Player Matchup

Ra
Ra
Life4LoCoS
Ra
Level 117
God Stats
2W - 0L
1,687 SR
Queue Stats
63W - 62L
1,544 Elo+
Party 3
Ares
Ares
Magistabro2
Ares
Level 66
God Stats
2W - 1L
1,548 SR
Queue Stats
68W - 61L
1,528 Elo+
Party 3
Bakasura
Bakasura
NoahTheGe
Bakasura
Level 123
God Stats
27W - 17L
1,497 SR
Queue Stats
94W - 81L
1,488 Elo+
Solo
Xbalanque
Xbalanque
TwinkieeTv
Xbalanque
Level 145
God Stats
7W - 4L
1,730 SR
Queue Stats
28W - 35L
1,515 Elo+
Party 3
Sun Wukong
Sun Wukong
WhiteQrow98
Sun Wukong
Level 144
God Stats
16W - 12L
1,609 SR
Queue Stats
400W - 352L
1,595 Elo+
Solo
Team Averages
Level 119
1,614 SR
1,534 Elo+

VS

Team Averages
Level 108
1,489 SR
1,595 Elo+
Yemoja
Yemoja
MistressAlana
Yemoja
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 67L
1,497 Elo+
Party 1
Nemesis
Nemesis
NiceGuyBambo
Nemesis
Level 105
God Stats
1W - 3L
1,550 SR
Queue Stats
121W - 92L
1,635 Elo+
Party 2
Sol
Sol
Peribeas
Sol
Level 106
God Stats
38W - 26L
1,688 SR
Queue Stats
480W - 402L
1,562 Elo+
Solo
Janus
Janus
immaturepoet
Janus
Level 109
God Stats
0W - 1L
1,207 SR
Queue Stats
26W - 7L
1,736 Elo+
Party 2
Ganesha
Ganesha
xXTheDomoXx
Ganesha
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 62L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 5
9,564
598
6,368
6,830
3,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 3
7,783
486
3,894
11,746
11,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
NoahTheGe
Bakasura
16
12 / 4 / 3
10,696
669
15,040
17,941
7,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xbalanque
TwinkieeTv
Xbalanque
16
2 / 1 / 1
9,622
601
10,175
12,027
5,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
WhiteQrow98
Sun Wukong
16
4 / 2 / 0
10,376
649
9,972
12,247
8,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
6,359
397
2,169
5,491
3,402
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Nemesis
NiceGuyBambo
Nemesis
15
7 / 6 / 0
9,805
613
11,867
16,831
5,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 5 / 3
8,086
505
9,459
14,214
4,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
1 / 6 / 4
8,015
501
4,617
9,687
3,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
xXTheDomoXx
Ganesha
12
0 / 3 / 4
7,167
448
5,030
11,673
7,391
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
22
Kills
9
10
Deaths
22
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
W
0
1
3
1.5
L
0
2
0
0
L
Nemesis
NiceGuyBambo
Nemesis
7
6
0
1.17
W
Bakasura
NoahTheGe
Bakasura
12
4
3
3.38
L
1
5
3
0.5
W
Xbalanque
TwinkieeTv
Xbalanque
2
1
1
2.5
W
Sun Wukong
WhiteQrow98
Sun Wukong
4
2
0
2
L
1
6
4
0.5
L
Ganesha
xXTheDomoXx
Ganesha
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,449
Damage
33,142
60,791
Taken
57,896
36,964
Mitigated
24,642
16,872
Healing
11,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,368
742
1,152
1,809
6,830
3,052
343
2,559
4,271
83,436
0
W
3,894
67
0
2,318
11,746
11,977
84
7,188
4,558
16,432
0
L
2,169
333
1,635
808
5,491
3,402
21
2,772
2,489
12,881
0
L
Nemesis
NiceGuyBambo
Nemesis
11,867
6,099
0
1,477
16,831
5,765
0
1,105
13,377
0
64,940
W
Bakasura
NoahTheGe
Bakasura
15,040
11,249
0
4,435
17,941
7,727
135
1,789
16,152
0
72,629
L
9,459
3,793
0
5,574
14,214
4,126
503
450
13,273
68,271
0
W
Xbalanque
TwinkieeTv
Xbalanque
10,175
3,595
0
5,280
12,027
5,361
616
6,250
5,777
0
92,117
W
Sun Wukong
WhiteQrow98
Sun Wukong
9,972
1,944
0
1,878
12,247
8,847
1,112
3,758
8,489
0
87,935
L
4,617
43
0
385
9,687
3,958
0
4,119
4,924
58,887
0
L
Ganesha
xXTheDomoXx
Ganesha
5,030
444
0
2,015
11,673
7,391
0
1,205
10,304
43,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,041
Gold Earned
39,432
581
Minions Killed
380
0
Camps Cleared
0
1,633,607
Distance Traveled
1,353,171
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,564
598
150
9
0
318,358
2
W
Ares
7,783
486
23
1
0
327,733
2
L
Yemoja
6,359
397
18
1
0
175,194
0
L
Nemesis
9,805
613
87
5
0
352,874
4
W
Bakasura
10,696
669
129
8
0
383,881
0
L
Sol
8,086
505
110
7
0
273,687
0
W
Xbalanque
9,622
601
129
8
0
295,246
5
W
Sun Wukong
10,376
649
150
9
0
308,389
0
L
Janus
8,015
501
96
6
0
281,767
2
L
Ganesha
7,167
448
69
4
0
269,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role