Player Matchup

Janus
Janus
Gold II
AshtonB23
Janus
Gold II
Level 130
God Stats
3W - 3L
1,682 SR
Queue Stats
267W - 272L
1,627 MMR
Party 1
Thanatos
Thanatos
Gold IV
Bucnasty504
Thanatos
Gold IV
Level 158
God Stats
3W - 9L
1,940 SR
Queue Stats
109W - 98L
1,572 MMR
Party 3
Xbalanque
Xbalanque
Silver II
SgtPuddin
Xbalanque
Silver II
Level 129
God Stats
1W - 1L
1,682 SR
Queue Stats
27W - 26L
1,525 MMR
Party 3
Bacchus
Bacchus
Gold III
TBPDJ
Bacchus
Gold III
Level 153
God Stats
2W - 5L
1,614 SR
Queue Stats
223W - 216L
1,471 MMR
Party 1
Tyr
Tyr
Gold III
mrsteelurkill
Tyr
Gold III
Level 145
God Stats
0W - 3L
1,587 SR
Queue Stats
36W - 31L
1,563 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,701 SR
1,551 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,504 SR
1,543 MMR
Ishtar
Ishtar
Bronze III
 
Ishtar
Bronze III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Athena
Athena
Bronze III
CrankItMan1
Athena
Bronze III
Level 122
God Stats
3W - 2L
1,359 SR
Queue Stats
11W - 8L
1,546 MMR
Party 2
Hercules
Hercules
Platinum IV
Incinerxte
Hercules
Platinum IV
Level 87
God Stats
3W - 4L
1,636 SR
Queue Stats
156W - 156L
1,540 MMR
Solo
Kukulkan
Kukulkan
Silver I
deetzino
Kukulkan
Silver I
Level 129
God Stats
4W - 4L
1,500 SR
Queue Stats
175W - 154L
1,606 MMR
Party 4
Thor
Thor
Gold IV
theyoungburns
Thor
Gold IV
Level 112
God Stats
6W - 6L
1,527 SR
Queue Stats
308W - 289L
1,521 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AshtonB23
Janus
17
3 / 6 / 3
10,296
490
13,430
12,933
5,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Bucnasty504
Thanatos
17
5 / 4 / 4
10,431
497
7,285
17,425
7,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xbalanque
SgtPuddin
Xbalanque
16
0 / 5 / 1
9,538
454
8,502
15,638
6,777
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
TBPDJ
Bacchus
15
1 / 5 / 3
9,772
465
7,603
16,203
22,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
1 / 3 / 3
10,801
514
11,722
18,841
29,665
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
AnubisAo KuangVamana

VS

Bans
HachimanMercuryAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
20
13 / 1 / 3
13,597
647
16,627
16,779
10,196
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Athena
16
2 / 0 / 14
11,425
544
7,354
14,408
19,107
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
Incinerxte
Hercules
17
2 / 2 / 5
11,420
544
8,860
18,563
24,652
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
deetzino
Kukulkan
18
2 / 2 / 11
12,229
582
14,369
12,483
7,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
4 / 5 / 9
11,546
550
10,204
19,362
9,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
65
10
Kills
23
23
Deaths
10
14
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
13
1
3
14.5
L
Janus
AshtonB23
Janus
3
6
3
0.75
L
Thanatos
Bucnasty504
Thanatos
5
4
4
1.75
W
Athena
2
0
14
9
W
Hercules
Incinerxte
Hercules
2
2
5
2.25
L
Xbalanque
SgtPuddin
Xbalanque
0
5
1
0.1
L
Bacchus
TBPDJ
Bacchus
1
5
3
0.5
W
Kukulkan
deetzino
Kukulkan
2
2
11
3.75
L
1
3
3
0.83
W
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,542
Damage
57,414
81,040
Taken
81,595
73,033
Mitigated
70,579
26,771
Healing
26,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
16,627
11,479
0
9,067
16,779
10,196
2,349
2,942
13,821
0
140,839
L
Janus
AshtonB23
Janus
13,430
485
0
757
12,933
5,950
0
5,687
7,246
92,746
0
L
Thanatos
Bucnasty504
Thanatos
7,285
1,749
0
11,253
17,425
7,845
38
3,559
13,866
0
74,399
W
Athena
7,354
2,069
0
3,972
14,408
19,107
188
5,371
8,852
32,565
0
W
Hercules
Incinerxte
Hercules
8,860
3,809
0
7,198
18,563
24,652
94
3,986
14,429
0
74,454
L
Xbalanque
SgtPuddin
Xbalanque
8,502
2,512
0
3,058
15,638
6,777
864
3,951
11,687
0
87,466
L
Bacchus
TBPDJ
Bacchus
7,603
1,053
0
3,316
16,203
22,796
0
5,424
10,779
33,863
0
W
Kukulkan
deetzino
Kukulkan
14,369
1,577
0
2,863
12,483
7,522
3,892
5,223
7,050
129,077
0
L
11,722
1,311
0
8,387
18,841
29,665
0
3,258
15,583
3,664
82,185
W
10,204
2,460
0
2,906
19,362
9,102
207
6,431
12,477
0
98,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,838
Gold Earned
60,217
596
Minions Killed
670
0
Camps Cleared
0
2,112,678
Distance Traveled
2,090,231
27
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
13,597
647
190
9
0
376,164
2
L
Janus
10,296
490
178
8
0
404,005
5
L
Thanatos
10,431
497
102
5
0
442,706
3
W
Athena
11,425
544
37
2
0
474,943
6
W
Hercules
11,420
544
132
6
0
429,304
5
L
Xbalanque
9,538
454
144
7
0
407,382
5
L
Bacchus
9,772
465
30
1
0
450,135
6
W
Kukulkan
12,229
582
179
9
0
368,892
0
L
Tyr
10,801
514
142
7
0
408,450
8
W
Thor
11,546
550
132
6
0
440,928
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role