Player Matchup

Khepri
Khepri
Gunblade77
Khepri
Level 87
God Stats
6W - 0L
1,500 SR
Queue Stats
238W - 219L
1,427 Elo+
Party 1
Horus
Horus
bert27
Horus
Level 84
God Stats
3W - 5L
1,208 SR
Queue Stats
348W - 360L
1,450 Elo+
Party 1
King Arthur
King Arthur
cosmcowboy
King Arthur
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,589 Elo+
Solo
Izanami
Izanami
jackburton5150
Izanami
Level 45
God Stats
2W - 5L
1,500 SR
Queue Stats
216W - 229L
1,429 Elo+
Party 1
Discordia
Discordia
k95650
Discordia
Level 83
God Stats
3W - 4L
1,589 SR
Queue Stats
397W - 414L
1,449 Elo+
Party 1
Team Averages
Level 70
1,459 SR
1,469 Elo+

VS

Team Averages
Level 111
1,488 SR
1,442 Elo+
Ishtar
Ishtar
ADOKIII
Ishtar
Level 93
God Stats
3W - 4L
1,232 SR
Queue Stats
359W - 373L
1,454 Elo+
Party 2
Anhur
Anhur
AjaxZero
Anhur
Level 86
God Stats
8W - 5L
1,451 SR
Queue Stats
240W - 235L
1,423 Elo+
Solo
Bacchus
Bacchus
KingxMari0
Bacchus
Level 82
God Stats
2W - 2L
1,748 SR
Queue Stats
122W - 113L
1,430 Elo+
Solo
Guan Yu
Guan Yu
TriniRedBone
Guan Yu
Level 122
God Stats
1W - 3L
1,500 SR
Queue Stats
273W - 287L
1,437 Elo+
Solo
Ne Zha
Ne Zha
nLukazz
Ne Zha
Level 170
God Stats
26W - 16L
1,508 SR
Queue Stats
957W - 951L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Gunblade77
Khepri
20
6 / 3 / 31
13,191
824
11,678
23,988
45,596
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
bert27
Horus
20
12 / 3 / 22
13,701
856
19,029
27,418
51,955
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

King Arthur
cosmcowboy
King Arthur
19
5 / 1 / 24
11,650
728
12,092
21,867
26,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
5 / 3 / 27
11,624
727
13,423
14,080
8,957
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Discordia
k95650
Discordia
20
16 / 2 / 20
13,204
825
36,533
11,268
6,281
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
ADOKIII
Ishtar
20
7 / 7 / 3
12,583
786
22,164
16,395
8,385
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
AjaxZero
Anhur
17
1 / 11 / 8
9,851
616
13,382
20,142
9,310
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
KingxMari0
Bacchus
17
1 / 9 / 6
9,591
599
10,043
22,459
29,717
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
TriniRedBone
Guan Yu
14
0 / 11 / 9
8,543
534
6,253
23,680
30,828
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ne Zha
nLukazz
Ne Zha
19
3 / 6 / 6
10,433
652
16,631
19,689
11,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

168
Kill Participation
44
44
Kills
12
12
Deaths
44
124
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ishtar
ADOKIII
Ishtar
7
7
3
1.21
L
Anhur
AjaxZero
Anhur
1
11
8
0.45
W
Khepri
Gunblade77
Khepri
6
3
31
7.17
L
Bacchus
KingxMari0
Bacchus
1
9
6
0.44
L
Guan Yu
TriniRedBone
Guan Yu
0
11
9
0.41
W
Horus
bert27
Horus
12
3
22
7.67
W
King Arthur
cosmcowboy
King Arthur
5
1
24
17
W
5
3
27
6.17
W
Discordia
k95650
Discordia
16
2
20
13
L
Ne Zha
nLukazz
Ne Zha
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,755
Damage
68,473
98,621
Taken
102,365
139,293
Mitigated
90,188
35,167
Healing
15,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
ADOKIII
Ishtar
22,164
13,132
943
1,506
16,395
8,385
0
10,068
6,327
0
40,237
L
Anhur
AjaxZero
Anhur
13,382
5,249
861
1,615
20,142
9,310
0
11,949
8,193
0
20,162
W
Khepri
Gunblade77
Khepri
11,678
864
3,771
3,772
23,988
45,596
1,016
2,366
21,622
24,751
0
L
Bacchus
KingxMari0
Bacchus
10,043
1,540
1,296
1,799
22,459
29,717
0
10,886
11,573
22,770
0
L
Guan Yu
TriniRedBone
Guan Yu
6,253
1,380
1,279
1,818
23,680
30,828
66
9,194
14,486
0
10,001
W
Horus
bert27
Horus
19,029
5,833
7,869
9,121
27,418
51,955
1,361
2,621
24,797
7,033
21,978
W
King Arthur
cosmcowboy
King Arthur
12,092
1,715
2,052
2,120
21,867
26,504
478
2,321
19,546
0
24,612
W
13,423
8,978
2,287
1,725
14,080
8,957
3,888
1,835
12,245
0
33,748
W
Discordia
k95650
Discordia
36,533
5,268
1,325
1,125
11,268
6,281
1,500
900
10,368
61,983
0
L
Ne Zha
nLukazz
Ne Zha
16,631
4,656
518
3,900
19,689
11,948
0
10,388
9,301
0
38,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,370
Gold Earned
51,001
152
Minions Killed
122
0
Camps Cleared
0
1,368,221
Distance Traveled
1,177,108
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
12,583
786
38
2
0
242,462
0
L
Anhur
9,851
616
20
1
0
216,544
0
W
Khepri
13,191
824
15
1
0
290,826
0
L
Bacchus
9,591
599
24
2
0
230,739
0
L
Guan Yu
8,543
534
1
0
0
221,755
0
W
Horus
13,701
856
17
1
0
288,485
0
W
King Arthur
11,650
728
22
1
0
291,688
0
W
Izanami
11,624
727
44
3
0
261,392
0
W
Discordia
13,204
825
54
3
0
235,830
0
L
Ne Zha
10,433
652
39
2
0
265,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role