Player Matchup

Cthulhu
Cthulhu
Caferizgi
Cthulhu
Level 69
God Stats
67W - 49L
1,615 SR
Queue Stats
317W - 321L
1,431 Elo+
Party 3
Gilgamesh
Gilgamesh
Darkswekobra
Gilgamesh
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,193 Elo+
Party 3
Izanami
Izanami
FaZe_Sway45
Izanami
Level 4
God Stats
0W - 2L
1,269 SR
Queue Stats
9W - 11L
1,331 Elo+
Party 3
Nu Wa
Nu Wa
Igneous94
Nu Wa
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
71W - 64L
1,461 Elo+
Solo
Thor
Thor
rengar_x8rage
Thor
Level 74
God Stats
7W - 5L
1,591 SR
Queue Stats
226W - 222L
1,465 Elo+
Solo
Team Averages
Level 66
1,495 SR
1,376 Elo+

VS

Team Averages
Level 80
1,503 SR
1,433 Elo+
Odin
Odin
COL deltary
Odin
Level 79
God Stats
2W - 1L
1,710 SR
Queue Stats
121W - 112L
1,442 Elo+
Party 1
Danzaburou
Danzaburou
Genesis337
Danzaburou
Level 139
God Stats
128W - 131L
1,489 SR
Queue Stats
1,244W - 1,269L
1,435 Elo+
Party 2
Yemoja
Yemoja
N1C_BigD
Yemoja
Level 47
God Stats
1W - 0L
1,325 SR
Queue Stats
11W - 18L
1,395 Elo+
Solo
Anubis
Anubis
Taxi titan45159
Anubis
Level 54
God Stats
7W - 4L
1,567 SR
Queue Stats
26W - 23L
1,443 Elo+
Party 1
Arachne
Arachne
manecas_TX_jr
Arachne
Level 82
God Stats
52W - 47L
1,426 SR
Queue Stats
329W - 338L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Caferizgi
Cthulhu
12
1 / 7 / 1
8,060
474
9,741
21,327
18,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
Darkswekobra
Gilgamesh
14
1 / 2 / 0
7,920
466
7,668
13,204
11,364
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Izanami
FaZe_Sway45
Izanami
11
0 / 8 / 1
7,091
417
8,853
14,035
6,482
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Igneous94
Nu Wa
14
3 / 3 / 1
8,481
499
11,527
10,952
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 2
7,525
443
5,649
11,867
4,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 2
9,930
584
6,953
12,287
9,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Danzaburou
Genesis337
Danzaburou
17
10 / 0 / 6
10,862
639
17,985
18,539
9,020
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Yemoja
N1C_BigD
Yemoja
14
1 / 0 / 11
9,107
536
3,114
8,720
5,478
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
6 / 3 / 3
9,110
536
15,050
10,743
5,341
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
15
5 / 3 / 7
9,271
545
11,719
18,365
7,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
52
6
Kills
23
23
Deaths
6
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
Cthulhu
Caferizgi
Cthulhu
1
7
1
0.21
L
Gilgamesh
Darkswekobra
Gilgamesh
1
2
0
0.5
L
Izanami
FaZe_Sway45
Izanami
0
8
1
0.06
W
Danzaburou
Genesis337
Danzaburou
10
0
6
13
L
Nu Wa
Igneous94
Nu Wa
3
3
1
1.17
W
Yemoja
N1C_BigD
Yemoja
1
0
11
6.5
W
6
3
3
2.5
W
Arachne
5
3
7
2.83
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,438
Damage
54,821
71,385
Taken
68,654
44,323
Mitigated
37,054
13,469
Healing
33,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,953
1,621
0
3,827
12,287
9,863
166
1,341
10,946
0
78,724
L
Cthulhu
Caferizgi
Cthulhu
9,741
1,050
1,668
3,499
21,327
18,288
23
5,449
15,878
34,836
0
L
Gilgamesh
Darkswekobra
Gilgamesh
7,668
2,490
0
1,019
13,204
11,364
0
1,893
10,598
0
42,353
L
Izanami
FaZe_Sway45
Izanami
8,853
7,053
0
1,292
14,035
6,482
284
2,070
11,913
0
52,239
W
Danzaburou
Genesis337
Danzaburou
17,985
11,240
0
8,540
18,539
9,020
4,205
4,688
13,851
0
101,188
L
Nu Wa
Igneous94
Nu Wa
11,527
1,524
0
2,444
10,952
3,762
228
4,700
6,252
74,195
0
W
Yemoja
N1C_BigD
Yemoja
3,114
734
8,307
4,354
8,720
5,478
261
4,376
4,344
24,044
0
W
15,050
465
0
4,829
10,743
5,341
662
5,264
5,479
65,573
0
W
Arachne
11,719
8,638
0
3,506
18,365
7,352
105
5,599
12,766
0
68,338
L
5,649
1,797
0
3,547
11,867
4,427
0
4,052
7,782
0
48,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,077
Gold Earned
48,280
420
Minions Killed
517
0
Camps Cleared
0
1,544,359
Distance Traveled
1,692,767
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,930
584
158
9
0
353,052
0
L
Cthulhu
8,060
474
36
2
0
338,005
3
L
Gilgamesh
7,920
466
71
4
0
320,966
0
L
Izanami
7,091
417
110
6
0
273,528
0
W
Danzaburou
10,862
639
153
9
0
325,086
5
L
Nu Wa
8,481
499
129
8
0
332,419
3
W
Yemoja
9,107
536
25
1
0
318,780
3
W
Anubis
9,110
536
100
6
0
294,096
0
W
Arachne
9,271
545
81
5
0
401,753
0
L
Thor
7,525
443
74
4
0
279,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role