Player Matchup

He Bo
He Bo
BlindShootaJ
He Bo
Level 98
God Stats
2W - 2L
1,289 SR
Queue Stats
79W - 62L
1,568 Elo+
Party 1
Danzaburou
Danzaburou
Born2Kills
Danzaburou
Level 109
God Stats
5W - 3L
1,500 SR
Queue Stats
30W - 22L
1,568 Elo+
Party 1
Fenrir
Fenrir
Taurir
Fenrir
Level 143
God Stats
4W - 3L
1,500 SR
Queue Stats
51W - 38L
1,482 Elo+
Solo
Team Averages
Level 117
1,430 SR
1,539 Elo+

VS

Team Averages
Level 79
1,400 SR
1,445 Elo+
Hera
Hera
AIhena
Hera
Level 74
God Stats
3W - 2L
1,437 SR
Queue Stats
20W - 21L
1,438 Elo+
Party 2
Hachiman
Hachiman
Fromage AOP8049
Hachiman
Level 37
God Stats
0W - 1L
1,503 SR
Queue Stats
19W - 15L
1,522 Elo+
Party 2
Ymir
Ymir
Gangosan
Ymir
Level 127
God Stats
0W - 3L
1,261 SR
Queue Stats
3W - 8L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 12
10,787
771
6,979
11,763
3,683
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Born2Kills
Danzaburou
16
8 / 2 / 11
13,225
945
17,393
9,100
3,714
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Taurir
Fenrir
16
11 / 1 / 8
12,621
902
13,795
17,265
17,524
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
AIhena
Hera
12
2 / 6 / 4
9,730
695
7,168
8,944
2,765
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
12
3 / 8 / 5
10,477
748
14,934
14,773
5,169
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ymir
12
1 / 7 / 7
9,401
672
3,371
17,624
20,495
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
22
21
Kills
6
9
Deaths
21
31
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hera
AIhena
Hera
2
6
4
0.67
W
2
6
12
1.33
W
Danzaburou
Born2Kills
Danzaburou
8
2
11
6.75
L
Hachiman
3
8
5
0.69
L
Ymir
1
7
7
0.64
W
Fenrir
Taurir
Fenrir
11
1
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,167
Damage
25,473
38,128
Taken
41,341
24,921
Mitigated
28,429
6,014
Healing
3,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
AIhena
Hera
7,168
1,399
0
0
8,944
2,765
0
1,101
7,843
31,522
0
W
6,979
605
0
1,703
11,763
3,683
145
4,070
7,693
31,630
0
W
Danzaburou
Born2Kills
Danzaburou
17,393
9,755
0
1,709
9,100
3,714
2,185
2,955
6,145
0
72,814
L
Hachiman
14,934
10,056
0
1,696
14,773
5,169
0
2,314
12,459
0
40,705
L
Ymir
3,371
384
100
1,426
17,624
20,495
0
3,696
13,928
15,453
0
W
Fenrir
Taurir
Fenrir
13,795
3,110
205
2,397
17,265
17,524
144
4,011
13,254
0
33,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,633
Gold Earned
29,608
149
Minions Killed
112
0
Camps Cleared
0
707,838
Distance Traveled
661,331
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,730
695
45
3
0
232,915
0
W
He Bo
10,787
771
32
2
0
190,838
3
W
Danzaburou
13,225
945
90
6
0
236,270
0
L
Hachiman
10,477
748
58
4
0
213,668
0
L
Ymir
9,401
672
9
1
0
214,748
0
W
Fenrir
12,621
902
27
2
0
280,730
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role