Player Matchup

Ishtar
Ishtar
AlotOfDucks23
Ishtar
Level 109
God Stats
8W - 14L
1,359 SR
Queue Stats
255W - 260L
1,537 Elo+
Party 1
Mercury
Mercury
OliverQueen42
Mercury
Level 164
God Stats
1W - 0L
1,749 SR
Queue Stats
56W - 48L
1,593 Elo+
Party 2
Janus
Janus
Thunderbird269
Janus
Level 180
God Stats
6W - 7L
1,676 SR
Queue Stats
484W - 472L
1,554 Elo+
Party 1
Horus
Horus
pulzs
Horus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 13L
1,613 Elo+
Party 2
Terra
Terra
xXl Rune lXx
Terra
Level 143
God Stats
10W - 6L
1,623 SR
Queue Stats
483W - 388L
1,538 Elo+
Solo
Team Averages
Level 124
1,581 SR
1,567 Elo+

VS

Team Averages
Level 133
1,609 SR
1,533 Elo+
Ares
Ares
BloodyThebes
Ares
Level 108
God Stats
123W - 104L
1,553 SR
Queue Stats
914W - 840L
1,525 Elo+
Solo
Artemis
Artemis
Correxus
Artemis
Level 145
God Stats
24W - 15L
1,736 SR
Queue Stats
222W - 204L
1,506 Elo+
Solo
Janus
Janus
DiffGeo
Janus
Level 168
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 75L
1,550 Elo+
Party 3
Vamana
Vamana
Hitman26536
Vamana
Level 28
God Stats
1W - 4L
1,373 SR
Queue Stats
34W - 27L
1,567 Elo+
Party 3
Cu Chulainn
Cu Chulainn
MercenaryxKing
Cu Chulainn
Level 216
God Stats
5W - 6L
1,884 SR
Queue Stats
280W - 261L
1,517 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 3
8,609
662
6,664
4,390
2,129
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
13
1 / 2 / 4
7,630
587
3,136
9,172
3,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
6 / 1 / 1
8,084
622
8,071
8,326
3,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
pulzs
Horus
12
1 / 1 / 1
6,846
527
5,787
11,270
8,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
4 / 1 / 8
6,586
507
6,026
12,830
7,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,589
430
3,682
8,505
6,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Correxus
Artemis
10
0 / 6 / 1
6,304
485
1,977
8,171
2,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
DiffGeo
Janus
11
1 / 6 / 0
6,796
523
5,047
9,050
3,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
11
3 / 1 / 2
6,853
527
4,088
9,130
3,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cu Chulainn
MercenaryxKing
Cu Chulainn
13
1 / 2 / 2
7,789
599
7,082
10,823
10,465
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
16
Kills
5
5
Deaths
17
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
L
0
2
0
0
L
Artemis
Correxus
Artemis
0
6
1
0.08
L
Janus
DiffGeo
Janus
1
6
0
0.17
L
Vamana
3
1
2
4
L
Cu Chulainn
MercenaryxKing
Cu Chulainn
1
2
2
1
W
Mercury
1
2
4
1.5
W
6
1
1
6.5
W
Horus
pulzs
Horus
1
1
1
1.5
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,684
Damage
21,876
45,988
Taken
45,679
25,370
Mitigated
26,927
14,095
Healing
9,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,664
3,446
0
3,167
4,390
2,129
798
180
4,210
0
79,906
L
3,682
206
0
2,593
8,505
6,676
0
4,568
3,828
15,347
0
L
Artemis
Correxus
Artemis
1,977
1,009
0
744
8,171
2,602
0
1,872
6,299
0
37,283
L
Janus
DiffGeo
Janus
5,047
580
0
763
9,050
3,225
0
5,318
3,530
61,789
0
L
Vamana
4,088
1,253
0
846
9,130
3,959
0
1,201
7,871
0
41,137
L
Cu Chulainn
MercenaryxKing
Cu Chulainn
7,082
983
0
4,712
10,823
10,465
51
286
9,747
2,306
58,194
W
Mercury
3,136
1,852
0
1,110
9,172
3,805
0
1,137
8,035
0
62,579
W
8,071
1,106
0
2,902
8,326
3,061
0
3,781
4,545
64,574
0
W
Horus
pulzs
Horus
5,787
3,021
92
4,951
11,270
8,610
0
704
10,566
0
45,921
W
6,026
2,369
293
1,580
12,830
7,765
301
3,852
8,978
16,715
5,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,755
Gold Earned
33,331
462
Minions Killed
385
0
Camps Cleared
0
1,377,335
Distance Traveled
1,244,800
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,609
662
124
10
0
241,119
0
L
Ares
5,589
430
21
2
0
209,148
4
L
Artemis
6,304
485
80
6
0
225,126
0
L
Janus
6,796
523
106
8
0
235,174
5
L
Vamana
6,853
527
67
5
0
336,803
0
L
Cu Chulainn
7,789
599
111
9
0
238,549
0
W
Mercury
7,630
587
108
8
0
319,016
1
W
Janus
8,084
622
131
10
0
273,964
0
W
Horus
6,846
527
72
6
0
275,335
0
W
Terra
6,586
507
27
2
0
267,901
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role