Player Matchup

Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Fursakened
Jormungandr
Level 118
God Stats
4W - 2L
1,715 SR
Queue Stats
167W - 162L
1,468 Elo+
Solo
Mulan
Mulan
lostwizard256
Mulan
Level 155
God Stats
1W - 4L
1,124 SR
Queue Stats
94W - 94L
1,441 Elo+
Party 2
He Bo
He Bo
ragnarok1028
He Bo
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 51L
1,433 Elo+
Party 2
Team Averages
Level 119
1,468 SR
1,468 Elo+

VS

Team Averages
Level 113
1,570 SR
1,501 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Philonious12313
Artemis
Level 125
God Stats
8W - 3L
1,724 SR
Queue Stats
187W - 173L
1,560 Elo+
Solo
Jing Wei
Jing Wei
ProbablyCantAim
Jing Wei
Level 106
God Stats
2W - 2L
1,663 SR
Queue Stats
229W - 245L
1,492 Elo+
Solo
Sylvanus
Sylvanus
Rhino59
Sylvanus
Level 157
God Stats
3W - 2L
1,437 SR
Queue Stats
395W - 408L
1,472 Elo+
Party 1
Lancelot
Lancelot
drippy_spider
Lancelot
Level 59
God Stats
3W - 3L
1,524 SR
Queue Stats
267W - 265L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 1 / 0
5,710
952
6,065
4,272
1,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
 
Horus
7
0 / 1 / 0
5,196
866
287
3,782
3,067
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jormungandr
Fursakened
Jormungandr
12
3 / 1 / 0
6,052
1,009
4,026
5,409
5,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 4 / 2
5,516
919
6,050
6,850
6,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 2 / 1
5,322
887
2,931
3,842
1,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
3 / 0 / 4
6,879
1,147
6,766
3,733
2,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 0 / 4
6,490
1,082
4,900
5,671
2,340
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
11
1 / 1 / 3
6,178
1,030
2,584
4,125
1,701
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Rhino59
Sylvanus
12
1 / 1 / 7
6,976
1,163
4,616
7,648
5,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate

Breastplate

+20
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
drippy_spider
Lancelot
11
1 / 1 / 4
6,038
1,006
2,472
5,502
2,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
8
9
Deaths
3
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
1
0
0
L
Horus
 
Horus
0
1
0
0
W
Zhong Kui
 
Zhong Kui
3
0
4
5
L
Jormungandr
Fursakened
Jormungandr
3
1
0
3
W
2
0
4
4
W
Jing Wei
1
1
3
2.5
W
Sylvanus
Rhino59
Sylvanus
1
1
7
4.5
W
Lancelot
drippy_spider
Lancelot
1
1
4
3
L
0
4
2
0.25
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,359
Damage
21,338
24,155
Taken
26,679
18,483
Mitigated
14,534
7,499
Healing
15,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,065
0
390
691
4,272
1,834
0
2,066
2,206
9,556
0
L
Horus
 
Horus
287
190
1,069
1,246
3,782
3,067
0
1,536
2,246
0
577
W
Zhong Kui
 
Zhong Kui
6,766
478
0
1,545
3,733
2,566
808
1,264
2,380
15,410
0
L
Jormungandr
Fursakened
Jormungandr
4,026
1,167
421
1,093
5,409
5,415
0
1,793
3,616
14,819
0
W
4,900
936
2,516
2,839
5,671
2,340
757
1,700
3,814
0
12,035
W
Jing Wei
2,584
1,288
329
269
4,125
1,701
492
2,384
1,741
0
10,826
W
Sylvanus
Rhino59
Sylvanus
4,616
748
3,107
2,774
7,648
5,125
452
3,947
3,534
7,895
0
W
Lancelot
drippy_spider
Lancelot
2,472
305
849
848
5,502
2,802
47
3,228
2,188
0
6,957
L
6,050
289
334
336
6,850
6,574
0
4,003
2,847
0
11,796
L
2,931
241
1,404
515
3,842
1,593
0
1,984
1,858
7,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,796
Gold Earned
32,561
56
Minions Killed
76
0
Camps Cleared
0
530,130
Distance Traveled
688,606
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,710
952
10
2
0
133,879
0
L
Horus
5,196
866
1
0
0
69,665
0
W
Zhong Kui
6,879
1,147
29
5
0
131,142
0
L
Jormungandr
6,052
1,009
26
4
0
108,116
0
W
Artemis
6,490
1,082
18
3
0
134,542
0
W
Jing Wei
6,178
1,030
11
2
0
114,483
0
W
Sylvanus
6,976
1,163
9
2
0
114,916
0
W
Lancelot
6,038
1,006
9
2
0
193,523
0
L
Mulan
5,516
919
13
2
0
112,314
0
L
He Bo
5,322
887
6
1
0
106,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role