Player Matchup

Tyr
Tyr
 
Tyr
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
 
Hachiman
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
BROWNBEAR488
Janus
Level 112
God Stats
23W - 31L
1,473 SR
Queue Stats
220W - 311L
1,359 Elo+
Party 1
Cabrakan
Cabrakan
Jammboy1
Cabrakan
Level 121
God Stats
1W - 0L
1,511 SR
Queue Stats
11W - 16L
1,354 Elo+
Party 1
Ares
Ares
MaccaSax
Ares
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 16L
1,410 Elo+
Party 1
Team Averages
Level 114
1,497 SR
1,424 Elo+

VS

Team Averages
Level 117
1,605 SR
1,519 Elo+
Vamana
Vamana
ChickenD
Vamana
Level 88
God Stats
2W - 1L
1,505 SR
Queue Stats
168W - 145L
1,512 Elo+
Solo
Sol
Sol
DaddyStrawHat
Sol
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,575 Elo+
Solo
Hachiman
Hachiman
Tha faded 1
Hachiman
Level 169
God Stats
3W - 4L
1,614 SR
Queue Stats
344W - 337L
1,539 Elo+
Solo
Athena
Athena
silvermax69
Athena
Level 157
God Stats
6W - 5L
1,909 SR
Queue Stats
531W - 517L
1,495 Elo+
Solo
Lancelot
Lancelot
zl El Chapo lz
Lancelot
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 151L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
3 / 0 / 1
8,661
577
4,640
8,474
9,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hachiman
 
Hachiman
13
1 / 0 / 2
7,693
513
2,582
7,807
3,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 2 / 4
7,195
480
8,591
8,528
3,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cabrakan
Jammboy1
Cabrakan
13
2 / 1 / 2
7,539
503
4,107
11,640
8,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ares
11
2 / 1 / 3
7,554
504
4,395
13,080
11,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
ChickenD
Vamana
14
0 / 1 / 0
8,324
555
4,295
7,990
5,623
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 5 / 1
7,850
523
14,445
11,738
4,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
Tha faded 1
Hachiman
7
0 / 0 / 0
5,427
362
882
2,444
656
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Athena
11
1 / 1 / 1
6,921
461
3,206
9,376
7,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
11
0 / 2 / 2
6,803
454
4,443
12,107
4,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
9
Kills
4
4
Deaths
9
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
0
1
3.5
W
Hachiman
 
Hachiman
1
0
2
2
W
1
2
4
1.5
L
Vamana
ChickenD
Vamana
0
1
0
0
L
3
5
1
0.7
W
Cabrakan
Jammboy1
Cabrakan
2
1
2
3
W
Ares
2
1
3
3.5
L
Hachiman
Tha faded 1
Hachiman
0
0
0
0
L
Athena
1
1
1
1.5
L
Lancelot
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,315
Damage
27,271
49,529
Taken
43,655
35,804
Mitigated
23,372
15,873
Healing
6,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,640
307
0
3,195
8,474
9,246
240
914
7,560
0
62,654
W
Hachiman
 
Hachiman
2,582
1,202
0
4,748
7,807
3,172
562
1,688
6,119
0
64,172
W
8,591
910
0
1,322
8,528
3,743
726
5,011
3,517
53,016
0
L
Vamana
ChickenD
Vamana
4,295
2,101
0
713
7,990
5,623
0
730
7,260
0
68,496
L
14,445
3,437
0
2,341
11,738
4,834
780
8,191
3,547
58,251
5,971
W
Cabrakan
Jammboy1
Cabrakan
4,107
605
0
4,289
11,640
8,220
0
3,441
8,199
52,529
0
W
Ares
4,395
315
84
2,235
13,080
11,423
0
6,130
6,950
18,402
0
L
Hachiman
Tha faded 1
Hachiman
882
155
0
686
2,444
656
0
648
1,796
0
18,311
L
Athena
3,206
754
0
2,336
9,376
7,584
0
3,419
5,957
26,176
0
L
Lancelot
4,443
1,480
0
695
12,107
4,675
0
4,105
8,002
0
52,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,642
Gold Earned
35,325
397
Minions Killed
352
0
Camps Cleared
0
1,477,445
Distance Traveled
1,297,090
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,661
577
119
8
0
339,281
0
W
Hachiman
7,693
513
84
6
0
272,172
0
W
Janus
7,195
480
86
6
0
298,584
2
L
Vamana
8,324
555
126
8
0
300,052
0
L
Sol
7,850
523
86
6
0
246,851
0
W
Cabrakan
7,539
503
77
5
0
285,199
0
W
Ares
7,554
504
31
2
0
282,209
0
L
Hachiman
5,427
362
35
2
0
120,781
3
L
Athena
6,921
461
28
2
0
280,483
0
L
Lancelot
6,803
454
77
5
0
348,923
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role