Player Matchup

Camazotz
Camazotz
Gold III
 
Camazotz
Gold III
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Gold II
 
Yemoja
Gold II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold II
Vinxard
Artemis
Gold II
Level 121
God Stats
53W - 27L
1,672 SR
Queue Stats
199W - 202L
1,663 MMR
Solo
Ix Chel
Ix Chel
Gold II
iZ1pi
Ix Chel
Gold II
Level 149
God Stats
10W - 6L
1,682 SR
Queue Stats
28W - 19L
1,762 MMR
Solo
Guan Yu
Guan Yu
Gold V
marcap96
Guan Yu
Gold V
Level 152
God Stats
2W - 2L
1,992 SR
Queue Stats
48W - 42L
1,723 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,669 SR
1,630 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 145
1,533 SR
1,698 MMR
Izanami
Izanami
Platinum IV
Dareos21
Izanami
Platinum IV
Level 105
God Stats
6W - 3L
1,785 SR
Queue Stats
207W - 208L
1,661 MMR
Solo
Athena
Athena
Gold IV
GodMelanie
Athena
Gold IV
Level 158
God Stats
0W - 2L
1,220 SR
Queue Stats
74W - 62L
1,638 MMR
Party 1
Hun Batz
Hun Batz
Diamond V
LeManui
Hun Batz
Diamond V
Level 158
God Stats
1W - 2L
1,562 SR
Queue Stats
156W - 143L
1,752 MMR
Solo
Merlin
Merlin
Platinum III
POLATALEMDAR471
Merlin
Platinum III
Level 148
God Stats
100W - 87L
1,599 SR
Queue Stats
907W - 902L
1,744 MMR
Solo
Jormungandr
Jormungandr
Platinum IV
acegryf
Jormungandr
Platinum IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 134L
1,696 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
15
6 / 1 / 8
9,158
611
9,268
14,971
6,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
 
Yemoja
14
3 / 0 / 9
8,649
577
7,422
14,211
13,139
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Artemis
Vinxard
Artemis
15
3 / 2 / 3
9,107
607
9,489
10,659
4,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
iZ1pi
Ix Chel
16
5 / 1 / 3
9,150
610
12,001
10,597
5,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
marcap96
Guan Yu
14
0 / 1 / 2
7,470
498
5,947
17,187
17,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
VamanaThorAo Kuang

VS

Bans
SusanoKuzenboHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dareos21
Izanami
15
0 / 3 / 1
8,813
588
6,850
11,155
5,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
GodMelanie
Athena
11
2 / 7 / 0
7,294
486
4,323
16,643
17,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
LeManui
Hun Batz
14
1 / 2 / 1
8,255
550
4,233
10,800
4,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 3 / 0
8,307
554
8,933
9,393
3,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
acegryf
Jormungandr
15
1 / 2 / 1
9,050
603
15,095
15,189
13,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
17
Kills
5
5
Deaths
17
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
6
1
8
10
W
Yemoja
 
Yemoja
3
0
9
7.5
L
Izanami
Dareos21
Izanami
0
3
1
0.17
L
Athena
GodMelanie
Athena
2
7
0
0.29
L
Hun Batz
LeManui
Hun Batz
1
2
1
0.75
L
1
3
0
0.33
W
Artemis
Vinxard
Artemis
3
2
3
2.25
L
Jormungandr
acegryf
Jormungandr
1
2
1
0.75
W
Ix Chel
iZ1pi
Ix Chel
5
1
3
6.5
W
Guan Yu
marcap96
Guan Yu
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,127
Damage
39,434
67,625
Taken
63,180
45,884
Mitigated
44,852
28,580
Healing
13,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
9,268
3,862
0
6,902
14,971
6,463
0
4,584
10,203
0
82,776
W
Yemoja
 
Yemoja
7,422
1,755
3,917
4,975
14,211
13,139
135
4,722
9,489
27,459
108
L
Izanami
Dareos21
Izanami
6,850
4,146
0
4,186
11,155
5,503
934
977
10,173
0
84,032
L
Athena
GodMelanie
Athena
4,323
1,068
0
1,588
16,643
17,880
0
7,843
8,107
18,908
0
L
Hun Batz
LeManui
Hun Batz
4,233
1,242
0
998
10,800
4,363
0
2,635
8,011
0
77,701
L
8,933
149
0
1,698
9,393
3,972
0
5,348
3,771
74,729
0
W
Artemis
Vinxard
Artemis
9,489
5,442
0
3,151
10,659
4,009
1,023
1,028
9,631
0
76,025
L
Jormungandr
acegryf
Jormungandr
15,095
4,375
0
5,314
15,189
13,134
0
1,239
13,803
85,594
0
W
Ix Chel
iZ1pi
Ix Chel
12,001
1,233
836
2,087
10,597
5,172
104
6,818
3,731
90,234
0
W
Guan Yu
marcap96
Guan Yu
5,947
370
86
6,626
17,187
17,101
0
10,092
5,810
0
53,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,534
Gold Earned
41,719
499
Minions Killed
543
0
Camps Cleared
0
1,609,288
Distance Traveled
1,504,630
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
9,158
611
106
7
0
357,465
3
W
Yemoja
8,649
577
26
2
0
311,502
1
L
Izanami
8,813
588
155
10
0
253,708
4
L
Athena
7,294
486
23
2
0
305,209
1
L
Hun Batz
8,255
550
119
8
0
355,494
2
L
Merlin
8,307
554
126
8
0
296,769
6
W
Artemis
9,107
607
127
8
0
290,587
1
L
Jormungandr
9,050
603
120
8
0
293,450
2
W
Ix Chel
9,150
610
159
11
0
322,162
0
W
Guan Yu
7,470
498
81
5
0
327,572
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role