Player Matchup

Scylla
Scylla
 
Scylla
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hachiman
Hachiman
ClayterTroll
Hachiman
Level 145
God Stats
7W - 5L
1,495 SR
Queue Stats
365W - 198L
1,618 Elo+
Party 3
Bacchus
Bacchus
IDMEvo
Bacchus
Level 156
God Stats
1W - 0L
1,043 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ravana
Ravana
Khiruz
Ravana
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,410 Elo+
Party 2
Chang'e
Chang'e
konjik
Chang'e
Level 148
God Stats
1W - 0L
1,474 SR
Queue Stats
7W - 13L
1,358 Elo+
Party 2
Team Averages
Level 146
1,402 SR
1,477 Elo+

VS

Team Averages
Level 163
1,608 SR
1,536 Elo+
Hades
Hades
 
Hades
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Carlitros1981
Terra
Level 234
God Stats
1W - 4L
1,367 SR
Queue Stats
1,413W - 1,299L
1,555 Elo+
Solo
Chiron
Chiron
CarlosVl95
Chiron
Level 121
God Stats
1W - 1L
1,790 SR
Queue Stats
36W - 27L
1,596 Elo+
Party 1
Hachiman
Hachiman
KingMarce
Hachiman
Level 151
God Stats
4W - 3L
1,604 SR
Queue Stats
116W - 133L
1,502 Elo+
Solo
Medusa
Medusa
samuelfronzax
Medusa
Level 149
God Stats
4W - 4L
1,781 SR
Queue Stats
316W - 336L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
18
7 / 3 / 12
11,191
861
19,670
14,157
6,442
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
ClayterTroll
Hachiman
19
8 / 4 / 12
11,082
852
23,162
13,762
6,925
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
IDMEvo
Bacchus
15
2 / 4 / 15
10,197
784
8,180
19,614
30,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ravana
Khiruz
Ravana
17
3 / 4 / 16
10,307
793
7,288
13,633
10,478
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
konjik
Chang'e
18
3 / 2 / 19
10,541
811
11,681
14,911
7,179
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
14
1 / 6 / 10
8,927
687
15,178
18,420
23,000
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
1 / 3 / 11
8,819
678
10,272
17,307
18,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chiron
CarlosVl95
Chiron
15
0 / 5 / 9
8,692
669
7,834
14,005
8,471
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hachiman
KingMarce
Hachiman
18
6 / 3 / 6
10,579
814
17,524
14,934
9,064
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
9 / 6 / 5
11,153
858
14,761
14,607
7,540
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
58
23
Kills
17
17
Deaths
23
74
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
7
3
12
4.33
L
Hades
 
Hades
1
6
10
1
L
1
3
11
2.17
L
Chiron
CarlosVl95
Chiron
0
5
9
0.9
W
Hachiman
ClayterTroll
Hachiman
8
4
12
3.5
W
Bacchus
IDMEvo
Bacchus
2
4
15
2.38
W
Ravana
Khiruz
Ravana
3
4
16
2.75
L
Hachiman
KingMarce
Hachiman
6
3
6
3
W
Chang'e
konjik
Chang'e
3
2
19
6.25
L
9
6
5
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,981
Damage
65,569
76,077
Taken
79,273
61,875
Mitigated
66,641
39,487
Healing
32,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
19,670
957
1,959
3,640
14,157
6,442
1,335
5,667
8,289
51,013
0
L
Hades
 
Hades
15,178
912
1,689
3,782
18,420
23,000
395
9,236
9,184
28,417
0
L
10,272
515
7,675
5,552
17,307
18,566
348
8,108
9,199
12,972
0
L
Chiron
CarlosVl95
Chiron
7,834
3,747
2,896
2,534
14,005
8,471
877
6,379
7,625
0
21,061
W
Hachiman
ClayterTroll
Hachiman
23,162
12,653
1,516
1,193
13,762
6,925
4,021
3,057
10,490
0
36,115
W
Bacchus
IDMEvo
Bacchus
8,180
439
418
4,595
19,614
30,851
209
4,722
14,475
13,522
0
W
Ravana
Khiruz
Ravana
7,288
708
1,133
2,259
13,633
10,478
1,254
4,053
9,291
0
17,112
L
Hachiman
KingMarce
Hachiman
17,524
9,649
1,488
4,298
14,934
9,064
752
7,665
7,269
0
36,125
W
Chang'e
konjik
Chang'e
11,681
950
14,164
8,610
14,911
7,179
1,312
6,512
8,082
23,505
0
L
14,761
6,858
486
2,196
14,607
7,540
1,142
8,143
6,464
0
28,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,318
Gold Earned
48,170
141
Minions Killed
146
0
Camps Cleared
0
1,318,622
Distance Traveled
1,132,186
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,191
861
66
5
0
269,386
0
L
Hades
8,927
687
37
3
0
223,146
0
L
Terra
8,819
678
17
1
0
238,029
0
L
Chiron
8,692
669
23
2
0
214,354
0
W
Hachiman
11,082
852
25
2
0
242,359
0
W
Bacchus
10,197
784
3
0
0
253,865
0
W
Ravana
10,307
793
26
2
0
254,058
0
L
Hachiman
10,579
814
35
3
0
235,055
0
W
Chang'e
10,541
811
21
2
0
298,954
0
L
Medusa
11,153
858
34
3
0
221,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role