Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
BOOOM3869
Ah Muzen Cab
Level 49
God Stats
6W - 8L
1,482 SR
Queue Stats
65W - 74L
1,455 Elo+
Solo
Fenrir
Fenrir
Celso95
Fenrir
Level 102
God Stats
26W - 28L
1,555 SR
Queue Stats
175W - 178L
1,449 Elo+
Solo
Surtr
Surtr
VanillaChan1424
Surtr
Level 152
God Stats
7W - 6L
1,632 SR
Queue Stats
12W - 9L
1,646 Elo+
Solo
Atlas
Atlas
Volk_Swag_
Atlas
Level 126
God Stats
5W - 4L
1,355 SR
Queue Stats
255W - 274L
1,440 Elo+
Solo
Team Averages
Level 109
1,505 SR
1,498 Elo+

VS

Team Averages
Level 107
1,438 SR
1,477 Elo+
Neith
Neith
 
Neith
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Dislestic
Sylvanus
Level 99
God Stats
10W - 7L
1,636 SR
Queue Stats
24W - 30L
1,375 Elo+
Solo
Da Ji
Da Ji
NoCanada62
Da Ji
Level 51
God Stats
1W - 2L
1,265 SR
Queue Stats
24W - 21L
1,470 Elo+
Solo
Anubis
Anubis
X--BIG--AL--X
Anubis
Level 133
God Stats
2W - 9L
1,304 SR
Queue Stats
342W - 331L
1,516 Elo+
Solo
Cu Chulainn
Cu Chulainn
epic elf 91
Cu Chulainn
Level 96
God Stats
38W - 53L
1,486 SR
Queue Stats
408W - 390L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
3 / 1 / 2
6,199
564
3,959
8,541
2,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
BOOOM3869
Ah Muzen Cab
10
3 / 1 / 2
5,960
542
6,147
6,465
2,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
Celso95
Fenrir
11
4 / 2 / 8
6,641
604
6,128
10,064
3,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
3 / 0 / 2
6,802
618
5,332
8,674
6,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Atlas
11
2 / 1 / 4
5,549
504
5,105
8,341
6,826
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
2 / 3 / 1
5,675
516
7,370
8,889
3,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Dislestic
Sylvanus
9
0 / 2 / 2
5,481
498
3,825
6,951
5,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
7
1 / 4 / 1
5,065
460
1,468
6,739
2,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 3 / 1
6,982
635
5,506
7,019
2,640
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
epic elf 91
Cu Chulainn
10
0 / 3 / 0
5,520
502
4,551
10,190
8,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
15
Kills
5
5
Deaths
15
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
1
2
4
L
Neith
 
Neith
2
3
1
0.83
W
Ah Muzen Cab
BOOOM3869
Ah Muzen Cab
3
1
2
4
W
Fenrir
Celso95
Fenrir
4
2
8
4
L
Sylvanus
Dislestic
Sylvanus
0
2
2
0.5
L
Da Ji
1
4
1
0.38
W
3
0
2
4
W
Atlas
2
1
4
4
L
2
3
1
0.83
L
Cu Chulainn
epic elf 91
Cu Chulainn
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,671
Damage
22,720
42,085
Taken
39,788
21,864
Mitigated
22,258
13,194
Healing
12,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
3,959
639
40
3,381
8,541
2,528
0
3,687
4,854
39,637
0
L
Neith
 
Neith
7,370
2,490
0
3,179
8,889
3,463
0
2,537
6,320
0
37,623
W
Ah Muzen Cab
BOOOM3869
Ah Muzen Cab
6,147
1,510
0
537
6,465
2,380
205
1,408
5,057
0
33,933
W
Fenrir
Celso95
Fenrir
6,128
2,383
0
3,943
10,064
3,457
0
1,991
7,991
0
33,289
L
Sylvanus
Dislestic
Sylvanus
3,825
1,195
393
1,940
6,951
5,628
0
2,740
4,211
24,122
8,451
L
Da Ji
1,468
255
0
250
6,739
2,032
0
652
6,075
0
19,276
W
5,332
1,955
0
2,847
8,674
6,673
532
0
7,999
1,019
46,489
W
Atlas
5,105
2,134
75
2,371
8,341
6,826
0
2,024
6,317
24,744
0
L
5,506
540
0
3,275
7,019
2,640
0
2,886
3,871
60,263
0
L
Cu Chulainn
epic elf 91
Cu Chulainn
4,551
453
0
3,068
10,190
8,495
0
145
10,045
0
46,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,151
Gold Earned
28,723
268
Minions Killed
332
0
Camps Cleared
0
1,117,193
Distance Traveled
960,731
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,199
564
70
6
0
204,418
0
L
Neith
5,675
516
55
5
0
205,019
2
W
Ah Muzen Cab
5,960
542
65
6
0
215,689
1
W
Fenrir
6,641
604
51
5
0
245,232
0
L
Sylvanus
5,481
498
64
6
0
191,472
3
L
Da Ji
5,065
460
34
3
0
181,578
0
W
Surtr
6,802
618
53
5
0
233,295
0
W
Atlas
5,549
504
29
3
0
218,559
0
L
Anubis
6,982
635
104
9
0
194,088
0
L
Cu Chulainn
5,520
502
75
7
0
188,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role