Player Matchup

Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold IV
Hooprz
Ne Zha
Gold IV
Level 127
God Stats
6W - 3L
1,691 SR
Queue Stats
69W - 68L
1,585 MMR
Party 1
Chang'e
Chang'e
Silver II
Xman0123
Chang'e
Silver II
Level 125
God Stats
5W - 4L
1,867 SR
Queue Stats
40W - 49L
1,232 MMR
Party 1
Eset
Eset
Bronze III
iBeFkinTweakin
Eset
Bronze III
Level 104
God Stats
0W - 1L
1,450 SR
Queue Stats
11W - 23L
1,385 MMR
Solo
Poseidon
Poseidon
Gold III
temp-204771
Poseidon
Gold III
Level 125
God Stats
1W - 1L
1,690 SR
Queue Stats
91W - 101L
1,383 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,640 SR
1,417 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,547 SR
1,427 MMR
Bacchus
Bacchus
Silver III
 
Bacchus
Silver III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold III
Unbindingblock6
Apollo
Gold III
Level 210
God Stats
13W - 11L
1,569 SR
Queue Stats
164W - 153L
1,408 MMR
Solo
Guan Yu
Guan Yu
Silver II
VortexEclipce
Guan Yu
Silver II
Level 102
God Stats
5W - 4L
1,554 SR
Queue Stats
55W - 57L
1,439 MMR
Solo
Aphrodite
Aphrodite
Gold V
cat_boii
Aphrodite
Gold V
Level 124
God Stats
9W - 6L
1,686 SR
Queue Stats
36W - 37L
1,411 MMR
Solo
Hun Batz
Hun Batz
Silver IV
misohorny69
Hun Batz
Silver IV
Level 86
God Stats
2W - 6L
1,424 SR
Queue Stats
116W - 116L
1,376 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 8 / 1
7,933
496
8,888
14,597
5,136
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
Hooprz
Ne Zha
13
4 / 4 / 2
8,547
534
11,805
16,475
7,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Xman0123
Chang'e
16
0 / 3 / 3
9,533
596
9,334
13,268
4,648
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
1 / 5 / 3
7,278
455
5,209
10,481
4,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Poseidon
temp-204771
Poseidon
16
4 / 3 / 1
9,706
607
12,846
9,045
3,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
SusanoAgniAthenaThanatos

VS

Bans
BakasuraAo KuangHerculesVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
3 / 1 / 6
8,734
546
5,369
13,054
14,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
11 / 3 / 3
10,132
633
18,143
18,824
7,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
16
3 / 4 / 1
9,886
618
9,350
17,164
14,608
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
cat_boii
Aphrodite
16
2 / 2 / 2
9,647
603
5,803
12,794
5,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hun Batz
misohorny69
Hun Batz
15
3 / 1 / 1
8,854
553
7,421
13,685
5,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
11
Kills
22
23
Deaths
11
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
8
1
0.31
W
Bacchus
 
Bacchus
3
1
6
6
L
Ne Zha
Hooprz
Ne Zha
4
4
2
1.25
W
11
3
3
4.17
W
Guan Yu
3
4
1
0.88
L
Chang'e
Xman0123
Chang'e
0
3
3
0.5
W
Aphrodite
cat_boii
Aphrodite
2
2
2
1.5
L
1
5
3
0.5
W
Hun Batz
misohorny69
Hun Batz
3
1
1
3.5
L
Poseidon
temp-204771
Poseidon
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,082
Damage
46,086
63,866
Taken
75,521
24,043
Mitigated
48,050
15,654
Healing
32,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,888
5,426
0
2,407
14,597
5,136
1,428
1,903
12,694
0
48,780
W
Bacchus
 
Bacchus
5,369
1,446
0
4,913
13,054
14,735
96
2,624
10,430
25,779
0
L
Ne Zha
Hooprz
Ne Zha
11,805
2,056
0
2,499
16,475
7,108
0
3,465
13,010
0
66,282
W
18,143
11,931
0
9,410
18,824
7,874
1,694
5,342
13,482
0
90,171
W
Guan Yu
9,350
1,489
0
4,555
17,164
14,608
0
10,494
6,670
0
78,699
L
Chang'e
Xman0123
Chang'e
9,334
696
40
7,784
13,268
4,648
1
132
13,136
82,314
0
W
Aphrodite
cat_boii
Aphrodite
5,803
463
2,898
9,414
12,794
5,280
944
7,571
5,223
82,246
0
L
5,209
1,007
201
1,973
10,481
4,049
0
3,258
7,223
34,729
0
W
Hun Batz
misohorny69
Hun Batz
7,421
3,149
0
924
13,685
5,553
339
2,977
10,708
0
84,257
L
Poseidon
temp-204771
Poseidon
12,846
2,531
0
750
9,045
3,102
0
2,414
6,631
80,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,997
Gold Earned
47,253
482
Minions Killed
506
0
Camps Cleared
0
1,465,299
Distance Traveled
1,631,726
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,933
496
82
5
0
269,499
0
W
Bacchus
8,734
546
22
1
0
344,905
4
L
Ne Zha
8,547
534
83
5
0
316,640
0
W
Apollo
10,132
633
109
7
0
279,396
0
W
Guan Yu
9,886
618
122
8
0
321,278
2
L
Chang'e
9,533
596
134
8
0
280,147
0
W
Aphrodite
9,647
603
150
9
0
317,128
0
L
Eset
7,278
455
60
4
0
250,169
4
W
Hun Batz
8,854
553
103
6
0
369,019
0
L
Poseidon
9,706
607
123
8
0
348,844
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role