Player Matchup

Sol
Sol
MrGoobr
Sol
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 79L
1,471 Elo+
Solo
Awilix
Awilix
Naitox7
Awilix
Level 128
God Stats
3W - 2L
1,335 SR
Queue Stats
11W - 10L
1,424 Elo+
Solo
Artemis
Artemis
PhillSmooth
Artemis
Level 99
God Stats
9W - 14L
1,561 SR
Queue Stats
109W - 126L
1,558 Elo+
Solo
Heimdallr
Heimdallr
Yy_-Alexis-_yY
Heimdallr
Level 23
God Stats
4W - 2L
1,527 SR
Queue Stats
30W - 26L
1,467 Elo+
Party 2
King Arthur
King Arthur
x-Sech-x
King Arthur
Level 62
God Stats
0W - 4L
1,036 SR
Queue Stats
56W - 51L
1,478 Elo+
Party 2
Team Averages
Level 71
1,392 SR
1,480 Elo+

VS

Team Averages
Level 83
1,560 SR
1,518 Elo+
Ravana
Ravana
 
Ravana
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Brave_Color
Merlin
Level 89
God Stats
9W - 3L
1,646 SR
Queue Stats
118W - 126L
1,483 Elo+
Party 1
Lancelot
Lancelot
LORRRRR_OwO
Lancelot
Level 104
God Stats
1W - 0L
1,680 SR
Queue Stats
136W - 123L
1,459 Elo+
Party 1
Ao Kuang
Ao Kuang
imvadron
Ao Kuang
Level 70
God Stats
9W - 7L
1,474 SR
Queue Stats
373W - 359L
1,445 Elo+
Solo
King Arthur
King Arthur
xWhite_Africanx
King Arthur
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,701 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
3 / 6 / 7
11,178
1,118
12,372
19,187
9,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Awilix
Naitox7
Awilix
14
0 / 0 / 0
8,597
860
0
0
0
Artemis
PhillSmooth
Artemis
16
1 / 10 / 6
10,479
1,048
12,969
17,045
7,756
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
Yy_-Alexis-_yY
Heimdallr
16
6 / 8 / 6
11,777
1,178
16,533
21,071
10,311
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
x-Sech-x
King Arthur
16
3 / 4 / 6
10,958
1,096
18,316
26,650
33,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Team 1 Tickets

82

VS

Team 2 Tickets

278

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
18
9 / 2 / 14
13,101
1,310
18,281
11,573
8,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Merlin
17
3 / 1 / 12
10,769
1,077
16,918
9,311
5,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
LORRRRR_OwO
Lancelot
17
5 / 3 / 13
11,267
1,127
12,279
13,869
8,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
imvadron
Ao Kuang
17
4 / 6 / 13
11,387
1,139
12,565
15,333
8,630
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
xWhite_Africanx
King Arthur
18
7 / 1 / 12
11,816
1,182
19,036
17,891
31,054
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
92
13
Kills
28
28
Deaths
13
25
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
9
2
14
8
W
Merlin
3
1
12
9
W
Lancelot
LORRRRR_OwO
Lancelot
5
3
13
3.83
L
Sol
3
6
7
1.08
L
Awilix
Naitox7
Awilix
0
0
0
0
L
Artemis
PhillSmooth
Artemis
1
10
6
0.4
L
Heimdallr
Yy_-Alexis-_yY
Heimdallr
6
8
6
1.13
W
Ao Kuang
imvadron
Ao Kuang
4
6
13
1.75
L
King Arthur
x-Sech-x
King Arthur
3
4
6
1.5
W
King Arthur
xWhite_Africanx
King Arthur
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,190
Damage
79,079
83,953
Taken
67,977
61,934
Mitigated
62,260
4,974
Healing
11,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
18,281
9,946
0
3,277
11,573
8,478
0
2,087
9,255
0
40,982
W
Merlin
16,918
1,180
95
814
9,311
5,488
0
1,700
7,506
38,062
0
W
Lancelot
LORRRRR_OwO
Lancelot
12,279
2,657
0
780
13,869
8,610
0
1,538
12,012
0
19,067
L
Sol
12,372
3,785
0
1,334
19,187
9,992
0
4,507
14,680
29,155
2,487
L
Awilix
Naitox7
Awilix
0
0
0
0
0
0
0
0
0
0
0
L
Artemis
PhillSmooth
Artemis
12,969
9,678
0
0
17,045
7,756
0
3,775
13,270
0
35,964
L
Heimdallr
Yy_-Alexis-_yY
Heimdallr
16,533
7,813
0
1,117
21,071
10,311
0
9,280
11,791
0
30,255
W
Ao Kuang
imvadron
Ao Kuang
12,565
4,033
0
4,757
15,333
8,630
0
2,388
12,665
25,944
0
L
King Arthur
x-Sech-x
King Arthur
18,316
2,039
0
2,523
26,650
33,875
0
11,921
14,729
0
30,436
W
King Arthur
xWhite_Africanx
King Arthur
19,036
2,495
0
1,639
17,891
31,054
0
4,100
13,347
0
36,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,989
Gold Earned
58,340
153
Minions Killed
194
5
Camps Cleared
6
701,933
Distance Traveled
1,075,503
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
13,101
1,310
40
4
2
188,592
0
W
Merlin
10,769
1,077
66
7
1
196,152
0
W
Lancelot
11,267
1,127
36
4
1
216,577
0
L
Sol
11,178
1,118
33
3
4
175,241
0
L
Awilix
8,597
860
0
0
0
0
0
L
Artemis
10,479
1,048
58
6
0
146,383
0
L
Heimdallr
11,777
1,178
32
3
1
176,753
1
W
Ao Kuang
11,387
1,139
25
3
2
238,689
0
L
King Arthur
10,958
1,096
30
3
0
203,556
0
W
King Arthur
11,816
1,182
27
3
0
235,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role