Player Matchup

Janus
Janus
Silver I
AlaricBlaine
Janus
Silver I
Level 145
God Stats
3W - 4L
1,500 SR
Queue Stats
33W - 29L
1,693 MMR
Party 1
Tyr
Tyr
Platinum V
AngelDieci9
Tyr
Platinum V
Level 109
God Stats
29W - 22L
1,581 SR
Queue Stats
83W - 81L
1,839 MMR
Solo
Anhur
Anhur
Gold V
TheWhole
Anhur
Gold V
Level 128
God Stats
7W - 5L
1,678 SR
Queue Stats
39W - 34L
1,739 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,587 SR
1,757 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 111
1,567 SR
1,709 MMR
Hachiman
Hachiman
Gold I
ItsHoppie
Hachiman
Gold I
Level 101
God Stats
4W - 3L
1,596 SR
Queue Stats
110W - 121L
1,757 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver III
OpNoob20002
Kumbhakarna
Silver III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,415 MMR
Solo
Anubis
Anubis
Platinum II
Thunder178
Anubis
Platinum II
Level 106
God Stats
12W - 14L
1,604 SR
Queue Stats
96W - 97L
1,955 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 6
13,366
743
21,711
16,318
5,560
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
5 / 1 / 6
14,428
802
13,439
22,994
34,887
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
TheWhole
Anhur
16
4 / 5 / 4
13,535
752
16,329
14,341
4,900
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AphroditeKuzenboPersephoneAthenaHercules

VS

Bans
Morgan Le FayBacchusDiscordiaGaneshaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ItsHoppie
Hachiman
14
6 / 6 / 4
12,618
701
17,436
17,540
7,587
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
OpNoob20002
Kumbhakarna
15
1 / 1 / 11
12,162
676
6,930
24,600
34,787
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
Thunder178
Anubis
16
5 / 6 / 5
13,528
752
18,383
16,482
9,121
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
32
13
Kills
12
12
Deaths
13
16
Assists
20
Player
Kills
Deaths
Assists
KDA
W
4
6
6
1.17
W
5
1
6
8
L
Hachiman
ItsHoppie
Hachiman
6
6
4
1.33
L
Kumbhakarna
OpNoob20002
Kumbhakarna
1
1
11
6.5
W
Anhur
TheWhole
Anhur
4
5
4
1.2
L
Anubis
Thunder178
Anubis
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,479
Damage
42,749
53,653
Taken
58,622
45,347
Mitigated
51,495
15,078
Healing
10,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,711
1,410
180
3,968
16,318
5,560
1,135
9,260
7,058
59,026
0
W
13,439
514
0
10,115
22,994
34,887
366
9,576
13,418
836
54,977
L
Hachiman
ItsHoppie
Hachiman
17,436
12,695
0
2,388
17,540
7,587
0
7,450
10,090
0
48,484
L
Kumbhakarna
OpNoob20002
Kumbhakarna
6,930
758
0
3,868
24,600
34,787
0
6,665
17,935
17,349
0
W
Anhur
TheWhole
Anhur
16,329
8,722
0
815
14,341
4,900
1,747
7,679
6,662
0
60,565
L
Anubis
Thunder178
Anubis
18,383
511
0
4,435
16,482
9,121
204
7,958
8,524
79,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,329
Gold Earned
38,308
185
Minions Killed
178
0
Camps Cleared
0
1,059,992
Distance Traveled
956,808
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,366
743
61
3
0
344,203
0
W
Tyr
14,428
802
59
3
0
407,529
4
L
Hachiman
12,618
701
49
3
0
290,813
0
L
Kumbhakarna
12,162
676
13
1
0
381,664
8
W
Anhur
13,535
752
65
4
0
308,260
0
L
Anubis
13,528
752
116
6
0
284,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role