Player Matchup

Chaac
Chaac
BRADICUSS_
Chaac
Level 25
God Stats
6W - 2L
1,500 SR
Queue Stats
302W - 314L
1,079 Elo+
Party 1
Shiva
Shiva
Dies_Laughing
Shiva
Level 155
God Stats
5W - 2L
1,472 SR
Queue Stats
340W - 350L
1,555 Elo+
Solo
Neith
Neith
HeyyImBoo
Neith
Level 114
God Stats
5W - 3L
1,397 SR
Queue Stats
135W - 114L
1,558 Elo+
Solo
Fenrir
Fenrir
Mojoh-_-
Fenrir
Level 42
God Stats
3W - 1L
1,500 SR
Queue Stats
236W - 252L
1,425 Elo+
Party 1
Nike
Nike
THE PAlN TRAIN
Nike
Level 24
God Stats
8W - 4L
1,459 SR
Queue Stats
243W - 258L
1,087 Elo+
Party 1
Team Averages
Level 72
1,466 SR
1,341 Elo+

VS

Team Averages
Level 86
1,620 SR
1,416 Elo+
Chronos
Chronos
 
Chronos
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
ABN SpenceNasty
Serqet
Level 109
God Stats
3W - 5L
1,519 SR
Queue Stats
623W - 610L
1,416 Elo+
Solo
Heimdallr
Heimdallr
Alexiobeastt
Heimdallr
Level 45
God Stats
3W - 2L
1,686 SR
Queue Stats
277W - 290L
1,463 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
InitialPrestige
Ah Muzen Cab
Level 127
God Stats
1W - 4L
1,893 SR
Queue Stats
96W - 102L
1,271 Elo+
Solo
Cthulhu
Cthulhu
LigerLionheart
Cthulhu
Level 104
God Stats
0W - 3L
1,500 SR
Queue Stats
210W - 233L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
1 / 3 / 18
8,862
682
9,769
17,752
20,297
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
5 / 4 / 15
9,988
768
13,258
18,996
24,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
HeyyImBoo
Neith
19
9 / 0 / 10
11,197
861
14,993
9,933
7,355
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Mojoh-_-
Fenrir
16
5 / 2 / 13
9,559
735
7,896
13,526
11,950
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 1 / 17
9,338
718
8,500
13,409
19,326
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
2 / 4 / 6
8,867
682
15,541
10,959
4,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 7 / 6
8,090
622
5,175
11,576
7,415
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heimdallr
Alexiobeastt
Heimdallr
15
2 / 5 / 8
8,915
686
15,508
10,667
5,637
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Muzen Cab
InitialPrestige
Ah Muzen Cab
15
1 / 3 / 8
8,092
622
9,851
10,190
5,571
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
3 / 3 / 6
9,470
728
15,904
15,027
11,069
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
44
22
Kills
10
10
Deaths
22
73
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
2
4
6
1.25
L
2
7
6
0.71
L
Heimdallr
Alexiobeastt
Heimdallr
2
5
8
1.2
W
Chaac
1
3
18
3.33
W
5
4
15
3.13
W
Neith
HeyyImBoo
Neith
9
0
10
14
L
Ah Muzen Cab
InitialPrestige
Ah Muzen Cab
1
3
8
1.67
L
3
3
6
2
W
Fenrir
Mojoh-_-
Fenrir
5
2
13
5.75
W
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,416
Damage
61,979
73,616
Taken
58,419
82,940
Mitigated
34,557
30,259
Healing
15,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
15,541
5,970
473
2,814
10,959
4,865
0
338
10,621
30,743
0
L
5,175
1,722
2,188
1,725
11,576
7,415
0
543
11,033
0
5,590
L
Heimdallr
Alexiobeastt
Heimdallr
15,508
7,205
110
1,693
10,667
5,637
0
22
10,645
0
34,033
W
Chaac
9,769
902
596
5,314
17,752
20,297
516
10,101
7,045
0
20,770
W
13,258
2,005
3,824
4,434
18,996
24,012
15
7,421
11,383
3,464
23,653
W
Neith
HeyyImBoo
Neith
14,993
4,823
2,037
4,692
9,933
7,355
912
3,843
6,090
0
40,891
L
Ah Muzen Cab
InitialPrestige
Ah Muzen Cab
9,851
3,363
1,360
1,331
10,190
5,571
0
287
9,903
0
18,479
L
15,904
853
824
3,176
15,027
11,069
0
520
14,507
27,871
0
W
Fenrir
Mojoh-_-
Fenrir
7,896
2,855
3,262
3,878
13,526
11,950
819
4,120
9,306
0
12,253
W
8,500
739
663
1,559
13,409
19,326
327
5,960
6,889
0
15,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,944
Gold Earned
43,434
154
Minions Killed
126
0
Camps Cleared
0
1,350,579
Distance Traveled
1,119,410
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,867
682
40
3
0
228,611
0
L
Serqet
8,090
622
3
0
0
231,433
0
L
Heimdallr
8,915
686
44
3
0
206,885
0
W
Chaac
8,862
682
14
1
0
259,017
0
W
Shiva
9,988
768
23
2
0
218,168
0
W
Neith
11,197
861
84
6
0
230,770
0
L
Ah Muzen Cab
8,092
622
13
1
0
219,236
7
L
Cthulhu
9,470
728
26
2
0
233,245
0
W
Fenrir
9,559
735
10
1
0
328,476
0
W
Nike
9,338
718
23
2
0
314,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role