Player Matchup

Osiris
Osiris
 
Osiris
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BelBroChyll
Izanami
Level 120
God Stats
6W - 2L
1,142 SR
Queue Stats
669W - 641L
1,545 Elo+
Party 1
Cthulhu
Cthulhu
BlueRuntz
Cthulhu
Level 138
God Stats
2W - 0L
1,739 SR
Queue Stats
50W - 55L
1,477 Elo+
Solo
Freya
Freya
CarryChariot
Freya
Level 120
God Stats
2W - 3L
1,134 SR
Queue Stats
295W - 289L
1,493 Elo+
Party 1
Nox
Nox
SpaceNarwhal 4
Nox
Level 107
God Stats
1W - 1L
1,288 SR
Queue Stats
151W - 137L
1,551 Elo+
Party 1
Team Averages
Level 122
1,361 SR
1,513 Elo+

VS

Team Averages
Level 122
1,555 SR
1,470 Elo+
Da Ji
Da Ji
AdriaenCryWolf
Da Ji
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 74L
1,503 Elo+
Party 2
Cu Chulainn
Cu Chulainn
MoonyBear
Cu Chulainn
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 50L
1,429 Elo+
Party 2
Serqet
Serqet
RiPPiN Sh0tSs
Serqet
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
215W - 246L
1,468 Elo+
Solo
Rama
Rama
ScyllaBearVT
Rama
Level 125
God Stats
1W - 1L
1,774 SR
Queue Stats
81W - 69L
1,458 Elo+
Party 2
Cupid
Cupid
Snorilax
Cupid
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
3 / 1 / 14
8,427
843
4,359
7,592
13,487
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
BelBroChyll
Izanami
17
13 / 1 / 13
10,681
1,068
18,598
6,693
4,035
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cthulhu
BlueRuntz
Cthulhu
15
2 / 2 / 20
9,467
947
10,427
15,458
19,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 1 / 22
9,177
918
10,783
9,165
10,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
6 / 1 / 20
9,576
958
7,284
6,504
7,391
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
6,670
667
5,015
9,421
5,155
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cu Chulainn
MoonyBear
Cu Chulainn
14
1 / 5 / 3
7,257
726
7,475
12,070
12,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
3 / 4 / 1
7,931
793
4,496
11,767
17,642
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 6 / 3
7,103
710
7,667
10,919
5,595
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
Snorilax
Cupid
14
0 / 6 / 1
6,983
698
6,828
11,432
6,184
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
15
27
Kills
6
6
Deaths
27
89
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
1
14
10
L
1
6
1
0.25
W
Izanami
BelBroChyll
Izanami
13
1
13
19.5
W
Cthulhu
BlueRuntz
Cthulhu
2
2
20
6
W
3
1
22
14
L
Cu Chulainn
MoonyBear
Cu Chulainn
1
5
3
0.5
L
3
4
1
0.88
L
1
6
3
0.42
L
Cupid
Snorilax
Cupid
0
6
1
0.08
W
6
1
20
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,451
Damage
31,481
45,412
Taken
55,609
54,964
Mitigated
47,314
17,018
Healing
10,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
4,359
1,265
2,959
1,901
7,592
13,487
267
42
7,421
0
11,113
L
5,015
704
384
340
9,421
5,155
0
4,816
4,605
0
7,619
W
Izanami
BelBroChyll
Izanami
18,598
12,688
640
1,328
6,693
4,035
4,554
96
6,550
0
43,494
W
Cthulhu
BlueRuntz
Cthulhu
10,427
613
1,404
2,866
15,458
19,593
180
134
14,819
18,405
549
W
10,783
3,723
1,662
3,381
9,165
10,458
1,806
181
8,464
24,358
0
L
Cu Chulainn
MoonyBear
Cu Chulainn
7,475
931
0
824
12,070
12,738
0
7,199
4,871
1,290
14,017
L
4,496
443
773
2,103
11,767
17,642
0
4,731
7,036
0
5,886
L
7,667
6,651
317
1,395
10,919
5,595
0
5,355
5,564
0
12,256
L
Cupid
Snorilax
Cupid
6,828
2,969
2,462
2,198
11,432
6,184
0
5,844
5,588
0
23,892
W
7,284
477
217
660
6,504
7,391
848
464
5,897
11,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,328
Gold Earned
35,944
126
Minions Killed
77
0
Camps Cleared
0
924,230
Distance Traveled
801,964
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,427
843
14
1
0
171,551
0
L
Da Ji
6,670
667
7
1
0
171,216
1
W
Izanami
10,681
1,068
56
6
0
178,574
0
W
Cthulhu
9,467
947
21
2
0
182,191
0
W
Freya
9,177
918
24
2
0
190,147
0
L
Cu Chulainn
7,257
726
17
2
0
184,223
0
L
Serqet
7,931
793
1
0
0
143,628
0
L
Rama
7,103
710
19
2
0
143,203
0
L
Cupid
6,983
698
33
3
0
159,694
0
W
Nox
9,576
958
11
1
0
201,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role