Player Matchup

King Arthur
King Arthur
IAmReag
King Arthur
Level 134
God Stats
2W - 2L
1,561 SR
Queue Stats
50W - 46L
1,599 Elo+
Party 2
Ix Chel
Ix Chel
MysticSyle
Ix Chel
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 24L
1,538 Elo+
Party 2
Ah Puch
Ah Puch
ProfessorKaneki
Ah Puch
Level 115
God Stats
2W - 1L
1,497 SR
Queue Stats
37W - 40L
1,558 Elo+
Party 2
Xing Tian
Xing Tian
SmoothDuder
Xing Tian
Level 128
God Stats
4W - 1L
1,665 SR
Queue Stats
52W - 57L
1,514 Elo+
Party 2
Chiron
Chiron
Xaephyr
Chiron
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 75L
1,532 Elo+
Party 2
Team Averages
Level 114
1,545 SR
1,548 Elo+

VS

Team Averages
Level 131
1,579 SR
1,567 Elo+
Xing Tian
Xing Tian
Adultlink210
Xing Tian
Level 109
God Stats
1W - 1L
1,778 SR
Queue Stats
75W - 70L
1,574 Elo+
Solo
Thanatos
Thanatos
Chargasmicloads
Thanatos
Level 148
God Stats
4W - 9L
1,507 SR
Queue Stats
316W - 330L
1,615 Elo+
Party 1
Cernunnos
Cernunnos
Cholupaz
Cernunnos
Level 147
God Stats
1W - 1L
1,715 SR
Queue Stats
184W - 193L
1,523 Elo+
Solo
Eset
Eset
XxL1N3RxX
Eset
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
177W - 178L
1,509 Elo+
Solo
Geb
Geb
oAGENT 69o
Geb
Level 145
God Stats
5W - 7L
1,394 SR
Queue Stats
331W - 343L
1,615 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IAmReag
King Arthur
16
2 / 3 / 15
9,354
780
8,044
13,471
15,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
MysticSyle
Ix Chel
14
0 / 4 / 14
8,480
707
3,491
10,688
6,034
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
5 / 1 / 17
10,723
894
18,806
9,059
5,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
SmoothDuder
Xing Tian
17
6 / 2 / 11
10,859
905
5,929
19,313
24,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
Xaephyr
Chiron
19
14 / 1 / 9
11,804
984
18,270
14,420
8,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Adultlink210
Xing Tian
15
5 / 6 / 5
8,762
730
13,806
14,849
15,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
16
4 / 6 / 4
9,084
757
10,235
10,717
5,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cernunnos
Cholupaz
Cernunnos
16
2 / 5 / 8
9,447
787
11,903
12,667
7,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eset
13
0 / 7 / 8
7,548
629
7,146
9,788
4,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
0 / 3 / 8
8,585
715
11,175
13,964
15,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
44
27
Kills
11
11
Deaths
27
66
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Adultlink210
Xing Tian
5
6
5
1.25
L
Thanatos
4
6
4
1
L
Cernunnos
Cholupaz
Cernunnos
2
5
8
1.2
W
King Arthur
IAmReag
King Arthur
2
3
15
3.17
W
Ix Chel
MysticSyle
Ix Chel
0
4
14
1.75
W
5
1
17
13.5
W
Xing Tian
SmoothDuder
Xing Tian
6
2
11
5.75
W
Chiron
Xaephyr
Chiron
14
1
9
18.5
L
Eset
0
7
8
0.57
L
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,540
Damage
54,265
66,951
Taken
61,985
59,264
Mitigated
49,008
25,159
Healing
12,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Adultlink210
Xing Tian
13,806
602
0
458
14,849
15,791
39
6,990
7,687
18,034
0
L
Thanatos
10,235
1,186
177
2,957
10,717
5,070
0
4,016
6,618
0
16,892
L
Cernunnos
Cholupaz
Cernunnos
11,903
3,401
826
1,254
12,667
7,492
992
7,587
4,987
0
34,713
W
King Arthur
IAmReag
King Arthur
8,044
820
364
849
13,471
15,529
245
6,101
7,370
43
11,901
W
Ix Chel
MysticSyle
Ix Chel
3,491
641
2,121
1,445
10,688
6,034
1,400
5,956
4,732
6,788
0
W
18,806
1,132
1,094
2,238
9,059
5,033
2,420
3,826
5,233
48,205
0
W
Xing Tian
SmoothDuder
Xing Tian
5,929
194
1,192
4,399
19,313
24,474
525
9,455
9,858
11,851
0
W
Chiron
Xaephyr
Chiron
18,270
5,121
5,845
5,612
14,420
8,194
2,996
6,789
7,631
0
35,307
L
Eset
7,146
378
1,058
469
9,788
4,834
248
4,662
4,922
13,219
0
L
11,175
131
914
4,467
13,964
15,821
28
5,014
8,635
23,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,220
Gold Earned
43,426
149
Minions Killed
127
0
Camps Cleared
0
1,181,362
Distance Traveled
1,027,219
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,762
730
10
1
0
212,969
0
L
Thanatos
9,084
757
25
2
0
207,197
0
L
Cernunnos
9,447
787
62
5
0
164,460
0
W
King Arthur
9,354
780
9
1
0
250,164
0
W
Ix Chel
8,480
707
10
1
0
212,861
0
W
Ah Puch
10,723
894
80
7
0
220,620
0
W
Xing Tian
10,859
905
11
1
0
254,465
0
W
Chiron
11,804
984
39
3
0
243,252
0
L
Eset
7,548
629
14
1
0
195,675
0
L
Geb
8,585
715
16
1
0
246,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role