Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Alerion Wg
Ganesha
Level 136
God Stats
5W - 12L
1,389 SR
Queue Stats
161W - 176L
1,510 Elo+
Party 1
Xbalanque
Xbalanque
Chato 678543
Xbalanque
Level 82
God Stats
6W - 3L
1,852 SR
Queue Stats
184W - 179L
1,482 Elo+
Solo
Fenrir
Fenrir
XxAbehXx
Fenrir
Level 145
God Stats
21W - 19L
1,536 SR
Queue Stats
99W - 99L
1,477 Elo+
Party 1
Serqet
Serqet
drum2liv
Serqet
Level 152
God Stats
4W - 4L
1,972 SR
Queue Stats
394W - 354L
1,568 Elo+
Solo
Team Averages
Level 132
1,650 SR
1,507 Elo+

VS

Team Averages
Level 130
1,594 SR
1,492 Elo+
Mercury
Mercury
 
Mercury
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
codeAssassin82
Sun Wukong
Level 161
God Stats
23W - 12L
1,846 SR
Queue Stats
90W - 73L
1,492 Elo+
Solo
Danzaburou
Danzaburou
jwill24vs8
Danzaburou
Level 108
God Stats
6W - 9L
1,624 SR
Queue Stats
180W - 182L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
0 / 1 / 1
5,579
507
6,696
4,604
1,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ganesha
Alerion Wg
Ganesha
9
0 / 0 / 1
5,676
516
2,542
7,466
5,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Xbalanque
Chato 678543
Xbalanque
10
0 / 2 / 2
5,445
495
3,184
7,396
2,535
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
XxAbehXx
Fenrir
10
0 / 1 / 0
5,353
487
3,188
8,854
7,261
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Serqet
drum2liv
Serqet
9
2 / 3 / 0
5,693
518
3,043
9,095
3,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
3 / 0 / 3
6,990
635
3,680
8,667
3,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
 
Chang'e
11
2 / 0 / 1
6,803
618
5,626
6,546
2,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
 
Baron Samedi
8
0 / 1 / 1
5,561
506
2,673
6,659
4,655
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
codeAssassin82
Sun Wukong
10
1 / 0 / 1
6,540
595
6,749
9,885
5,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
jwill24vs8
Danzaburou
12
1 / 1 / 1
6,863
624
4,920
5,413
1,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
2
Kills
7
7
Deaths
2
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
1
1
0.5
W
Mercury
 
Mercury
3
0
3
4.5
W
Chang'e
 
Chang'e
2
0
1
2.5
W
Baron Samedi
 
Baron Samedi
0
1
1
0.5
L
Ganesha
Alerion Wg
Ganesha
0
0
1
0.5
L
Xbalanque
Chato 678543
Xbalanque
0
2
2
0.5
L
Fenrir
XxAbehXx
Fenrir
0
1
0
0
W
Sun Wukong
codeAssassin82
Sun Wukong
1
0
1
1.5
L
Serqet
drum2liv
Serqet
2
3
0
0.67
W
Danzaburou
jwill24vs8
Danzaburou
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,653
Damage
23,648
37,415
Taken
37,170
20,809
Mitigated
16,994
8,089
Healing
13,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
6,696
2,547
0
500
4,604
1,855
0
2,008
2,596
49,095
0
W
Mercury
 
Mercury
3,680
1,518
0
1,347
8,667
3,022
0
2,247
6,420
0
50,986
W
Chang'e
 
Chang'e
5,626
202
1,104
4,754
6,546
2,066
0
2,419
4,127
58,364
0
W
Baron Samedi
 
Baron Samedi
2,673
446
518
1,692
6,659
4,655
0
3,166
3,406
18,166
0
L
Ganesha
Alerion Wg
Ganesha
2,542
295
0
2,515
7,466
5,557
0
3,088
4,378
18,066
0
L
Xbalanque
Chato 678543
Xbalanque
3,184
1,600
0
2,436
7,396
2,535
0
1,238
6,158
0
33,014
L
Fenrir
XxAbehXx
Fenrir
3,188
262
0
2,068
8,854
7,261
0
669
8,185
0
27,308
W
Sun Wukong
codeAssassin82
Sun Wukong
6,749
1,454
0
1,736
9,885
5,375
175
1,167
8,544
0
50,009
L
Serqet
drum2liv
Serqet
3,043
552
0
570
9,095
3,601
0
1,296
7,799
0
30,271
W
Danzaburou
jwill24vs8
Danzaburou
4,920
1,484
0
1,970
5,413
1,876
0
239
5,090
0
44,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,746
Gold Earned
32,757
270
Minions Killed
359
0
Camps Cleared
0
1,207,796
Distance Traveled
1,161,115
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,579
507
86
8
0
255,999
6
W
Mercury
6,990
635
79
7
0
288,114
0
W
Chang'e
6,803
618
105
10
0
234,870
2
W
Baron Samedi
5,561
506
29
3
0
207,011
3
L
Ganesha
5,676
516
2
0
0
248,342
1
L
Xbalanque
5,445
495
86
8
0
210,859
0
L
Fenrir
5,353
487
35
3
0
216,965
4
W
Sun Wukong
6,540
595
70
6
0
215,556
0
L
Serqet
5,693
518
61
6
0
275,631
0
W
Danzaburou
6,863
624
76
7
0
215,564
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role