Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Berndt
Geb
Level 155
God Stats
33W - 10L
1,959 SR
Queue Stats
481W - 479L
1,591 Elo+
Solo
Ravana
Ravana
Detity
Ravana
Level 137
God Stats
0W - 1L
1,734 SR
Queue Stats
99W - 93L
1,487 Elo+
Party 1
Bacchus
Bacchus
MrGrin
Bacchus
Level 119
God Stats
1W - 3L
1,449 SR
Queue Stats
375W - 399L
1,456 Elo+
Solo
Artio
Artio
OwenShep
Artio
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 43L
1,504 Elo+
Party 1
Team Averages
Level 131
1,628 SR
1,508 Elo+

VS

Team Averages
Level 118
1,477 SR
1,493 Elo+
Surtr
Surtr
CF I STE
Surtr
Level 157
God Stats
1W - 0L
1,709 SR
Queue Stats
68W - 70L
1,581 Elo+
Solo
Chiron
Chiron
Debreziner_01
Chiron
Level 129
God Stats
4W - 4L
1,325 SR
Queue Stats
262W - 267L
1,504 Elo+
Party 2
Erlang Shen
Erlang Shen
Jah_hubi
Erlang Shen
Level 118
God Stats
6W - 11L
1,349 SR
Queue Stats
674W - 697L
1,464 Elo+
Party 2
Anhur
Anhur
KartoffelKusch
Anhur
Level 101
God Stats
3W - 4L
1,500 SR
Queue Stats
228W - 240L
1,458 Elo+
Solo
Ix Chel
Ix Chel
Zuali
Ix Chel
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
522W - 546L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
4 / 6 / 7
8,235
749
13,898
13,807
6,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Geb
Berndt
Geb
17
3 / 3 / 8
9,544
868
12,436
17,070
20,554
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ravana
Detity
Ravana
12
2 / 6 / 10
8,005
728
10,643
11,968
9,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
MrGrin
Bacchus
16
4 / 5 / 9
9,213
838
11,652
15,540
11,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artio
OwenShep
Artio
14
0 / 5 / 9
7,621
693
9,178
18,501
11,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
CF I STE
Surtr
16
4 / 2 / 15
9,308
846
12,656
16,964
17,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
6 / 2 / 16
10,162
924
15,237
10,094
5,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Erlang Shen
Jah_hubi
Erlang Shen
15
2 / 2 / 20
9,133
830
7,552
17,064
23,810
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
6 / 4 / 12
9,732
885
13,925
14,200
6,558
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
Zuali
Ix Chel
17
7 / 3 / 15
10,226
930
15,606
11,912
6,426
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
103
13
Kills
25
25
Deaths
13
43
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
6
7
1.25
L
Geb
Berndt
Geb
3
3
8
2.33
W
Surtr
CF I STE
Surtr
4
2
15
5.75
W
6
2
16
7
L
Ravana
Detity
Ravana
2
6
10
1.17
W
Erlang Shen
Jah_hubi
Erlang Shen
2
2
20
6
W
6
4
12
3
L
Bacchus
MrGrin
Bacchus
4
5
9
1.7
L
Artio
OwenShep
Artio
0
5
9
0.9
W
Ix Chel
Zuali
Ix Chel
7
3
15
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,807
Damage
64,976
76,886
Taken
70,234
59,584
Mitigated
59,785
22,916
Healing
27,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
13,898
3,908
1,060
1,028
13,807
6,527
585
1,843
11,964
0
18,881
L
Geb
Berndt
Geb
12,436
567
2,259
2,939
17,070
20,554
144
4,394
12,676
27,939
0
W
Surtr
CF I STE
Surtr
12,656
2,840
601
3,616
16,964
17,565
305
7,209
9,492
424
21,726
W
15,237
2,900
1,986
1,498
10,094
5,426
2,648
4,905
5,069
0
33,430
L
Ravana
Detity
Ravana
10,643
1,526
459
1,340
11,968
9,727
389
2,238
9,730
0
15,792
W
Erlang Shen
Jah_hubi
Erlang Shen
7,552
2,907
1,944
5,180
17,064
23,810
667
9,799
7,095
276
15,060
W
13,925
7,272
1,887
2,161
14,200
6,558
2,561
5,527
8,455
0
23,577
L
Bacchus
MrGrin
Bacchus
11,652
1,060
1,512
4,397
15,540
11,770
342
2,735
12,805
21,722
0
L
Artio
OwenShep
Artio
9,178
193
3,705
4,217
18,501
11,006
410
4,803
13,698
19,560
0
W
Ix Chel
Zuali
Ix Chel
15,606
4,198
5,552
2,804
11,912
6,426
1,617
5,826
6,039
29,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,618
Gold Earned
48,561
129
Minions Killed
113
0
Camps Cleared
0
891,697
Distance Traveled
1,006,340
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,235
749
10
1
0
162,452
0
L
Geb
9,544
868
29
3
0
193,823
0
W
Surtr
9,308
846
10
1
0
212,781
0
W
Chiron
10,162
924
42
4
0
231,323
0
L
Ravana
8,005
728
17
2
0
150,839
0
W
Erlang Shen
9,133
830
13
1
0
205,477
0
W
Anhur
9,732
885
18
2
0
179,615
0
L
Bacchus
9,213
838
36
3
0
178,073
0
L
Artio
7,621
693
37
3
0
206,510
0
W
Ix Chel
10,226
930
30
3
0
177,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role