Player Matchup

Merlin
Merlin
Edgar337959
Merlin
Level 85
God Stats
44W - 35L
1,676 SR
Queue Stats
557W - 509L
1,563 Elo+
Solo
Chaac
Chaac
GOAT ON ONE
Chaac
Level 149
God Stats
6W - 7L
1,545 SR
Queue Stats
133W - 138L
1,520 Elo+
Party 1
Poseidon
Poseidon
Lamp OG
Poseidon
Level 69
God Stats
2W - 0L
1,271 SR
Queue Stats
97W - 92L
1,470 Elo+
Party 1
Atlas
Atlas
MAYDAY42
Atlas
Level 144
God Stats
11W - 3L
1,943 SR
Queue Stats
188W - 76L
1,662 Elo+
Solo
Cupid
Cupid
TeakMagic
Cupid
Level 124
God Stats
2W - 4L
1,486 SR
Queue Stats
72W - 66L
1,521 Elo+
Party 1
Team Averages
Level 114
1,584 SR
1,547 Elo+

VS

Team Averages
Level 71
1,489 SR
1,478 Elo+
Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
MalcolmX 713898
Rama
Level 145
God Stats
32W - 35L
1,447 SR
Queue Stats
1,860W - 1,731L
1,555 Elo+
Solo
Arachne
Arachne
MoldorSMITE
Arachne
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,536 Elo+
Party 2
Horus
Horus
Soup4Mario3463
Horus
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,522 Elo+
Party 2
Nu Wa
Nu Wa
THEFTMAN5124
Nu Wa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,278 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
7 / 0 / 12
10,108
919
12,128
7,418
3,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
9 / 2 / 13
10,389
944
17,649
14,854
17,755
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Poseidon
Lamp OG
Poseidon
16
5 / 4 / 8
9,706
882
12,612
8,449
3,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
MAYDAY42
Atlas
15
3 / 3 / 20
9,112
828
8,455
17,456
25,723
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cupid
TeakMagic
Cupid
17
6 / 1 / 14
9,778
889
17,269
6,921
2,831
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
1 / 7 / 2
7,442
677
5,307
18,806
21,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 1 / 5
8,273
752
11,154
10,009
4,253
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
MoldorSMITE
Arachne
13
1 / 9 / 3
7,699
700
4,896
17,296
11,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 5 / 3
8,430
766
7,923
20,952
19,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
0 / 8 / 4
7,178
653
4,320
12,333
5,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
24
30
Kills
7
10
Deaths
30
67
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
7
2
0.29
W
Merlin
7
0
12
13
W
9
2
13
7.75
W
Poseidon
Lamp OG
Poseidon
5
4
8
2.25
W
Atlas
MAYDAY42
Atlas
3
3
20
4.33
L
2
1
5
4.5
L
Arachne
MoldorSMITE
Arachne
1
9
3
0.28
L
3
5
3
0.9
L
0
8
4
0.25
W
Cupid
TeakMagic
Cupid
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,113
Damage
33,600
55,098
Taken
79,396
52,967
Mitigated
61,930
12,186
Healing
15,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,307
515
0
2,588
18,806
21,547
0
9,490
8,519
0
15,712
W
Merlin
12,128
1,000
0
2,822
7,418
3,413
1,133
277
7,053
40,785
0
W
17,649
2,680
0
5,154
14,854
17,755
1,329
1,120
13,558
0
42,738
W
Poseidon
Lamp OG
Poseidon
12,612
1,551
0
407
8,449
3,245
1,718
230
8,006
38,605
0
W
Atlas
MAYDAY42
Atlas
8,455
2,745
0
1,032
17,456
25,723
249
1,758
15,396
18,155
0
L
11,154
8,911
0
3,963
10,009
4,253
0
5,688
4,043
0
32,237
L
Arachne
MoldorSMITE
Arachne
4,896
2,764
0
1,736
17,296
11,450
26
5,343
11,657
0
15,389
L
7,923
3,909
1,861
5,273
20,952
19,414
20
7,710
12,625
0
12,696
L
4,320
1,939
0
82
12,333
5,266
0
2,790
9,357
13,044
0
W
Cupid
TeakMagic
Cupid
17,269
10,401
153
2,618
6,921
2,831
4,191
935
5,864
0
40,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,093
Gold Earned
39,022
271
Minions Killed
127
0
Camps Cleared
0
1,170,946
Distance Traveled
1,088,906
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,442
677
13
1
0
237,027
0
W
Merlin
10,108
919
83
8
0
234,610
0
W
Chaac
10,389
944
60
5
0
248,967
0
W
Poseidon
9,706
882
65
6
0
231,423
0
W
Atlas
9,112
828
21
2
0
235,798
0
L
Rama
8,273
752
56
5
0
199,587
0
L
Arachne
7,699
700
27
2
0
225,573
0
L
Horus
8,430
766
12
1
0
233,623
0
L
Nu Wa
7,178
653
19
2
0
193,096
0
W
Cupid
9,778
889
42
4
0
220,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role