Player Matchup

Tiamat
Tiamat
Anguishhhhh
Tiamat
Level 37
God Stats
2W - 2L
1,742 SR
Queue Stats
187W - 194L
1,455 Elo+
Solo
Sun Wukong
Sun Wukong
JamesMB22
Sun Wukong
Level 78
God Stats
6W - 5L
1,762 SR
Queue Stats
218W - 183L
1,629 Elo+
Party 1
Thor
Thor
MaiCakes
Thor
Level 199
God Stats
1W - 1L
1,500 SR
Queue Stats
222W - 165L
1,631 Elo+
Party 1
Hachiman
Hachiman
VyscoI
Hachiman
Level 117
God Stats
20W - 19L
1,565 SR
Queue Stats
206W - 147L
1,641 Elo+
Party 1
Arachne
Arachne
horp3
Arachne
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 81L
1,464 Elo+
Solo
Team Averages
Level 108
1,614 SR
1,564 Elo+

VS

Team Averages
Level 123
1,636 SR
1,531 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
FroggoMode
Ix Chel
Level 108
God Stats
5W - 2L
1,678 SR
Queue Stats
227W - 250L
1,512 Elo+
Party 2
Artemis
Artemis
MrGreendino
Artemis
Level 66
God Stats
6W - 6L
1,815 SR
Queue Stats
79W - 62L
1,621 Elo+
Solo
Mercury
Mercury
Obscure-Owl
Mercury
Level 159
God Stats
4W - 7L
1,635 SR
Queue Stats
58W - 92L
1,485 Elo+
Party 2
Cerberus
Cerberus
TheNoobz
Cerberus
Level 146
God Stats
7W - 11L
1,554 SR
Queue Stats
341W - 340L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
4 / 3 / 4
9,905
619
13,688
11,925
6,524
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
JamesMB22
Sun Wukong
15
2 / 0 / 2
9,629
602
7,821
11,505
9,994
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thor
12
2 / 1 / 5
8,457
529
5,081
11,503
9,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
VyscoI
Hachiman
15
3 / 2 / 2
9,282
580
11,354
11,498
5,441
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
horp3
Arachne
13
3 / 1 / 5
8,312
520
5,541
13,524
5,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 3 / 0
6,527
408
4,382
10,307
6,998
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ix Chel
FroggoMode
Ix Chel
15
2 / 3 / 4
8,675
542
12,391
10,421
3,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
MrGreendino
Artemis
12
0 / 5 / 3
7,244
453
6,646
12,535
4,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Obscure-Owl
Mercury
14
3 / 3 / 2
8,525
533
4,657
13,601
5,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
TheNoobz
Cerberus
13
2 / 1 / 1
7,629
477
5,096
14,360
10,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
14
Kills
7
7
Deaths
15
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
3
0
0
W
Tiamat
4
3
4
2
L
Ix Chel
FroggoMode
Ix Chel
2
3
4
1.33
W
Sun Wukong
JamesMB22
Sun Wukong
2
0
2
3
W
Thor
2
1
5
4.5
L
Artemis
MrGreendino
Artemis
0
5
3
0.3
L
Mercury
Obscure-Owl
Mercury
3
3
2
1.33
L
Cerberus
TheNoobz
Cerberus
2
1
1
2.5
W
Hachiman
VyscoI
Hachiman
3
2
2
2
W
Arachne
horp3
Arachne
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,485
Damage
33,172
59,955
Taken
61,224
37,047
Mitigated
30,787
20,147
Healing
16,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,382
930
0
3,356
10,307
6,998
0
887
9,420
0
39,301
W
Tiamat
13,688
1,929
0
4,729
11,925
6,524
890
6,661
4,998
84,341
0
L
Ix Chel
FroggoMode
Ix Chel
12,391
708
1,082
2,027
10,421
3,714
0
5,277
5,144
71,641
0
W
Sun Wukong
JamesMB22
Sun Wukong
7,821
1,426
0
2,500
11,505
9,994
0
513
10,934
0
82,838
W
Thor
5,081
941
0
2,452
11,503
9,763
0
3,907
7,520
0
35,005
L
Artemis
MrGreendino
Artemis
6,646
3,524
0
2,867
12,535
4,246
0
1,586
10,949
0
46,326
L
Mercury
Obscure-Owl
Mercury
4,657
2,090
0
911
13,601
5,328
0
1,889
11,712
0
71,060
L
Cerberus
TheNoobz
Cerberus
5,096
358
0
6,290
14,360
10,501
0
4,049
10,311
25,828
0
W
Hachiman
VyscoI
Hachiman
11,354
7,785
0
7,009
11,498
5,441
588
1,814
9,668
0
88,721
W
Arachne
horp3
Arachne
5,541
3,684
0
3,457
13,524
5,325
0
4,379
8,977
0
50,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,585
Gold Earned
38,600
564
Minions Killed
438
0
Camps Cleared
0
1,515,798
Distance Traveled
1,529,548
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,527
408
58
4
0
230,678
0
W
Tiamat
9,905
619
143
9
0
272,309
0
L
Ix Chel
8,675
542
128
8
0
325,456
0
W
Sun Wukong
9,629
602
143
9
0
317,950
2
W
Thor
8,457
529
47
3
0
298,148
2
L
Artemis
7,244
453
95
6
0
279,999
0
L
Mercury
8,525
533
100
6
0
370,214
2
L
Cerberus
7,629
477
57
4
0
323,201
5
W
Hachiman
9,282
580
147
9
0
285,401
0
W
Arachne
8,312
520
84
5
0
341,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role