Player Matchup

Sobek
Sobek
Mjlmufc
Sobek
Level 11
God Stats
2W - 4L
1,444 SR
Queue Stats
14W - 19L
1,446 Elo+
Party 2
Nox
Nox
Pyronoxide
Nox
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 71L
1,498 Elo+
Party 2
Camazotz
Camazotz
mjrocker10
Camazotz
Level 46
God Stats
1W - 2L
1,626 SR
Queue Stats
104W - 83L
1,508 Elo+
Party 2
Team Averages
Level 54
1,523 SR
1,484 Elo+

VS

Team Averages
Level 69
1,693 SR
1,648 Elo+
Bacchus
Bacchus
Hiddensneak
Bacchus
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 45L
1,765 Elo+
Party 1
Ra
Ra
SkylordGrove
Ra
Level 104
God Stats
3W - 2L
1,706 SR
Queue Stats
176W - 146L
1,558 Elo+
Party 1
Vamana
Vamana
YoloSwag936
Vamana
Level 85
God Stats
5W - 1L
1,872 SR
Queue Stats
153W - 141L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Mjlmufc
Sobek
9
0 / 5 / 3
7,319
665
3,785
14,158
12,099
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
3 / 3 / 1
8,461
769
5,058
6,737
2,994
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Camazotz
mjrocker10
Camazotz
10
2 / 5 / 3
8,372
761
7,533
13,326
5,314
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hiddensneak
Bacchus
12
2 / 2 / 11
8,926
811
8,477
10,913
12,572
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
4 / 2 / 6
9,326
848
6,644
6,531
2,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vamana
12
7 / 1 / 4
9,706
882
11,490
9,138
7,046
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
5
Kills
13
13
Deaths
5
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Hiddensneak
Bacchus
2
2
11
3.75
L
Sobek
Mjlmufc
Sobek
0
5
3
0.3
L
3
3
1
1.17
W
4
2
6
3.5
W
Vamana
7
1
4
9
L
Camazotz
mjrocker10
Camazotz
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,376
Damage
26,611
34,221
Taken
26,582
20,407
Mitigated
21,918
8,512
Healing
7,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Hiddensneak
Bacchus
8,477
1,609
251
2,059
10,913
12,572
524
3,590
7,323
18,158
0
L
Sobek
Mjlmufc
Sobek
3,785
520
0
3,398
14,158
12,099
0
4,672
9,336
11,524
0
L
5,058
189
0
255
6,737
2,994
0
5,228
1,509
22,625
0
W
6,644
796
2,010
2,318
6,531
2,300
912
1,544
4,987
46,730
0
W
Vamana
11,490
5,616
0
1,239
9,138
7,046
861
3,924
5,214
1,316
35,237
L
Camazotz
mjrocker10
Camazotz
7,533
2,826
0
4,859
13,326
5,314
0
5,933
7,393
0
20,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,152
Gold Earned
27,958
49
Minions Killed
115
0
Camps Cleared
0
625,602
Distance Traveled
635,523
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,926
811
19
2
0
189,289
0
L
Sobek
7,319
665
9
1
0
200,197
2
L
Nox
8,461
769
19
2
0
211,163
0
W
Ra
9,326
848
66
6
0
227,580
0
W
Vamana
9,706
882
30
3
0
218,654
0
L
Camazotz
8,372
761
21
2
0
214,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role