Player Matchup

Maui
Maui
ArmyInfantryKid
Maui
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,325 Elo+
Party 1
Sobek
Sobek
Dyefat
Sobek
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 137L
1,396 Elo+
Party 1
Medusa
Medusa
GothicRose420
Medusa
Level 108
God Stats
2W - 4L
1,415 SR
Queue Stats
185W - 235L
1,337 Elo+
Solo
Cthulhu
Cthulhu
LionHardtt89
Cthulhu
Level 75
God Stats
2W - 2L
1,621 SR
Queue Stats
118W - 133L
1,476 Elo+
Solo
Thoth
Thoth
xDroMethazine
Thoth
Level 47
God Stats
2W - 11L
1,209 SR
Queue Stats
835W - 886L
1,368 Elo+
Solo
Team Averages
Level 74
1,449 SR
1,380 Elo+

VS

Team Averages
Level 113
1,676 SR
1,488 Elo+
Ne Zha
Ne Zha
Garruk1994
Ne Zha
Level 107
God Stats
2W - 2L
1,671 SR
Queue Stats
83W - 63L
1,556 Elo+
Solo
Nu Wa
Nu Wa
Je55ter
Nu Wa
Level 152
God Stats
8W - 1L
1,985 SR
Queue Stats
168W - 88L
1,577 Elo+
Solo
Discordia
Discordia
Lek Doido
Discordia
Level 159
God Stats
11W - 6L
1,366 SR
Queue Stats
447W - 449L
1,464 Elo+
Solo
Olorun
Olorun
Zork112
Olorun
Level 47
God Stats
4W - 1L
1,797 SR
Queue Stats
134W - 142L
1,427 Elo+
Solo
Odin
Odin
kingofgodz69
Odin
Level 101
God Stats
5W - 3L
1,561 SR
Queue Stats
430W - 437L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 7
7,347
668
3,195
15,650
12,085
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Sobek
Dyefat
Sobek
16
3 / 6 / 5
8,471
770
6,347
20,128
27,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
1 / 3 / 1
6,269
570
941
4,327
1,179
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
LionHardtt89
Cthulhu
14
3 / 7 / 3
8,672
788
8,552
17,214
14,136
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

14
5 / 5 / 6
8,536
776
9,202
9,175
3,414
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Garruk1994
Ne Zha
14
5 / 5 / 7
9,021
820
9,905
9,868
4,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
Je55ter
Nu Wa
17
8 / 2 / 10
10,317
938
22,391
7,578
3,214
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
Lek Doido
Discordia
17
6 / 2 / 11
9,706
882
11,597
6,011
2,371
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Olorun
Zork112
Olorun
15
1 / 2 / 14
8,871
806
6,843
8,864
3,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

16
5 / 3 / 15
9,600
873
10,234
13,295
14,295
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
82
12
Kills
25
25
Deaths
14
22
Assists
57
Player
Kills
Deaths
Assists
KDA
L
0
4
7
0.88
L
Sobek
Dyefat
Sobek
3
6
5
0.92
W
Ne Zha
Garruk1994
Ne Zha
5
5
7
1.7
L
1
3
1
0.5
W
Nu Wa
Je55ter
Nu Wa
8
2
10
6.5
W
Discordia
Lek Doido
Discordia
6
2
11
5.75
L
Cthulhu
LionHardtt89
Cthulhu
3
7
3
0.64
W
Olorun
Zork112
Olorun
1
2
14
4
W
5
3
15
4.17
L
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,237
Damage
60,970
66,494
Taken
45,616
57,928
Mitigated
27,814
11,472
Healing
17,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,195
865
404
3,029
15,650
12,085
0
10,761
4,601
9,223
0
L
Sobek
Dyefat
Sobek
6,347
685
473
3,038
20,128
27,114
0
12,096
7,724
12,778
538
W
Ne Zha
Garruk1994
Ne Zha
9,905
3,942
171
2,007
9,868
4,262
1,762
6,149
3,588
0
14,485
L
941
302
31
145
4,327
1,179
0
3,825
468
0
2,644
W
Nu Wa
Je55ter
Nu Wa
22,391
7,473
1,481
1,839
7,578
3,214
2,801
4,734
2,797
40,771
0
W
Discordia
Lek Doido
Discordia
11,597
1,058
1,329
1,425
6,011
2,371
1,293
3,955
2,056
22,391
0
L
Cthulhu
LionHardtt89
Cthulhu
8,552
847
390
2,238
17,214
14,136
0
9,487
7,458
23,557
0
W
Olorun
Zork112
Olorun
6,843
3,532
1,738
3,725
8,864
3,672
1,737
6,460
2,315
13,641
0
W
10,234
2,118
495
2,810
13,295
14,295
505
5,146
8,102
3,149
16,776
L
9,202
409
618
1,106
9,175
3,414
0
5,932
2,961
22,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,295
Gold Earned
47,515
81
Minions Killed
111
0
Camps Cleared
0
687,560
Distance Traveled
957,200
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,347
668
12
1
0
164,541
0
L
Sobek
8,471
770
15
1
0
174,544
0
W
Ne Zha
9,021
820
8
1
0
180,089
0
L
Medusa
6,269
570
1
0
0
30,786
0
W
Nu Wa
10,317
938
38
3
0
208,820
0
W
Discordia
9,706
882
28
3
0
199,644
0
L
Cthulhu
8,672
788
22
2
0
156,682
1
W
Olorun
8,871
806
23
2
0
173,832
0
W
Odin
9,600
873
14
1
0
194,815
0
L
Thoth
8,536
776
31
3
0
161,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role