Player Matchup

Raijin
Raijin
 
Raijin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
DoctorMoak
Kali
Level 68
God Stats
3W - 6L
1,073 SR
Queue Stats
65W - 63L
1,523 Elo+
Solo
Maui
Maui
LightTheGuardian
Maui
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Zak1Bo0M
Sun Wukong
Level 84
God Stats
11W - 7L
1,311 SR
Queue Stats
50W - 60L
1,387 Elo+
Solo
Neith
Neith
universitario009
Neith
Level 88
God Stats
19W - 18L
1,158 SR
Queue Stats
30W - 33L
1,170 Elo+
Solo
Team Averages
Level 88
1,308 SR
1,416 Elo+

VS

Team Averages
Level 129
1,448 SR
1,493 Elo+
Surtr
Surtr
 
Surtr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
JungleMuff
Serqet
Level 145
God Stats
7W - 7L
1,507 SR
Queue Stats
47W - 50L
1,524 Elo+
Solo
Heimdallr
Heimdallr
Stonerd077
Heimdallr
Level 148
God Stats
2W - 3L
1,448 SR
Queue Stats
214W - 204L
1,478 Elo+
Solo
Chang'e
Chang'e
ViruzZ1932
Chang'e
Level 112
God Stats
1W - 1L
1,286 SR
Queue Stats
137W - 133L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
4 / 0 / 3
6,757
676
6,359
5,097
1,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
6 / 0 / 1
6,755
676
5,386
8,137
3,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 2 / 1
4,746
475
1,171
5,244
3,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
Zak1Bo0M
Sun Wukong
10
1 / 0 / 0
5,588
559
3,222
7,109
4,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 3 / 0
4,400
440
1,969
5,221
1,705
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
0 / 1 / 0
5,296
530
2,188
7,157
3,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
 
Sobek
7
0 / 0 / 3
4,453
445
1,790
5,581
3,002
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Serqet
JungleMuff
Serqet
9
0 / 1 / 1
5,326
533
1,081
5,585
2,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
Stonerd077
Heimdallr
9
5 / 3 / 0
5,628
563
5,616
6,410
2,503
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
ViruzZ1932
Chang'e
7
0 / 6 / 0
4,442
444
3,516
8,046
2,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
11
Kills
5
5
Deaths
11
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
4
0
3
5.5
L
Surtr
 
Surtr
0
1
0
0
L
Sobek
 
Sobek
0
0
3
1.5
W
6
0
1
6.5
L
Serqet
JungleMuff
Serqet
0
1
1
0.5
W
0
2
1
0.25
L
Heimdallr
Stonerd077
Heimdallr
5
3
0
1.67
L
Chang'e
ViruzZ1932
Chang'e
0
6
0
0
W
Sun Wukong
Zak1Bo0M
Sun Wukong
1
0
0
1
W
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,107
Damage
14,191
30,808
Taken
32,779
14,987
Mitigated
13,618
4,493
Healing
7,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
6,359
1,168
0
1,090
5,097
1,757
0
2,613
2,484
52,803
0
L
Surtr
 
Surtr
2,188
472
0
2,312
7,157
3,946
0
0
7,157
454
30,365
L
Sobek
 
Sobek
1,790
237
0
1,397
5,581
3,002
148
756
4,825
8,186
0
W
5,386
2,901
0
1,836
8,137
3,161
0
1,480
6,657
0
48,767
L
Serqet
JungleMuff
Serqet
1,081
285
0
374
5,585
2,048
0
564
5,021
0
37,351
W
1,171
444
0
457
5,244
3,782
96
696
4,458
11,395
0
L
Heimdallr
Stonerd077
Heimdallr
5,616
2,773
0
1,936
6,410
2,503
0
839
5,571
0
31,831
L
Chang'e
ViruzZ1932
Chang'e
3,516
564
97
1,395
8,046
2,119
0
5,371
2,675
29,124
0
W
Sun Wukong
Zak1Bo0M
Sun Wukong
3,222
490
0
812
7,109
4,582
263
39
7,070
0
37,193
W
1,969
733
0
298
5,221
1,705
333
517
4,704
0
21,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,246
Gold Earned
25,145
287
Minions Killed
240
0
Camps Cleared
0
930,048
Distance Traveled
890,282
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,757
676
88
9
0
175,759
1
L
Surtr
5,296
530
67
7
0
151,412
0
L
Sobek
4,453
445
15
2
0
146,234
3
W
Kali
6,755
676
77
8
0
228,355
0
L
Serqet
5,326
533
74
7
0
231,023
2
W
Maui
4,746
475
13
1
0
192,956
0
L
Heimdallr
5,628
563
39
4
0
186,202
0
L
Chang'e
4,442
444
45
5
0
175,411
2
W
Sun Wukong
5,588
559
74
7
0
168,481
0
W
Neith
4,400
440
35
4
0
164,497
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role