Player Matchup

Tyr
Tyr
CerberusBlaze
Tyr
Level 158
God Stats
7W - 0L
1,728 SR
Queue Stats
286W - 116L
1,652 Elo+
Party 1
Raijin
Raijin
Limit0ff
Raijin
Level 135
God Stats
1W - 1L
1,261 SR
Queue Stats
86W - 41L
1,704 Elo+
Party 1
Artemis
Artemis
MrBiggums
Artemis
Level 142
God Stats
4W - 1L
1,757 SR
Queue Stats
279W - 47L
1,814 Elo+
Party 1
Hel
Hel
Spartan323
Hel
Level 180
God Stats
4W - 3L
1,760 SR
Queue Stats
434W - 143L
1,800 Elo+
Party 1
Hercules
Hercules
pokerkiid
Hercules
Level 158
God Stats
5W - 6L
1,500 SR
Queue Stats
646W - 592L
1,587 Elo+
Solo
Team Averages
Level 155
1,601 SR
1,711 Elo+

VS

Team Averages
Level 145
1,568 SR
1,495 Elo+
Chronos
Chronos
 
Chronos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Attains
Jing Wei
Level 124
God Stats
0W - 1L
1,664 SR
Queue Stats
2W - 9L
1,394 Elo+
Party 2
Aphrodite
Aphrodite
GabaVCXLIV
Aphrodite
Level 148
God Stats
0W - 1L
1,613 SR
Queue Stats
10W - 20L
1,438 Elo+
Party 2
Da Ji
Da Ji
SSJSpaceWaffle
Da Ji
Level 196
God Stats
0W - 2L
1,298 SR
Queue Stats
91W - 86L
1,571 Elo+
Solo
Sun Wukong
Sun Wukong
UniversalProxy
Sun Wukong
Level 127
God Stats
0W - 1L
1,763 SR
Queue Stats
28W - 39L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 17
10,360
1,036
7,401
15,278
20,314
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Raijin
Limit0ff
Raijin
15
3 / 4 / 17
9,471
947
11,135
12,609
5,890
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
MrBiggums
Artemis
16
4 / 4 / 17
9,133
913
19,651
12,426
6,900
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
8 / 1 / 16
9,909
991
13,778
12,737
9,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hercules
pokerkiid
Hercules
16
6 / 2 / 11
9,541
954
9,299
20,499
23,105
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
2 / 5 / 5
7,951
795
5,445
13,024
5,749
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Jing Wei
Attains
Jing Wei
16
3 / 4 / 7
8,721
872
10,152
9,921
4,330
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
GabaVCXLIV
Aphrodite
15
3 / 5 / 6
9,083
908
6,137
13,356
10,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 7 / 2
7,464
746
8,481
12,063
6,529
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
UniversalProxy
Sun Wukong
13
1 / 6 / 10
7,606
761
13,738
16,651
16,482
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
43
27
Kills
13
15
Deaths
27
78
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
2
5
5
0.9
L
Jing Wei
Attains
Jing Wei
3
4
7
1.63
W
6
4
17
3.63
L
Aphrodite
GabaVCXLIV
Aphrodite
3
5
6
1.2
W
Raijin
Limit0ff
Raijin
3
4
17
2.88
W
Artemis
MrBiggums
Artemis
4
4
17
3.13
L
4
7
2
0.71
W
8
1
16
16
L
Sun Wukong
UniversalProxy
Sun Wukong
1
6
10
1
W
Hercules
pokerkiid
Hercules
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,264
Damage
43,953
73,549
Taken
65,015
65,914
Mitigated
43,583
35,237
Healing
19,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
5,445
2,551
312
752
13,024
5,749
0
4,932
8,092
17,577
0
L
Jing Wei
Attains
Jing Wei
10,152
7,147
983
1,723
9,921
4,330
0
2,747
7,174
0
26,190
W
7,401
626
780
1,620
15,278
20,314
287
2,720
12,558
0
12,840
L
Aphrodite
GabaVCXLIV
Aphrodite
6,137
312
3,131
6,061
13,356
10,493
36
5,056
8,300
15,342
0
W
Raijin
Limit0ff
Raijin
11,135
1,153
2,055
2,142
12,609
5,890
18
2,664
9,945
29,116
0
W
Artemis
MrBiggums
Artemis
19,651
8,555
746
859
12,426
6,900
2,937
2,323
10,103
0
34,574
L
8,481
1,923
106
1,126
12,063
6,529
0
5,366
6,697
0
10,196
W
13,778
1,445
11,290
8,292
12,737
9,705
853
2,377
10,360
20,842
0
L
Sun Wukong
UniversalProxy
Sun Wukong
13,738
2,623
245
5,546
16,651
16,482
0
6,812
9,839
2,461
14,554
W
Hercules
pokerkiid
Hercules
9,299
3,203
416
7,037
20,499
23,105
872
3,257
17,242
0
16,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,414
Gold Earned
40,825
125
Minions Killed
95
0
Camps Cleared
0
1,055,167
Distance Traveled
912,348
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,951
795
25
3
0
185,408
0
L
Jing Wei
8,721
872
36
4
0
213,286
0
W
Tyr
10,360
1,036
14
1
0
237,968
0
L
Aphrodite
9,083
908
20
2
0
169,482
0
W
Raijin
9,471
947
41
4
0
191,760
0
W
Artemis
9,133
913
31
3
0
179,904
0
L
Da Ji
7,464
746
0
0
0
166,906
0
W
Hel
9,909
991
18
2
0
251,246
0
L
Sun Wukong
7,606
761
14
1
0
177,266
0
W
Hercules
9,541
954
21
2
0
194,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role