Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
 
Vamana
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
DrBrownJesus
Ah Puch
Level 122
God Stats
1W - 1L
1,405 SR
Queue Stats
1W - 3L
1,261 Elo+
Party 1
Fenrir
Fenrir
Kevenkeeneye
Fenrir
Level 179
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 45L
1,187 Elo+
Party 1
Zhong Kui
Zhong Kui
Majestic PONYS
Zhong Kui
Level 72
God Stats
1W - 1L
1,724 SR
Queue Stats
62W - 75L
1,436 Elo+
Solo
Team Averages
Level 136
1,526 SR
1,377 Elo+

VS

Team Averages
Level 78
1,645 SR
1,591 Elo+
He Bo
He Bo
MimikMimic
He Bo
Level 148
God Stats
9W - 8L
1,590 SR
Queue Stats
300W - 326L
1,531 Elo+
Solo
Hera
Hera
Phenax101
Hera
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
335W - 335L
1,571 Elo+
Party 2
Scylla
Scylla
Phosphire
Scylla
Level 107
God Stats
7W - 0L
1,712 SR
Queue Stats
295W - 281L
1,527 Elo+
Party 2
Sol
Sol
ToeSkeeter
Sol
Level 81
God Stats
11W - 2L
1,922 SR
Queue Stats
224W - 70L
1,666 Elo+
Party 3
Fafnir
Fafnir
TongueBallsHrez
Fafnir
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 21L
1,659 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
1 / 4 / 6
8,340
695
5,496
14,117
13,575
Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vamana
 
Vamana
11
1 / 7 / 4
7,735
645
3,764
16,082
12,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
DrBrownJesus
Ah Puch
17
6 / 5 / 3
10,251
854
14,638
10,520
4,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
14
1 / 5 / 3
8,263
689
6,770
15,318
9,679
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Majestic PONYS
Zhong Kui
14
3 / 5 / 4
8,842
737
4,980
13,107
14,968
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
16
7 / 5 / 15
9,968
831
6,785
9,548
3,375
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hera
16
4 / 3 / 19
9,904
825
13,855
6,636
2,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Scylla
Phosphire
Scylla
18
5 / 2 / 19
10,322
860
8,911
7,826
3,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
6 / 1 / 17
9,871
823
17,748
8,913
3,789
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
4 / 2 / 21
9,940
828
8,761
9,869
13,888
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
117
12
Kills
26
26
Deaths
13
20
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
4
6
1
L
Vamana
 
Vamana
1
7
4
0.43
L
Ah Puch
DrBrownJesus
Ah Puch
6
5
3
1.5
L
Fenrir
1
5
3
0.5
L
Zhong Kui
Majestic PONYS
Zhong Kui
3
5
4
1
W
He Bo
7
5
15
2.9
W
Hera
4
3
19
4.5
W
Scylla
Phosphire
Scylla
5
2
19
7.25
W
6
1
17
14.5
W
4
2
21
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,648
Damage
56,060
69,144
Taken
42,792
55,969
Mitigated
26,484
12,911
Healing
18,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,496
887
337
592
14,117
13,575
42
10,825
3,292
0
9,437
L
Vamana
 
Vamana
3,764
1,343
414
748
16,082
12,940
188
11,948
4,134
0
9,277
L
Ah Puch
DrBrownJesus
Ah Puch
14,638
68
577
1,191
10,520
4,807
510
8,526
1,994
44,212
0
L
Fenrir
6,770
649
630
2,905
15,318
9,679
664
12,321
2,997
0
10,132
L
Zhong Kui
Majestic PONYS
Zhong Kui
4,980
306
2,142
3,375
13,107
14,968
157
11,249
1,858
20,372
0
W
He Bo
6,785
515
1,261
649
9,548
3,375
1,237
4,150
5,130
13,425
0
W
Hera
13,855
3,250
944
719
6,636
2,416
1,511
2,896
3,594
27,969
0
W
Scylla
Phosphire
Scylla
8,911
2,121
2,900
2,379
7,826
3,016
1,848
4,340
3,362
28,460
0
W
17,748
7,777
330
4,614
8,913
3,789
3,686
3,644
5,179
37,018
2,296
W
8,761
2,662
1,339
3,748
9,869
13,888
559
4,588
4,900
11,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,431
Gold Earned
50,005
124
Minions Killed
145
0
Camps Cleared
0
1,044,887
Distance Traveled
1,160,304
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,340
695
15
1
0
199,822
0
L
Vamana
7,735
645
7
1
0
214,185
0
L
Ah Puch
10,251
854
53
4
0
208,639
0
L
Fenrir
8,263
689
10
1
0
218,128
0
L
Zhong Kui
8,842
737
39
3
0
204,113
0
W
He Bo
9,968
831
6
1
0
213,021
0
W
Hera
9,904
825
40
3
0
231,900
0
W
Scylla
10,322
860
44
4
0
239,454
0
W
Sol
9,871
823
49
4
0
242,282
0
W
Fafnir
9,940
828
6
1
0
233,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role