Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
 
Odin
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Deathwishpure971
Olorun
Level 114
God Stats
9W - 7L
1,747 SR
Queue Stats
125W - 102L
1,534 Elo+
Solo
Anubis
Anubis
Youtube--NoiSy
Anubis
Level 66
God Stats
13W - 5L
1,727 SR
Queue Stats
57W - 56L
1,451 Elo+
Solo
Ix Chel
Ix Chel
assisyan
Ix Chel
Level 112
God Stats
10W - 9L
1,552 SR
Queue Stats
95W - 105L
1,443 Elo+
Solo
Team Averages
Level 126
1,605 SR
1,485 Elo+

VS

Team Averages
Level 60
1,409 SR
1,386 Elo+
Thor
Thor
AlePascu
Thor
Level 65
God Stats
4W - 4L
1,500 SR
Queue Stats
40W - 42L
1,270 Elo+
Party 1
Skadi
Skadi
LechuRules
Skadi
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
79W - 107L
1,431 Elo+
Party 1
Tyr
Tyr
TTVSCAR6811
Tyr
Level 60
God Stats
3W - 4L
1,309 SR
Queue Stats
282W - 249L
1,355 Elo+
Solo
Merlin
Merlin
bOveDa12
Merlin
Level 99
God Stats
9W - 11L
1,525 SR
Queue Stats
351W - 367L
1,444 Elo+
Party 1
Geb
Geb
perros662
Geb
Level 46
God Stats
2W - 10L
1,210 SR
Queue Stats
143W - 167L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
13
3 / 2 / 2
7,654
589
5,863
14,765
5,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
 
Odin
10
1 / 1 / 3
6,243
480
2,081
8,901
5,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 2 / 0
7,425
571
5,913
8,449
3,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 0 / 3
7,474
575
6,325
4,798
2,061
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
assisyan
Ix Chel
13
2 / 3 / 3
7,656
589
5,945
7,781
2,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
1 / 2 / 3
6,998
538
6,696
11,624
4,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Skadi
11
3 / 2 / 0
6,687
514
4,816
7,318
2,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

6
0 / 1 / 0
4,895
377
490
3,607
1,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Merlin
bOveDa12
Merlin
12
2 / 4 / 3
6,846
527
6,107
10,588
3,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
2 / 1 / 3
6,483
499
4,034
9,288
7,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
17
10
Kills
8
8
Deaths
10
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
3
2
2
2
W
Odin
 
Odin
1
1
3
2.5
L
Thor
1
2
3
1.25
W
1
2
0
0.5
L
Skadi
3
2
0
1.5
L
0
1
0
0
W
3
0
3
4.5
W
Ix Chel
assisyan
Ix Chel
2
3
3
1.17
L
Merlin
bOveDa12
Merlin
2
4
3
0.88
L
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,127
Damage
22,143
44,694
Taken
42,425
19,006
Mitigated
19,186
14,770
Healing
9,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
5,863
1,518
0
6,550
14,765
5,463
0
3,368
11,397
0
64,597
W
Odin
 
Odin
2,081
276
0
940
8,901
5,304
0
887
8,014
0
24,037
L
Thor
6,696
1,312
0
1,264
11,624
4,182
0
3,467
8,122
0
60,827
W
5,913
2,645
0
3,088
8,449
3,228
0
750
7,699
67,850
0
L
Skadi
4,816
1,880
0
1,044
7,318
2,923
0
5,129
2,004
0
47,684
L
490
0
0
923
3,607
1,366
0
1,887
1,720
0
10,935
W
6,325
387
0
2,147
4,798
2,061
300
624
4,174
44,009
0
W
Ix Chel
assisyan
Ix Chel
5,945
811
322
1,723
7,781
2,950
0
4,512
3,269
56,284
0
L
Merlin
bOveDa12
Merlin
6,107
347
0
2,958
10,588
3,708
0
4,635
5,827
44,006
0
L
4,034
264
160
3,086
9,288
7,007
0
3,065
6,120
21,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,452
Gold Earned
31,909
435
Minions Killed
295
0
Camps Cleared
0
1,282,868
Distance Traveled
1,201,139
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
7,654
589
106
8
0
298,228
1
W
Odin
6,243
480
41
3
0
236,278
8
L
Thor
6,998
538
92
7
0
289,022
4
W
Olorun
7,425
571
107
8
0
239,327
0
L
Skadi
6,687
514
82
6
0
261,112
0
L
Tyr
4,895
377
17
1
0
96,484
0
W
Anubis
7,474
575
75
6
0
256,015
0
W
Ix Chel
7,656
589
106
8
0
253,020
0
L
Merlin
6,846
527
84
6
0
252,626
0
L
Geb
6,483
499
20
2
0
301,895
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role