Player Matchup

Chronos
Chronos
 
Chronos
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Anime_Boi_420
Scylla
Level 68
God Stats
3W - 5L
1,732 SR
Queue Stats
54W - 64L
1,384 Elo+
Solo
Mercury
Mercury
Qorrosion
Mercury
Level 69
God Stats
7W - 7L
1,500 SR
Queue Stats
113W - 117L
1,497 Elo+
Solo
Ah Puch
Ah Puch
SolracR2D2
Ah Puch
Level 155
God Stats
7W - 6L
1,545 SR
Queue Stats
251W - 230L
1,506 Elo+
Solo
Hachiman
Hachiman
VillN21
Hachiman
Level 46
God Stats
2W - 2L
1,500 SR
Queue Stats
161W - 128L
1,489 Elo+
Solo
Team Averages
Level 85
1,555 SR
1,475 Elo+

VS

Team Averages
Level 97
1,555 SR
1,484 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Asmund33
Vamana
Level 64
God Stats
4W - 1L
1,846 SR
Queue Stats
38W - 34L
1,442 Elo+
Solo
Amaterasu
Amaterasu
Capietàna
Amaterasu
Level 144
God Stats
5W - 1L
1,742 SR
Queue Stats
55W - 61L
1,491 Elo+
Party 1
King Arthur
King Arthur
Halogotstold
King Arthur
Level 88
God Stats
10W - 12L
1,370 SR
Queue Stats
148W - 158L
1,499 Elo+
Solo
Cernunnos
Cernunnos
MrDanielBoy
Cernunnos
Level 67
God Stats
1W - 1L
1,318 SR
Queue Stats
45W - 45L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
10
1 / 1 / 3
5,651
565
3,401
6,533
2,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
0 / 4 / 0
5,025
503
1,542
7,695
2,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Qorrosion
Mercury
10
3 / 2 / 1
5,774
577
4,360
8,011
2,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
SolracR2D2
Ah Puch
11
1 / 2 / 0
6,401
640
6,539
7,256
4,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
VillN21
Hachiman
3
0 / 0 / 0
3,714
371
622
523
104
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
4 / 0 / 1
6,598
660
6,732
5,029
1,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
Asmund33
Vamana
9
2 / 1 / 1
5,606
561
3,048
8,260
4,800
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Amaterasu
Capietàna
Amaterasu
10
1 / 1 / 2
5,575
558
2,691
8,063
7,303
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Halogotstold
King Arthur
10
2 / 1 / 3
6,088
609
4,565
7,262
3,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
MrDanielBoy
Cernunnos
8
0 / 2 / 1
5,176
518
2,183
5,069
1,783
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
5
Kills
9
9
Deaths
5
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
1
3
2.5
W
Ix Chel
 
Ix Chel
4
0
1
4.5
L
0
4
0
0
W
Vamana
Asmund33
Vamana
2
1
1
2.5
W
Amaterasu
Capietàna
Amaterasu
1
1
2
2
W
King Arthur
Halogotstold
King Arthur
2
1
3
3.5
W
Cernunnos
MrDanielBoy
Cernunnos
0
2
1
0.25
L
Mercury
Qorrosion
Mercury
3
2
1
1.75
L
Ah Puch
SolracR2D2
Ah Puch
1
2
0
0.5
L
Hachiman
VillN21
Hachiman
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,464
Damage
19,219
30,018
Taken
33,683
13,161
Mitigated
18,594
8,228
Healing
11,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
3,401
609
0
2,283
6,533
2,641
0
0
6,533
29,485
0
W
Ix Chel
 
Ix Chel
6,732
647
594
2,144
5,029
1,697
266
1,594
3,435
45,320
0
L
1,542
625
0
1,455
7,695
2,719
0
4,700
2,995
31,371
0
W
Vamana
Asmund33
Vamana
3,048
1,755
386
2,922
8,260
4,800
460
2,765
5,450
0
27,245
W
Amaterasu
Capietàna
Amaterasu
2,691
545
189
3,441
8,063
7,303
0
3,472
4,095
0
26,329
W
King Arthur
Halogotstold
King Arthur
4,565
1,386
0
500
7,262
3,011
0
1,146
6,073
0
39,052
W
Cernunnos
MrDanielBoy
Cernunnos
2,183
1,093
0
1,277
5,069
1,783
400
1,613
3,456
0
32,080
L
Mercury
Qorrosion
Mercury
4,360
2,130
0
1,270
8,011
2,868
0
1,244
6,767
0
34,052
L
Ah Puch
SolracR2D2
Ah Puch
6,539
325
0
2,949
7,256
4,829
0
788
6,468
45,987
308
L
Hachiman
VillN21
Hachiman
622
373
0
271
523
104
0
0
523
0
6,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,565
Gold Earned
29,043
246
Minions Killed
266
0
Camps Cleared
0
846,758
Distance Traveled
1,025,398
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,651
565
42
4
0
204,048
4
W
Ix Chel
6,598
660
90
9
0
201,562
0
L
Scylla
5,025
503
57
6
0
179,982
1
W
Vamana
5,606
561
38
4
0
215,504
0
W
Amaterasu
5,575
558
42
4
0
206,011
0
W
King Arthur
6,088
609
53
5
0
224,177
0
W
Cernunnos
5,176
518
43
4
0
178,144
0
L
Mercury
5,774
577
53
5
0
240,378
0
L
Ah Puch
6,401
640
80
8
0
174,681
0
L
Hachiman
3,714
371
14
1
0
47,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role