Player Matchup

Ah Puch
Ah Puch
CaptnPayload
Ah Puch
Level 149
God Stats
8W - 0L
1,414 SR
Queue Stats
317W - 294L
1,524 Elo+
Party 3
Odin
Odin
KingTut-N-Kum
Odin
Level 137
God Stats
1W - 1L
1,625 SR
Queue Stats
24W - 14L
1,496 Elo+
Party 2
Olorun
Olorun
SunnyJasl
Olorun
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 80L
1,512 Elo+
Solo
Apollo
Apollo
Super-Mario_504
Apollo
Level 113
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 14L
1,444 Elo+
Party 2
Maui
Maui
SwayingSpeirzy
Maui
Level 157
God Stats
11W - 8L
1,460 SR
Queue Stats
460W - 474L
1,491 Elo+
Party 3
Team Averages
Level 135
1,500 SR
1,493 Elo+

VS

Team Averages
Level 89
1,500 SR
1,512 Elo+
Chernobog
Chernobog
Ikarusboi
Chernobog
Level 27
God Stats
0W - 1L
1,724 SR
Queue Stats
10W - 16L
1,500 Elo+
Solo
Merlin
Merlin
Insomniuh
Merlin
Level 103
God Stats
0W - 2L
1,260 SR
Queue Stats
75W - 56L
1,554 Elo+
Party 1
Hades
Hades
RyanTheGreat694
Hades
Level 125
God Stats
4W - 5L
1,516 SR
Queue Stats
273W - 253L
1,550 Elo+
Party 1
Eset
Eset
demonlordd420
Eset
Level 129
God Stats
5W - 4L
1,500 SR
Queue Stats
232W - 234L
1,544 Elo+
Solo
Odin
Odin
longbranchp
Odin
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 31L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CaptnPayload
Ah Puch
17
8 / 0 / 16
10,365
864
13,309
7,252
3,306
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 3 / 18
9,788
816
10,563
14,351
15,567
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Olorun
SunnyJasl
Olorun
16
6 / 4 / 10
9,603
800
13,652
11,281
5,489
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 3 / 13
9,818
818
10,870
12,592
5,829
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 1 / 20
9,848
821
4,275
18,839
14,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Ikarusboi
Chernobog
13
1 / 9 / 3
7,838
653
5,988
15,251
8,284
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Insomniuh
Merlin
17
6 / 5 / 5
9,771
814
20,132
11,575
6,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 4 / 5
7,566
631
9,334
10,983
8,888
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 4 / 5
8,566
714
12,504
9,677
5,484
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 4 / 6
8,130
678
4,714
11,569
15,106
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
35
26
Kills
11
11
Deaths
26
77
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
CaptnPayload
Ah Puch
8
0
16
16
L
Chernobog
Ikarusboi
Chernobog
1
9
3
0.28
L
Merlin
Insomniuh
Merlin
6
5
5
1.7
W
4
3
18
4.33
L
0
4
5
0.63
W
Olorun
SunnyJasl
Olorun
6
4
10
2.75
W
6
3
13
4.17
W
2
1
20
12
L
2
4
5
1.13
L
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,669
Damage
52,672
64,315
Taken
59,055
44,674
Mitigated
44,295
33,912
Healing
10,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
CaptnPayload
Ah Puch
13,309
1,040
1,731
4,790
7,252
3,306
606
4,748
2,436
30,312
0
L
Chernobog
Ikarusboi
Chernobog
5,988
2,314
538
899
15,251
8,284
31
8,711
6,540
0
14,003
L
Merlin
Insomniuh
Merlin
20,132
411
472
1,431
11,575
6,533
0
6,107
5,468
43,540
0
W
10,563
1,022
1,592
4,925
14,351
15,567
45
8,264
5,854
2,564
17,160
L
9,334
86
1,180
1,516
10,983
8,888
0
5,389
5,594
18,131
0
W
Olorun
SunnyJasl
Olorun
13,652
6,003
1,013
3,006
11,281
5,489
933
7,914
3,299
31,019
0
W
10,870
6,635
927
3,044
12,592
5,829
1,910
8,481
3,985
0
24,260
W
4,275
839
3,962
8,922
18,839
14,483
80
12,221
6,452
5,273
0
L
12,504
139
892
1,530
9,677
5,484
0
6,578
3,099
22,960
0
L
4,714
932
422
1,746
11,569
15,106
0
6,483
5,086
339
6,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,422
Gold Earned
41,871
146
Minions Killed
133
0
Camps Cleared
0
1,192,362
Distance Traveled
1,104,889
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,365
864
48
4
0
266,974
0
L
Chernobog
7,838
653
21
2
0
211,002
0
L
Merlin
9,771
814
58
5
0
214,008
0
W
Odin
9,788
816
17
1
0
253,183
0
L
Hades
7,566
631
28
2
0
228,878
0
W
Olorun
9,603
800
49
4
0
192,079
0
W
Apollo
9,818
818
28
2
0
232,758
0
W
Maui
9,848
821
4
0
0
247,368
6
L
Eset
8,566
714
22
2
0
229,078
0
L
Odin
8,130
678
4
0
0
221,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role