Player Matchup

Heimdallr
Heimdallr
Doosh1e69
Heimdallr
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 23L
1,548 Elo+
Solo
Rama
Rama
Fee18thAveGoon
Rama
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
630W - 632L
1,447 Elo+
Solo
Yemoja
Yemoja
FletcherIIIoof
Yemoja
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Thor
Thor
MasenP2827
Thor
Level 59
God Stats
11W - 20L
1,476 SR
Queue Stats
65W - 87L
1,408 Elo+
Solo
Persephone
Persephone
coolcat297
Persephone
Level 88
God Stats
1W - 4L
1,475 SR
Queue Stats
172W - 183L
1,475 Elo+
Party 2
Team Averages
Level 83
1,490 SR
1,476 Elo+

VS

Team Averages
Level 83
1,663 SR
1,487 Elo+
Horus
Horus
Jay-Simms95
Horus
Level 128
God Stats
19W - 14L
1,673 SR
Queue Stats
149W - 152L
1,421 Elo+
Solo
Xing Tian
Xing Tian
angel_lokote82
Xing Tian
Level 78
God Stats
10W - 9L
1,737 SR
Queue Stats
215W - 195L
1,548 Elo+
Party 1
Izanami
Izanami
ghost_RODc137
Izanami
Level 64
God Stats
1W - 4L
1,500 SR
Queue Stats
10W - 18L
1,380 Elo+
Solo
Nemesis
Nemesis
kNario14
Nemesis
Level 37
God Stats
15W - 13L
1,676 SR
Queue Stats
310W - 277L
1,530 Elo+
Party 1
Janus
Janus
robertogs75
Janus
Level 109
God Stats
3W - 7L
1,731 SR
Queue Stats
576W - 535L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Doosh1e69
Heimdallr
8
0 / 5 / 1
5,555
397
5,659
8,986
4,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
1 / 3 / 0
7,511
537
3,932
9,427
4,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 1
6,390
456
1,527
9,200
5,512
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
2 / 2 / 1
7,837
560
6,708
11,534
4,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
coolcat297
Persephone
13
2 / 2 / 0
7,927
566
6,130
7,333
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 4
6,881
492
2,291
9,693
8,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
angel_lokote82
Xing Tian
12
1 / 1 / 1
7,456
533
5,920
10,935
8,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
11
3 / 1 / 3
7,191
514
5,861
8,616
3,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis
kNario14
Nemesis
15
4 / 2 / 2
8,431
602
5,710
10,867
4,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 2 / 2
7,809
558
10,839
6,826
2,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
5
Kills
12
13
Deaths
6
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Doosh1e69
Heimdallr
0
5
1
0.1
L
1
3
0
0.33
L
0
1
1
0.5
W
1
0
4
3
L
2
2
1
1.25
W
Xing Tian
angel_lokote82
Xing Tian
1
1
1
1.5
L
Persephone
coolcat297
Persephone
2
2
0
1
W
Izanami
3
1
3
4.5
W
Nemesis
kNario14
Nemesis
4
2
2
2.5
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,956
Damage
30,621
46,480
Taken
46,937
20,540
Mitigated
26,796
7,684
Healing
10,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Doosh1e69
Heimdallr
5,659
2,840
0
580
8,986
4,142
381
804
8,132
0
30,278
L
3,932
2,584
0
1,050
9,427
4,038
1,625
3,662
5,125
0
48,772
L
1,527
590
2,809
1,269
9,200
5,512
43
3,198
5,796
11,533
0
W
2,291
1,227
1,955
3,549
9,693
8,062
357
1,735
7,958
0
14,291
L
6,708
560
0
594
11,534
4,524
0
3,902
7,262
0
62,138
W
Xing Tian
angel_lokote82
Xing Tian
5,920
476
0
1,233
10,935
8,179
0
0
10,935
43,604
0
L
Persephone
coolcat297
Persephone
6,130
425
0
1,382
7,333
2,324
463
3,688
3,406
50,009
0
W
Izanami
5,861
3,477
0
2,024
8,616
3,243
1,937
776
7,840
0
53,835
W
Nemesis
kNario14
Nemesis
5,710
2,151
0
1,488
10,867
4,730
118
2,926
7,941
0
65,905
W
10,839
294
0
750
6,826
2,582
0
2,220
4,606
56,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,220
Gold Earned
37,768
321
Minions Killed
331
0
Camps Cleared
0
1,210,559
Distance Traveled
1,478,856
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,555
397
41
3
0
160,663
0
L
Rama
7,511
537
90
6
0
234,358
0
L
Yemoja
6,390
456
14
1
0
253,933
1
W
Horus
6,881
492
17
1
0
287,287
0
L
Thor
7,837
560
86
6
0
302,690
0
W
Xing Tian
7,456
533
61
4
0
265,111
0
L
Persephone
7,927
566
90
6
0
258,915
0
W
Izanami
7,191
514
65
5
0
284,310
2
W
Nemesis
8,431
602
100
7
0
334,755
0
W
Janus
7,809
558
88
6
0
307,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role