Player Matchup

King Arthur
King Arthur
Deaths_Grip66
King Arthur
Level 109
God Stats
1W - 1L
1,286 SR
Queue Stats
168W - 152L
1,432 Elo+
Solo
Janus
Janus
Exclusiv3ppl
Janus
Level 84
God Stats
7W - 7L
1,463 SR
Queue Stats
100W - 84L
1,493 Elo+
Solo
Merlin
Merlin
LucasKurosaki80
Merlin
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Lancelot
Lancelot
VOLTEED
Lancelot
Level 112
God Stats
4W - 1L
1,500 SR
Queue Stats
80W - 69L
1,392 Elo+
Party 2
Geb
Geb
fozzybear83
Geb
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Team Averages
Level 81
1,450 SR
1,463 Elo+

VS

Team Averages
Level 81
1,441 SR
1,350 Elo+
Tyr
Tyr
Deathstroke2547
Tyr
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
400W - 468L
1,271 Elo+
Party 1
Thor
Thor
TheLegendRoheet
Thor
Level 77
God Stats
13W - 23L
1,289 SR
Queue Stats
409W - 426L
1,391 Elo+
Party 1
Fafnir
Fafnir
ThePopKing
Fafnir
Level 127
God Stats
1W - 10L
1,410 SR
Queue Stats
167W - 203L
1,399 Elo+
Party 1
Ra
Ra
WyteDevilJeebus
Ra
Level 153
God Stats
52W - 59L
1,507 SR
Queue Stats
350W - 348L
1,464 Elo+
Solo
Skadi
Skadi
tshoota24-7
Skadi
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 25L
1,224 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Deaths_Grip66
King Arthur
12
7 / 0 / 0
7,354
669
7,038
6,372
5,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
4 / 2 / 5
7,007
637
6,787
6,548
2,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 2 / 3
4,869
443
2,470
5,300
1,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
VOLTEED
Lancelot
11
5 / 0 / 0
6,564
597
3,453
6,509
2,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

7
0 / 0 / 3
5,038
458
861
4,309
2,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,205
382
1,067
7,139
5,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 3 / 0
5,896
536
3,784
8,955
3,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
ThePopKing
Fafnir
8
1 / 0 / 1
5,652
514
2,684
7,152
6,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 7 / 1
5,736
521
4,671
9,598
3,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 2 / 2
4,760
433
2,197
4,876
1,432
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
16
Kills
4
4
Deaths
16
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Deaths_Grip66
King Arthur
7
0
0
7
L
0
4
0
0
W
4
2
5
3.25
W
0
2
3
0.75
L
2
3
0
0.67
L
Fafnir
ThePopKing
Fafnir
1
0
1
1.5
W
Lancelot
VOLTEED
Lancelot
5
0
0
5
L
1
7
1
0.21
W
0
0
3
1.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,609
Damage
14,403
29,038
Taken
37,720
14,683
Mitigated
19,198
4,153
Healing
7,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Deaths_Grip66
King Arthur
7,038
632
0
394
6,372
5,579
97
160
6,212
0
47,754
L
1,067
420
0
360
7,139
5,298
0
0
7,139
0
11,610
W
6,787
1,040
0
609
6,548
2,350
0
3,860
2,573
53,138
0
W
2,470
716
0
250
5,300
1,576
0
1,072
4,228
19,136
0
L
3,784
1,089
0
673
8,955
3,138
0
1,947
7,008
0
44,360
L
Fafnir
ThePopKing
Fafnir
2,684
797
267
3,209
7,152
6,177
164
1,758
5,394
19,798
0
W
Lancelot
VOLTEED
Lancelot
3,453
890
0
920
6,509
2,471
157
1,420
5,089
0
41,290
L
4,671
530
418
2,037
9,598
3,153
52
5,072
4,526
39,962
0
W
861
94
0
1,980
4,309
2,707
0
728
3,581
9,506
0
L
2,197
477
0
500
4,876
1,432
282
1,341
3,535
0
18,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,832
Gold Earned
26,249
274
Minions Killed
209
0
Camps Cleared
0
1,062,127
Distance Traveled
941,005
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,354
669
76
7
0
192,374
4
L
Tyr
4,205
382
14
1
0
145,937
0
W
Janus
7,007
637
85
8
0
211,194
0
W
Merlin
4,869
443
32
3
0
170,863
0
L
Thor
5,896
536
71
6
0
227,934
0
L
Fafnir
5,652
514
18
2
0
203,839
2
W
Lancelot
6,564
597
73
7
0
262,322
0
L
Ra
5,736
521
75
7
0
192,997
1
W
Geb
5,038
458
8
1
0
225,374
4
L
Skadi
4,760
433
31
3
0
170,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role