Player Matchup

Mulan
Mulan
DevinTheSauce
Mulan
Level 123
God Stats
13W - 5L
1,733 SR
Queue Stats
83W - 75L
1,515 Elo+
Party 1
Ix Chel
Ix Chel
Jyunieboi
Ix Chel
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 12L
1,233 Elo+
Party 1
Scylla
Scylla
mrpieman123
Scylla
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,233 Elo+
Party 1
Team Averages
Level 90
1,578 SR
1,327 Elo+

VS

Team Averages
Level 91
1,435 SR
1,400 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
Dein_Ernst_7
Kuzenbo
Level 116
God Stats
2W - 1L
1,488 SR
Queue Stats
251W - 247L
1,443 Elo+
Party 2
Ravana
Ravana
GamzeeMakara24
Ravana
Level 68
God Stats
0W - 3L
1,318 SR
Queue Stats
0W - 3L
1,257 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 2 / 10
12,400
886
15,269
15,403
17,093
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
Jyunieboi
Ix Chel
16
11 / 3 / 9
12,474
891
18,510
11,973
5,332
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Scylla
13
1 / 4 / 15
10,452
747
8,110
8,486
3,714
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
3 / 8 / 6
10,671
762
11,096
17,535
9,480
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
Dein_Ernst_7
Kuzenbo
12
1 / 7 / 5
9,369
669
6,732
19,009
31,829
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
5 / 7 / 2
10,467
748
9,772
15,069
7,370
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
22
22
Kills
9
9
Deaths
22
34
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
8
6
0.75
L
Kuzenbo
Dein_Ernst_7
Kuzenbo
1
7
5
0.5
W
10
2
10
7.5
L
5
7
2
0.86
W
Ix Chel
Jyunieboi
Ix Chel
11
3
9
5.17
W
Scylla
1
4
15
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,889
Damage
27,600
35,862
Taken
51,613
26,139
Mitigated
48,679
11,889
Healing
8,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
11,096
995
1,756
3,509
17,535
9,480
0
9,489
8,046
39,927
0
L
Kuzenbo
Dein_Ernst_7
Kuzenbo
6,732
1,452
0
1,225
19,009
31,829
0
9,679
9,330
17,644
442
W
15,269
2,422
0
4,425
15,403
17,093
818
5,757
9,646
0
34,800
L
9,772
2,232
0
1,640
15,069
7,370
17
7,698
7,371
0
35,216
W
Ix Chel
Jyunieboi
Ix Chel
18,510
3,258
1,185
4,060
11,973
5,332
1,652
6,464
5,509
59,636
0
W
Scylla
8,110
672
816
1,403
8,486
3,714
458
5,370
3,116
26,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,326
Gold Earned
30,507
128
Minions Killed
94
0
Camps Cleared
0
723,124
Distance Traveled
618,376
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,671
762
39
3
0
182,837
0
L
Kuzenbo
9,369
669
10
1
0
213,063
1
W
Mulan
12,400
886
37
3
0
255,472
2
L
Ravana
10,467
748
45
3
0
222,476
0
W
Ix Chel
12,474
891
54
4
0
243,120
0
W
Scylla
10,452
747
37
3
0
224,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role