Player Matchup

Hun Batz
Hun Batz
MarimbaIsLife
Hun Batz
Level 140
God Stats
2W - 2L
1,566 SR
Queue Stats
92W - 108L
1,431 Elo+
Party 1
Cu Chulainn
Cu Chulainn
PhatAndre
Cu Chulainn
Level 123
God Stats
1W - 3L
1,562 SR
Queue Stats
35W - 40L
1,522 Elo+
Party 1
Izanami
Izanami
SurgicalOP
Izanami
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 17L
1,555 Elo+
Solo
Geb
Geb
Zreyn1120
Geb
Level 155
God Stats
2W - 2L
1,756 SR
Queue Stats
136W - 134L
1,577 Elo+
Party 1
Nox
Nox
chainspark
Nox
Level 125
God Stats
13W - 10L
1,617 SR
Queue Stats
560W - 550L
1,517 Elo+
Solo
Team Averages
Level 125
1,600 SR
1,520 Elo+

VS

Team Averages
Level 127
1,610 SR
1,531 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Astafar
Vamana
Level 109
God Stats
204W - 154L
1,656 SR
Queue Stats
537W - 485L
1,586 Elo+
Solo
Cernunnos
Cernunnos
EngageBLKT
Cernunnos
Level 93
God Stats
16W - 18L
1,539 SR
Queue Stats
237W - 221L
1,493 Elo+
Solo
Scylla
Scylla
Jride626
Scylla
Level 189
God Stats
18W - 13L
1,580 SR
Queue Stats
263W - 248L
1,571 Elo+
Solo
Cerberus
Cerberus
StigmaStyle
Cerberus
Level 157
God Stats
1W - 1L
1,775 SR
Queue Stats
84W - 81L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
MarimbaIsLife
Hun Batz
9
0 / 1 / 1
5,351
535
2,014
6,380
2,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
PhatAndre
Cu Chulainn
10
2 / 0 / 0
6,193
619
6,463
8,521
6,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
SurgicalOP
Izanami
9
0 / 2 / 0
4,999
500
2,526
5,356
1,503
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 2 / 0
4,662
466
3,238
7,347
3,752
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 2 / 0
5,425
543
1,865
5,294
1,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
2 / 1 / 3
5,555
556
3,751
6,591
2,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vamana
Astafar
Vamana
10
1 / 1 / 0
5,390
539
5,895
10,652
10,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
EngageBLKT
Cernunnos
11
2 / 0 / 1
6,078
608
4,412
5,098
2,093
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Jride626
Scylla
12
2 / 0 / 1
6,397
640
5,040
2,078
708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
StigmaStyle
Cerberus
8
0 / 0 / 5
5,458
546
2,500
8,210
4,100
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
7
7
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
1
3
3.5
W
Vamana
Astafar
Vamana
1
1
0
1
W
Cernunnos
EngageBLKT
Cernunnos
2
0
1
2.5
W
Scylla
Jride626
Scylla
2
0
1
2.5
L
Hun Batz
MarimbaIsLife
Hun Batz
0
1
1
0.5
L
Cu Chulainn
PhatAndre
Cu Chulainn
2
0
0
2
W
Cerberus
StigmaStyle
Cerberus
0
0
5
2.5
L
Izanami
SurgicalOP
Izanami
0
2
0
0
L
0
2
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,106
Damage
21,598
32,898
Taken
32,629
15,220
Mitigated
20,049
7,649
Healing
10,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
3,751
1,077
0
975
6,591
2,151
0
663
5,928
0
32,825
W
Vamana
Astafar
Vamana
5,895
2,941
0
2,587
10,652
10,997
0
238
10,414
0
37,622
W
Cernunnos
EngageBLKT
Cernunnos
4,412
2,132
0
2,604
5,098
2,093
952
748
4,350
0
50,983
W
Scylla
Jride626
Scylla
5,040
1,024
0
500
2,078
708
0
1,184
894
55,311
0
L
Hun Batz
MarimbaIsLife
Hun Batz
2,014
672
0
500
6,380
2,182
0
759
5,576
0
36,634
L
Cu Chulainn
PhatAndre
Cu Chulainn
6,463
1,518
0
2,114
8,521
6,020
0
412
7,522
0
44,787
W
Cerberus
StigmaStyle
Cerberus
2,500
204
1,324
2,740
8,210
4,100
0
2,270
5,940
15,894
0
L
Izanami
SurgicalOP
Izanami
2,526
2,046
0
1,305
5,356
1,503
304
619
4,737
0
35,898
L
3,238
428
747
1,733
7,347
3,752
0
3,222
4,084
12,948
0
L
1,865
555
0
1,250
5,294
1,763
0
2,528
2,766
38,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,630
Gold Earned
28,878
295
Minions Killed
336
0
Camps Cleared
0
986,910
Distance Traveled
947,095
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,555
556
51
5
0
236,616
0
W
Vamana
5,390
539
55
6
0
185,470
0
W
Cernunnos
6,078
608
103
10
0
177,625
0
W
Scylla
6,397
640
102
10
0
182,245
0
L
Hun Batz
5,351
535
71
7
0
227,521
2
L
Cu Chulainn
6,193
619
71
7
0
203,498
0
W
Cerberus
5,458
546
25
3
0
165,139
1
L
Izanami
4,999
500
60
6
0
141,310
5
L
Geb
4,662
466
12
1
0
213,633
0
L
Nox
5,425
543
81
8
0
200,948
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role