
Ganesha
Level 117
God Stats
14W - 13L
1,567 SR
Queue Stats
105W - 226L
1,303 Elo+
Party 1
Team Averages
Level 119
1,520 SR
1,501 Elo+

VS

Team Averages
Level 70
1,548 SR
1,540 Elo+
Sun Wukong
Sun Wukong
Astrostein
Sun Wukong
Level 69
God Stats
13W - 10L
1,644 SR
Queue Stats
75W - 67L
1,512 Elo+
Party 2
Ravana
Ravana
BlueNutz22
Ravana
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 50L
1,607 Elo+
Party 2
Izanami
Izanami
Circabear
Izanami
Level 64
God Stats
4W - 2L
1,619 SR
Queue Stats
79W - 70L
1,500 Elo+
Party 2
Merlin
Merlin
RubbaBanMan
Merlin
Level 152
God Stats
15W - 23L
1,578 SR
Queue Stats
470W - 447L
1,565 Elo+
Solo
Ares
Ares
editeo12
Ares
Level 45
God Stats
0W - 1L
1,402 SR
Queue Stats
16W - 19L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
4 / 2 / 3
6,426
643
7,255
4,220
1,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vamana
 
Vamana
11
1 / 2 / 0
6,312
631
4,348
8,843
6,394
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hachiman
12
8 / 0 / 3
7,366
737
12,327
10,704
3,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Kali
ihonny
Kali
12
5 / 0 / 2
6,994
699
4,615
8,999
3,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ganesha
sammileelar
Ganesha
7
0 / 0 / 7
5,333
533
1,979
6,270
4,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Astrostein
Sun Wukong
10
2 / 2 / 1
5,895
590
4,634
8,911
6,194
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ravana
BlueNutz22
Ravana
9
1 / 3 / 1
5,517
552
4,631
7,036
2,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
Circabear
Izanami
8
0 / 6 / 0
4,970
497
4,404
8,367
2,563
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
11
1 / 2 / 0
6,045
605
2,307
4,719
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
7
0 / 5 / 1
4,768
477
4,317
11,688
8,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
18
Kills
4
4
Deaths
18
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
4
2
3
2.75
W
Vamana
 
Vamana
1
2
0
0.5
L
Sun Wukong
Astrostein
Sun Wukong
2
2
1
1.25
L
Ravana
BlueNutz22
Ravana
1
3
1
0.5
L
Izanami
Circabear
Izanami
0
6
0
0
W
Hachiman
8
0
3
9.5
L
Merlin
1
2
0
0.5
L
Ares
0
5
1
0.1
W
Kali
ihonny
Kali
5
0
2
6
W
Ganesha
sammileelar
Ganesha
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,524
Damage
20,293
39,036
Taken
40,721
19,494
Mitigated
21,467
13,871
Healing
8,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
7,255
1,556
0
507
4,220
1,414
0
1,283
2,875
43,325
0
W
Vamana
 
Vamana
4,348
2,132
0
1,821
8,843
6,394
400
0
8,843
0
49,949
L
Sun Wukong
Astrostein
Sun Wukong
4,634
909
0
3,158
8,911
6,194
0
887
7,984
0
34,202
L
Ravana
BlueNutz22
Ravana
4,631
1,734
0
1,264
7,036
2,507
0
2,163
4,805
0
34,106
L
Izanami
Circabear
Izanami
4,404
3,607
0
1,073
8,367
2,563
0
790
7,535
0
37,529
W
Hachiman
12,327
8,029
0
6,726
10,704
3,998
0
2,245
8,459
0
57,678
L
Merlin
2,307
189
0
927
4,719
1,515
0
2,381
2,182
45,459
0
L
Ares
4,317
468
0
2,055
11,688
8,688
0
2,591
8,981
14,342
0
W
Kali
ihonny
Kali
4,615
2,387
0
2,835
8,999
3,366
0
1,058
7,843
0
45,003
W
Ganesha
sammileelar
Ganesha
1,979
242
0
1,982
6,270
4,322
0
1,835
4,392
13,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,431
Gold Earned
27,195
359
Minions Killed
304
0
Camps Cleared
0
1,006,080
Distance Traveled
960,770
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,426
643
82
8
0
183,673
0
W
Vamana
6,312
631
92
9
0
189,442
0
L
Sun Wukong
5,895
590
63
6
0
179,847
0
L
Ravana
5,517
552
62
6
0
201,609
0
L
Izanami
4,970
497
73
7
0
191,455
0
W
Hachiman
7,366
737
104
10
0
197,109
0
L
Merlin
6,045
605
96
10
0
193,163
2
L
Ares
4,768
477
10
1
0
194,696
0
W
Kali
6,994
699
74
7
0
243,602
0
W
Ganesha
5,333
533
7
1
0
192,254
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role