Player Matchup

Jing Wei
Jing Wei
DeBuke
Jing Wei
Level 212
God Stats
12W - 15L
1,707 SR
Queue Stats
1,166W - 1,286L
1,413 Elo+
Solo
Sun Wukong
Sun Wukong
Ices black8522
Sun Wukong
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
104W - 107L
1,515 Elo+
Solo
He Bo
He Bo
Roganvarth
He Bo
Level 128
God Stats
2W - 1L
1,719 SR
Queue Stats
84W - 90L
1,434 Elo+
Solo
Vulcan
Vulcan
SaucyThiccness
Vulcan
Level 126
God Stats
2W - 0L
1,875 SR
Queue Stats
100W - 84L
1,487 Elo+
Solo
Cupid
Cupid
Zeithgeits
Cupid
Level 159
God Stats
3W - 3L
1,281 SR
Queue Stats
213W - 217L
1,498 Elo+
Solo
Team Averages
Level 154
1,616 SR
1,469 Elo+

VS

Team Averages
Level 117
1,552 SR
1,476 Elo+
Artemis
Artemis
Grandpaa
Artemis
Level 148
God Stats
5W - 4L
1,832 SR
Queue Stats
421W - 357L
1,541 Elo+
Solo
Bellona
Bellona
Santinavi
Bellona
Level 122
God Stats
5W - 4L
1,292 SR
Queue Stats
489W - 477L
1,544 Elo+
Solo
Anhur
Anhur
TAT3R19
Anhur
Level 162
God Stats
0W - 2L
1,322 SR
Queue Stats
268W - 288L
1,470 Elo+
Solo
Amaterasu
Amaterasu
iY-No
Amaterasu
Level 28
God Stats
2W - 1L
1,813 SR
Queue Stats
48W - 81L
1,359 Elo+
Solo
Cthulhu
Cthulhu
xxMMFKxx
Cthulhu
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 53L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DeBuke
Jing Wei
13
0 / 5 / 7
8,781
675
4,466
9,867
4,742
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Ices black8522
Sun Wukong
19
6 / 2 / 14
11,660
897
14,263
14,187
22,277
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
17
4 / 5 / 8
10,200
785
13,325
11,942
5,301
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
6 / 3 / 11
11,194
861
23,087
9,180
5,266
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
17
5 / 3 / 11
10,401
800
8,897
10,986
5,311
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Grandpaa
Artemis
18
6 / 3 / 7
11,245
865
18,613
14,363
8,879
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Santinavi
Bellona
16
5 / 5 / 7
9,658
743
8,177
14,956
19,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
TAT3R19
Anhur
15
5 / 5 / 2
9,615
740
3,953
11,005
5,788
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Amaterasu
iY-No
Amaterasu
15
0 / 4 / 11
8,891
684
5,347
16,117
19,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
xxMMFKxx
Cthulhu
17
1 / 4 / 13
10,522
809
9,631
16,912
22,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
57
21
Kills
17
18
Deaths
21
51
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
DeBuke
Jing Wei
0
5
7
0.7
L
Artemis
Grandpaa
Artemis
6
3
7
3.17
W
Sun Wukong
Ices black8522
Sun Wukong
6
2
14
6.5
W
He Bo
4
5
8
1.6
L
Bellona
Santinavi
Bellona
5
5
7
1.7
W
6
3
11
3.83
L
Anhur
TAT3R19
Anhur
5
5
2
1.2
W
Cupid
5
3
11
3.5
L
Amaterasu
iY-No
Amaterasu
0
4
11
1.38
L
Cthulhu
xxMMFKxx
Cthulhu
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,038
Damage
45,721
56,162
Taken
73,353
42,897
Mitigated
76,010
15,653
Healing
23,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
DeBuke
Jing Wei
4,466
2,682
380
225
9,867
4,742
2,452
902
8,608
0
14,857
L
Artemis
Grandpaa
Artemis
18,613
7,534
3,382
3,503
14,363
8,879
2,303
7,557
6,464
0
37,277
W
Sun Wukong
Ices black8522
Sun Wukong
14,263
1,149
1,869
4,538
14,187
22,277
632
2,571
10,829
2,628
28,561
W
He Bo
13,325
620
555
1,386
11,942
5,301
177
1,595
10,170
23,599
0
L
Bellona
Santinavi
Bellona
8,177
599
1,029
1,152
14,956
19,943
488
8,501
5,994
0
13,824
W
23,087
9,544
65
1,233
9,180
5,266
659
2,610
6,392
44,791
0
L
Anhur
TAT3R19
Anhur
3,953
1,542
721
1,277
11,005
5,788
789
5,900
4,914
0
12,819
W
Cupid
8,897
4,891
2,100
3,302
10,986
5,311
4,346
1,953
8,667
0
23,325
L
Amaterasu
iY-No
Amaterasu
5,347
893
1,734
4,255
16,117
19,092
921
9,667
6,266
0
13,551
L
Cthulhu
xxMMFKxx
Cthulhu
9,631
219
2,102
3,848
16,912
22,308
291
6,486
10,018
27,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,236
Gold Earned
49,931
155
Minions Killed
128
0
Camps Cleared
0
1,187,895
Distance Traveled
1,235,536
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,781
675
17
1
0
168,901
0
L
Artemis
11,245
865
51
4
0
221,036
0
W
Sun Wukong
11,660
897
40
3
0
261,329
0
W
He Bo
10,200
785
20
2
0
244,780
0
L
Bellona
9,658
743
5
0
0
251,291
0
W
Vulcan
11,194
861
49
4
0
281,630
0
L
Anhur
9,615
740
26
2
0
235,002
0
W
Cupid
10,401
800
29
2
0
231,255
0
L
Amaterasu
8,891
684
23
2
0
282,731
0
L
Cthulhu
10,522
809
23
2
0
245,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role