Player Matchup

Chang'e
Chang'e
Bronze III
TDGPap
Chang'e
Bronze III
Level 109
God Stats
2W - 3L
1,715 SR
Queue Stats
13W - 17L
1,600 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 109
1,715 SR
1,600 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,504 SR
1,240 MMR
Kuzenbo
Kuzenbo
Gold V
pato24fps
Kuzenbo
Gold V
Level 125
God Stats
14W - 19L
1,504 SR
Queue Stats
109W - 164L
1,240 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
TDGPap
Chang'e
20
0 / 1 / 0
17,842
892
19,217
24,725
19,276
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
HeraBellonaKaliVamanaArachne

VS

Bans
YmirHadesAh Muzen CabChaacSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
pato24fps
Kuzenbo
20
1 / 0 / 0
17,863
893
18,281
24,004
43,316
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
1
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chang'e
TDGPap
Chang'e
0
1
0
0
W
Kuzenbo
pato24fps
Kuzenbo
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,217
Damage
18,281
24,725
Taken
24,004
19,276
Mitigated
43,316
9,038
Healing
2,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
TDGPap
Chang'e
19,217
1,925
0
9,038
24,725
19,276
65
18,997
5,728
134,534
0
W
Kuzenbo
pato24fps
Kuzenbo
18,281
4,039
0
2,342
24,004
43,316
1,668
19,601
4,403
120,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,842
Gold Earned
17,863
258
Minions Killed
196
12
Camps Cleared
4
339,499
Distance Traveled
418,345
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
17,842
892
258
13
12
339,499
0
W
Kuzenbo
17,863
893
196
10
4
418,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role