Player Matchup

Sun Wukong
Sun Wukong
ChacaPrime
Sun Wukong
Level 108
God Stats
12W - 10L
1,634 SR
Queue Stats
316W - 292L
1,536 Elo+
Party 1
Janus
Janus
ExoduKamikaze
Janus
Level 112
God Stats
7W - 10L
1,691 SR
Queue Stats
281W - 280L
1,486 Elo+
Party 1
Danzaburou
Danzaburou
ExpiredLoyalty
Danzaburou
Level 99
God Stats
12W - 3L
1,604 SR
Queue Stats
30W - 13L
1,581 Elo+
Party 2
Atlas
Atlas
ExpiredTrust
Atlas
Level 66
God Stats
2W - 1L
1,506 SR
Queue Stats
17W - 11L
1,509 Elo+
Party 2
Ne Zha
Ne Zha
RidgedFury
Ne Zha
Level 146
God Stats
8W - 6L
1,701 SR
Queue Stats
686W - 700L
1,452 Elo+
Solo
Team Averages
Level 106
1,627 SR
1,513 Elo+

VS

Team Averages
Level 107
1,493 SR
1,516 Elo+
Mercury
Mercury
DontReportMePls0
Mercury
Level 104
God Stats
9W - 8L
1,210 SR
Queue Stats
145W - 137L
1,463 Elo+
Solo
Poseidon
Poseidon
Marwan_626
Poseidon
Level 97
God Stats
3W - 8L
1,800 SR
Queue Stats
211W - 201L
1,501 Elo+
Party 3
Hercules
Hercules
crayger65
Hercules
Level 111
God Stats
23W - 15L
1,695 SR
Queue Stats
570W - 524L
1,560 Elo+
Solo
Sylvanus
Sylvanus
milkthebutterfly
Sylvanus
Level 112
God Stats
0W - 3L
1,258 SR
Queue Stats
202W - 205L
1,482 Elo+
Party 3
Sol
Sol
rko4everboss
Sol
Level 109
God Stats
11W - 7L
1,500 SR
Queue Stats
99W - 92L
1,572 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChacaPrime
Sun Wukong
15
2 / 0 / 4
9,273
618
11,496
14,839
12,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
5 / 0 / 8
8,978
599
7,088
7,464
2,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
ExpiredLoyalty
Danzaburou
15
8 / 7 / 9
9,450
630
14,617
15,081
6,623
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 3 / 16
7,473
498
5,220
14,655
12,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ne Zha
RidgedFury
Ne Zha
15
13 / 2 / 10
9,937
662
16,041
13,213
6,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
7,096
473
3,839
13,488
4,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
Marwan_626
Poseidon
13
4 / 8 / 1
8,532
569
7,922
12,868
4,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
crayger65
Hercules
13
0 / 4 / 0
7,935
529
8,562
15,910
16,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 6 / 6
7,684
512
8,544
15,974
10,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
6 / 8 / 3
8,129
542
14,195
15,180
4,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
23
29
Kills
12
12
Deaths
30
47
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ChacaPrime
Sun Wukong
2
0
4
4
L
1
4
1
0.38
W
5
0
8
9
W
Danzaburou
ExpiredLoyalty
Danzaburou
8
7
9
1.79
W
1
3
16
3
L
Poseidon
Marwan_626
Poseidon
4
8
1
0.56
W
Ne Zha
RidgedFury
Ne Zha
13
2
10
9
L
Hercules
crayger65
Hercules
0
4
0
0
L
1
6
6
0.67
L
6
8
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,462
Damage
43,062
65,252
Taken
73,420
40,433
Mitigated
40,576
18,373
Healing
15,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ChacaPrime
Sun Wukong
11,496
1,638
0
6,490
14,839
12,154
0
1,020
12,986
0
83,341
L
3,839
609
0
830
13,488
4,733
0
2,361
10,991
0
48,714
W
7,088
479
0
1,276
7,464
2,908
0
3,911
3,553
61,926
0
W
Danzaburou
ExpiredLoyalty
Danzaburou
14,617
9,123
0
5,574
15,081
6,623
88
10,333
4,748
0
67,735
W
5,220
2,201
336
1,211
14,655
12,535
108
9,284
5,273
15,328
0
L
Poseidon
Marwan_626
Poseidon
7,922
499
0
1,150
12,868
4,403
579
3,651
8,989
59,722
0
W
Ne Zha
RidgedFury
Ne Zha
16,041
6,089
0
3,486
13,213
6,213
1,056
5,386
7,827
0
65,180
L
Hercules
crayger65
Hercules
8,562
1,876
0
4,229
15,910
16,033
0
1,079
14,767
0
68,632
L
8,544
3,651
785
4,048
15,974
10,595
189
1,850
14,064
31,923
10,248
L
14,195
4,345
0
4,270
15,180
4,812
283
2,837
12,301
49,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,111
Gold Earned
39,376
429
Minions Killed
412
0
Camps Cleared
0
1,620,930
Distance Traveled
1,434,383
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,273
618
146
10
0
348,997
6
L
Mercury
7,096
473
70
5
0
380,958
4
W
Janus
8,978
599
109
7
0
331,860
1
W
Danzaburou
9,450
630
87
6
0
275,468
2
W
Atlas
7,473
498
18
1
0
316,454
0
L
Poseidon
8,532
569
108
7
0
264,898
0
W
Ne Zha
9,937
662
69
5
0
348,151
0
L
Hercules
7,935
529
114
8
0
278,845
7
L
Sylvanus
7,684
512
66
4
0
258,629
0
L
Sol
8,129
542
54
4
0
251,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role