Player Matchup

Odin
Odin
BetterThanU42069
Odin
Level 81
God Stats
2W - 2L
1,568 SR
Queue Stats
279W - 254L
1,497 Elo+
Party 4
Scylla
Scylla
LoneProxy
Scylla
Level 149
God Stats
4W - 7L
1,405 SR
Queue Stats
317W - 336L
1,428 Elo+
Party 2
Mercury
Mercury
Mauserman98
Mercury
Level 123
God Stats
8W - 8L
1,555 SR
Queue Stats
212W - 202L
1,477 Elo+
Party 2
Chernobog
Chernobog
kolio2002
Chernobog
Level 127
God Stats
3W - 1L
1,914 SR
Queue Stats
10W - 12L
1,498 Elo+
Solo
Agni
Agni
xNFL COLTS
Agni
Level 89
God Stats
2W - 2L
1,515 SR
Queue Stats
384W - 364L
1,519 Elo+
Party 4
Team Averages
Level 114
1,591 SR
1,484 Elo+

VS

Team Averages
Level 102
1,322 SR
1,493 Elo+
Anubis
Anubis
Nanunki
Anubis
Level 60
God Stats
4W - 4L
1,250 SR
Queue Stats
257W - 227L
1,536 Elo+
Party 1
Vulcan
Vulcan
OhSnacks
Vulcan
Level 125
God Stats
1W - 0L
1,175 SR
Queue Stats
2W - 2L
1,453 Elo+
Party 3
Set
Set
Sp00kyAction
Set
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,453 Elo+
Party 3
Gilgamesh
Gilgamesh
Wyzegreyfox
Gilgamesh
Level 84
God Stats
3W - 0L
1,184 SR
Queue Stats
208W - 205L
1,523 Elo+
Party 1
Hachiman
Hachiman
honkerdonker
Hachiman
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 5
9,121
702
7,307
18,135
20,150
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
LoneProxy
Scylla
17
2 / 6 / 8
9,861
759
6,752
11,975
5,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
Mauserman98
Mercury
14
1 / 8 / 3
8,906
685
4,152
15,128
7,055
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chernobog
kolio2002
Chernobog
13
3 / 10 / 5
8,811
678
14,023
17,145
7,288
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
7 / 5 / 3
11,017
847
15,671
10,983
4,841
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Nanunki
Anubis
18
6 / 3 / 16
10,526
810
13,763
10,567
6,465
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vulcan
OhSnacks
Vulcan
19
8 / 1 / 19
11,151
858
21,165
9,130
4,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 5 / 15
9,185
707
5,313
11,630
7,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
Wyzegreyfox
Gilgamesh
18
7 / 4 / 16
10,764
828
13,851
18,314
20,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
honkerdonker
Hachiman
19
12 / 3 / 13
11,220
863
14,275
12,507
7,145
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
115
14
Kills
36
36
Deaths
16
24
Assists
79
Player
Kills
Deaths
Assists
KDA
L
1
7
5
0.5
L
Scylla
LoneProxy
Scylla
2
6
8
1
L
Mercury
Mauserman98
Mercury
1
8
3
0.31
W
Anubis
Nanunki
Anubis
6
3
16
4.67
W
Vulcan
OhSnacks
Vulcan
8
1
19
17.5
W
3
5
15
2.1
W
Gilgamesh
Wyzegreyfox
Gilgamesh
7
4
16
3.75
W
Hachiman
honkerdonker
Hachiman
12
3
13
6.17
L
Chernobog
kolio2002
Chernobog
3
10
5
0.55
L
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,905
Damage
68,367
73,366
Taken
62,148
44,770
Mitigated
46,590
10,868
Healing
20,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,307
956
559
2,245
18,135
20,150
0
11,619
6,382
3,665
11,222
L
Scylla
LoneProxy
Scylla
6,752
185
270
1,176
11,975
5,436
47
3,983
7,748
21,638
0
L
Mercury
Mauserman98
Mercury
4,152
1,848
1,151
1,290
15,128
7,055
0
5,634
9,257
0
11,895
W
Anubis
Nanunki
Anubis
13,763
77
988
4,056
10,567
6,465
880
4,405
6,162
28,812
0
W
Vulcan
OhSnacks
Vulcan
21,165
8,076
348
2,604
9,130
4,779
285
4,694
4,436
33,967
0
W
5,313
1,347
301
1,035
11,630
7,463
503
4,255
7,375
0
11,552
W
Gilgamesh
Wyzegreyfox
Gilgamesh
13,851
2,073
2,182
3,569
18,314
20,738
80
6,736
11,578
0
18,719
W
Hachiman
honkerdonker
Hachiman
14,275
8,846
1,413
4,411
12,507
7,145
1,183
4,561
7,946
0
32,880
L
Chernobog
kolio2002
Chernobog
14,023
8,869
317
1,575
17,145
7,288
0
8,145
8,726
0
26,151
L
15,671
606
797
1,488
10,983
4,841
0
5,547
5,307
39,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,716
Gold Earned
52,846
142
Minions Killed
137
0
Camps Cleared
0
1,163,556
Distance Traveled
1,189,649
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,121
702
14
1
0
247,332
0
L
Scylla
9,861
759
45
3
0
224,704
0
L
Mercury
8,906
685
11
1
0
227,485
0
W
Anubis
10,526
810
38
3
0
224,005
0
W
Vulcan
11,151
858
31
2
0
266,652
0
W
Set
9,185
707
16
1
0
215,447
0
W
Gilgamesh
10,764
828
11
1
0
250,549
0
W
Hachiman
11,220
863
41
3
0
232,996
0
L
Chernobog
8,811
678
26
2
0
208,334
0
L
Agni
11,017
847
46
4
0
255,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role