Player Matchup

Artio
Artio
ByFelisha4363
Artio
Level 124
God Stats
0W - 6L
1,188 SR
Queue Stats
220W - 227L
1,435 Elo+
Party 1
Jormungandr
Jormungandr
FOR REDZER0
Jormungandr
Level 149
God Stats
13W - 7L
1,400 SR
Queue Stats
599W - 610L
1,470 Elo+
Solo
Chronos
Chronos
LycanKing857
Chronos
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 110L
1,480 Elo+
Party 1
Khepri
Khepri
NMBR1Munch
Khepri
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,452 Elo+
Solo
Rama
Rama
thirstygoat
Rama
Level 105
God Stats
6W - 10L
1,359 SR
Queue Stats
642W - 692L
1,436 Elo+
Solo
Team Averages
Level 107
1,389 SR
1,455 Elo+

VS

Team Averages
Level 121
1,418 SR
1,460 Elo+
Izanami
Izanami
A MangoPepsi
Izanami
Level 144
God Stats
2W - 1L
1,264 SR
Queue Stats
77W - 74L
1,466 Elo+
Solo
Atlas
Atlas
FREELOTTO24
Atlas
Level 119
God Stats
13W - 8L
1,111 SR
Queue Stats
705W - 726L
1,471 Elo+
Solo
Kuzenbo
Kuzenbo
Rougeblitz
Kuzenbo
Level 111
God Stats
1W - 1L
1,279 SR
Queue Stats
45W - 44L
1,497 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Storm3382
Ah Muzen Cab
Level 115
God Stats
6W - 9L
1,788 SR
Queue Stats
666W - 675L
1,399 Elo+
Solo
Cupid
Cupid
Sunsongkf
Cupid
Level 118
God Stats
9W - 7L
1,645 SR
Queue Stats
681W - 671L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 5
8,516
655
2,840
14,335
16,881
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
FOR REDZER0
Jormungandr
16
4 / 4 / 5
9,358
720
19,881
15,090
15,323
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Chronos
LycanKing857
Chronos
16
6 / 5 / 5
9,332
718
14,560
14,850
7,919
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
NMBR1Munch
Khepri
15
0 / 5 / 6
8,031
618
4,710
13,295
15,603
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
2 / 4 / 5
8,564
659
12,547
13,093
7,188
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
A MangoPepsi
Izanami
17
4 / 3 / 13
10,269
790
15,022
10,533
5,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 4 / 9
9,990
768
14,358
17,127
10,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
Rougeblitz
Kuzenbo
16
2 / 3 / 15
10,213
786
10,227
23,245
23,958
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
Storm3382
Ah Muzen Cab
17
7 / 2 / 9
10,370
798
16,009
11,055
5,419
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cupid
Sunsongkf
Cupid
17
4 / 0 / 12
10,792
830
9,115
5,096
2,335
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
79
12
Kills
21
21
Deaths
12
26
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Izanami
A MangoPepsi
Izanami
4
3
13
3.5
L
0
3
5
0.83
L
Jormungandr
FOR REDZER0
Jormungandr
4
4
5
1.63
W
4
4
9
2.13
L
Chronos
LycanKing857
Chronos
6
5
5
1.7
L
Khepri
NMBR1Munch
Khepri
0
5
6
0.6
W
Kuzenbo
Rougeblitz
Kuzenbo
2
3
15
3.17
W
Ah Muzen Cab
Storm3382
Ah Muzen Cab
7
2
9
5.75
W
Cupid
Sunsongkf
Cupid
4
0
12
10
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,538
Damage
64,731
70,663
Taken
67,056
62,914
Mitigated
47,339
19,731
Healing
25,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
A MangoPepsi
Izanami
15,022
12,282
450
968
10,533
5,039
2,244
5,899
4,634
0
24,558
L
2,840
441
3,171
3,604
14,335
16,881
0
5,391
8,944
8,157
0
L
Jormungandr
FOR REDZER0
Jormungandr
19,881
2,459
650
3,640
15,090
15,323
0
3,444
11,646
46,040
0
W
14,358
3,566
1,313
3,416
17,127
10,588
0
12,053
5,074
26,340
0
L
Chronos
LycanKing857
Chronos
14,560
4,819
340
1,288
14,850
7,919
0
5,407
9,443
24,284
0
L
Khepri
NMBR1Munch
Khepri
4,710
419
720
299
13,295
15,603
0
4,909
8,386
10,137
0
W
Kuzenbo
Rougeblitz
Kuzenbo
10,227
2,898
1,039
7,983
23,245
23,958
122
13,476
9,769
17,236
0
W
Ah Muzen Cab
Storm3382
Ah Muzen Cab
16,009
3,158
824
827
11,055
5,419
1,376
7,930
3,125
0
33,105
W
Cupid
Sunsongkf
Cupid
9,115
3,602
5,837
2,958
5,096
2,335
639
2,633
2,463
0
24,311
L
12,547
7,986
2,618
3,401
13,093
7,188
0
5,434
7,659
0
23,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,801
Gold Earned
51,634
161
Minions Killed
134
0
Camps Cleared
0
1,167,146
Distance Traveled
1,212,107
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,269
790
29
2
0
221,054
0
L
Artio
8,516
655
12
1
0
253,468
0
L
Jormungandr
9,358
720
58
4
0
240,518
0
W
Atlas
9,990
768
27
2
0
229,886
0
L
Chronos
9,332
718
22
2
0
228,873
0
L
Khepri
8,031
618
17
1
0
233,947
0
W
Kuzenbo
10,213
786
7
1
0
226,137
0
W
Ah Muzen Cab
10,370
798
26
2
0
267,557
0
W
Cupid
10,792
830
45
3
0
267,473
0
L
Rama
8,564
659
52
4
0
210,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role