Player Matchup

Fenrir
Fenrir
AXEMAN2017
Fenrir
Level 159
God Stats
4W - 5L
1,517 SR
Queue Stats
247W - 253L
1,467 Elo+
Party 1
Atlas
Atlas
Lagseph
Atlas
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Yu Huang
Yu Huang
RXP EIite
Yu Huang
Level 116
God Stats
3W - 6L
1,587 SR
Queue Stats
236W - 246L
1,459 Elo+
Party 1
Team Averages
Level 131
1,535 SR
1,476 Elo+

VS

Team Averages
Level 95
1,441 SR
1,384 Elo+
Ah Puch
Ah Puch
Dayobi
Ah Puch
Level 101
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 15L
1,275 Elo+
Party 2
Mulan
Mulan
LORD2215
Mulan
Level 64
God Stats
1W - 3L
1,322 SR
Queue Stats
6W - 9L
1,526 Elo+
Solo
Cupid
Cupid
Sharkboy1841
Cupid
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 21L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AXEMAN2017
Fenrir
13
2 / 7 / 4
10,848
678
7,728
21,543
20,328
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Atlas
Lagseph
Atlas
11
1 / 5 / 2
9,993
625
3,203
13,352
16,096
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yu Huang
RXP EIite
Yu Huang
15
3 / 5 / 1
12,591
787
14,267
12,390
6,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Dayobi
Ah Puch
15
2 / 4 / 11
12,384
774
15,598
10,985
4,405
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
LORD2215
Mulan
15
3 / 0 / 13
12,404
775
9,171
14,798
14,524
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
12 / 2 / 4
13,852
866
16,963
11,961
4,403
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
6
Kills
17
17
Deaths
6
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AXEMAN2017
Fenrir
2
7
4
0.57
W
Ah Puch
Dayobi
Ah Puch
2
4
11
1.88
W
Mulan
LORD2215
Mulan
3
0
13
9.5
L
Atlas
Lagseph
Atlas
1
5
2
0.4
L
Yu Huang
RXP EIite
Yu Huang
3
5
1
0.7
W
12
2
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,198
Damage
41,732
47,285
Taken
37,744
42,608
Mitigated
23,332
5,171
Healing
9,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AXEMAN2017
Fenrir
7,728
2,149
0
2,511
21,543
20,328
0
7,138
14,088
0
19,205
W
Ah Puch
Dayobi
Ah Puch
15,598
1,004
0
1,488
10,985
4,405
408
4,066
6,919
67,147
0
W
Mulan
LORD2215
Mulan
9,171
1,622
0
3,922
14,798
14,524
297
7,470
7,328
0
24,889
L
Atlas
Lagseph
Atlas
3,203
855
305
1,137
13,352
16,096
0
4,243
9,056
18,984
0
L
Yu Huang
RXP EIite
Yu Huang
14,267
944
379
839
12,390
6,184
0
4,237
7,987
70,326
0
W
16,963
12,976
220
3,501
11,961
4,403
1,367
6,737
5,224
0
67,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,432
Gold Earned
38,640
149
Minions Killed
187
0
Camps Cleared
0
702,298
Distance Traveled
806,752
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,848
678
23
1
0
261,740
0
W
Ah Puch
12,384
774
88
6
0
253,196
0
W
Mulan
12,404
775
23
1
0
273,752
0
L
Atlas
9,993
625
24
2
0
187,804
4
L
Yu Huang
12,591
787
102
6
0
252,754
0
W
Cupid
13,852
866
76
5
0
279,804
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role