Player Matchup

Ishtar
Ishtar
Gold II
Chaparro_twitch
Ishtar
Gold II
Level 160
God Stats
16W - 14L
1,645 SR
Queue Stats
413W - 404L
1,505 MMR
Party 1
Geb
Geb
Gold III
chaparro_Cr7
Geb
Gold III
Level 144
God Stats
14W - 9L
1,643 SR
Queue Stats
138W - 130L
1,279 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
xTiTOz
Baron Samedi
Gold I
Level 151
God Stats
5W - 1L
1,939 SR
Queue Stats
231W - 216L
1,530 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 152
1,742 SR
1,438 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,448 SR
1,353 MMR
Discordia
Discordia
Silver I
ElHaracakoso
Discordia
Silver I
Level 122
God Stats
11W - 8L
1,506 SR
Queue Stats
78W - 100L
1,326 MMR
Party 2
Achilles
Achilles
Silver I
GeneralESP_FJ
Achilles
Silver I
Level 122
God Stats
1W - 1L
1,339 SR
Queue Stats
76W - 92L
1,495 MMR
Party 2
Bacchus
Bacchus
Bronze IV
rafaela1313
Bacchus
Bronze IV
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,237 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 2
13,562
848
18,068
15,878
8,082
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 3 / 11
11,236
702
8,679
18,118
21,066
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Baron Samedi
xTiTOz
Baron Samedi
15
2 / 2 / 9
12,242
765
12,429
16,014
10,636
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
Ne ZhaThothBaba YagaAtlasHercules

VS

Bans
Ah Muzen CabHachimanVulcanXbalanqueChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ElHaracakoso
Discordia
16
4 / 3 / 2
12,528
783
19,103
11,084
5,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
GeneralESP_FJ
Achilles
13
3 / 6 / 2
10,583
661
12,734
19,257
22,068
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
rafaela1313
Bacchus
12
0 / 3 / 5
10,009
626
6,928
16,670
26,428
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
12
Kills
7
7
Deaths
12
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
10
2
2
5.5
L
Discordia
ElHaracakoso
Discordia
4
3
2
1.67
L
Achilles
GeneralESP_FJ
Achilles
3
6
2
0.67
W
0
3
11
1.83
L
Bacchus
rafaela1313
Bacchus
0
3
5
0.83
W
Baron Samedi
xTiTOz
Baron Samedi
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,176
Damage
38,765
50,010
Taken
47,011
39,784
Mitigated
53,560
15,621
Healing
3,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,068
11,324
0
3,550
15,878
8,082
1,805
8,006
7,872
0
69,477
L
Discordia
ElHaracakoso
Discordia
19,103
281
0
250
11,084
5,064
610
5,527
5,557
79,895
0
L
Achilles
GeneralESP_FJ
Achilles
12,734
838
0
2,780
19,257
22,068
532
8,111
11,146
0
26,625
W
8,679
830
516
2,741
18,118
21,066
298
7,829
10,289
25,729
0
L
Bacchus
rafaela1313
Bacchus
6,928
55
0
500
16,670
26,428
435
7,956
8,714
21,976
0
W
Baron Samedi
xTiTOz
Baron Samedi
12,429
1,140
2,692
6,122
16,014
10,636
705
10,532
5,482
59,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,040
Gold Earned
33,120
184
Minions Killed
142
0
Camps Cleared
0
813,760
Distance Traveled
868,047
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
13,562
848
74
5
0
285,196
0
L
Discordia
12,528
783
110
7
0
301,609
0
L
Achilles
10,583
661
16
1
0
279,126
8
W
Geb
11,236
702
11
1
0
242,903
0
L
Bacchus
10,009
626
16
1
0
287,312
0
W
Baron Samedi
12,242
765
99
6
0
285,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role