Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Don_Dada_83
Hun Batz
Level 126
God Stats
4W - 9L
1,166 SR
Queue Stats
358W - 386L
1,418 Elo+
Party 1
Terra
Terra
Inxiac
Terra
Level 125
God Stats
2W - 0L
1,812 SR
Queue Stats
287W - 230L
1,565 Elo+
Solo
Thor
Thor
ThugsWantHugs
Thor
Level 155
God Stats
1W - 2L
1,189 SR
Queue Stats
141W - 142L
1,478 Elo+
Solo
Nu Wa
Nu Wa
sky-skygodslayer
Nu Wa
Level 115
God Stats
6W - 3L
1,718 SR
Queue Stats
381W - 332L
1,534 Elo+
Solo
Team Averages
Level 134
1,477 SR
1,499 Elo+

VS

Team Averages
Level 95
1,682 SR
1,549 Elo+
Cthulhu
Cthulhu
Blackend61
Cthulhu
Level 88
God Stats
4W - 5L
1,877 SR
Queue Stats
144W - 131L
1,424 Elo+
Solo
Ix Chel
Ix Chel
CHiLLdAZe484
Ix Chel
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 30L
1,781 Elo+
Solo
Gilgamesh
Gilgamesh
IV_Bio_VI
Gilgamesh
Level 69
God Stats
1W - 2L
1,525 SR
Queue Stats
198W - 171L
1,528 Elo+
Solo
Awilix
Awilix
falconfawk
Awilix
Level 107
God Stats
4W - 3L
1,600 SR
Queue Stats
267W - 262L
1,539 Elo+
Solo
Danzaburou
Danzaburou
mxgerry1
Danzaburou
Level 77
God Stats
4W - 2L
1,907 SR
Queue Stats
80W - 86L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
3 / 3 / 5
9,835
518
9,385
15,262
6,342
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
Don_Dada_83
Hun Batz
17
6 / 3 / 7
10,749
566
11,883
16,924
7,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Terra
Inxiac
Terra
15
4 / 1 / 3
9,953
524
8,156
15,845
17,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
4 / 2 / 12
9,107
479
12,730
18,567
14,456
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
5 / 2 / 8
10,120
533
18,685
11,273
4,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blackend61
Cthulhu
13
1 / 1 / 2
8,619
454
12,165
20,266
19,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ix Chel
CHiLLdAZe484
Ix Chel
12
0 / 6 / 1
7,375
388
7,693
13,976
5,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
IV_Bio_VI
Gilgamesh
11
1 / 3 / 0
7,621
401
5,670
12,145
7,676
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Awilix
falconfawk
Awilix
16
5 / 7 / 1
9,582
504
11,381
19,911
9,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
mxgerry1
Danzaburou
17
4 / 5 / 3
10,383
546
16,272
17,184
9,019
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
18
22
Kills
11
11
Deaths
22
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
3
5
1.83
L
Cthulhu
Blackend61
Cthulhu
1
1
2
2
L
Ix Chel
CHiLLdAZe484
Ix Chel
0
6
1
0.08
W
Hun Batz
Don_Dada_83
Hun Batz
6
3
7
3.17
L
Gilgamesh
IV_Bio_VI
Gilgamesh
1
3
0
0.33
W
Terra
Inxiac
Terra
4
1
3
5.5
W
4
2
12
5
L
Awilix
falconfawk
Awilix
5
7
1
0.79
L
Danzaburou
mxgerry1
Danzaburou
4
5
3
1.1
W
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,839
Damage
53,181
77,871
Taken
83,482
50,424
Mitigated
51,927
18,258
Healing
18,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
9,385
5,801
0
4,527
15,262
6,342
1,688
1,967
13,295
0
64,292
L
Cthulhu
Blackend61
Cthulhu
12,165
1,066
87
4,477
20,266
19,671
0
7,519
12,633
49,633
0
L
Ix Chel
CHiLLdAZe484
Ix Chel
7,693
731
1,252
2,542
13,976
5,730
56
4,763
9,118
54,580
0
W
Hun Batz
Don_Dada_83
Hun Batz
11,883
2,853
0
1,808
16,924
7,758
0
2,690
14,234
0
88,386
L
Gilgamesh
IV_Bio_VI
Gilgamesh
5,670
1,975
0
2,092
12,145
7,676
0
5,597
5,831
0
44,193
W
Terra
Inxiac
Terra
8,156
1,217
514
5,403
15,845
17,346
204
3,340
12,505
58,312
0
W
12,730
2,855
0
3,532
18,567
14,456
0
9,551
9,016
0
37,566
L
Awilix
falconfawk
Awilix
11,381
3,397
0
1,906
19,911
9,831
0
5,074
14,699
0
77,575
L
Danzaburou
mxgerry1
Danzaburou
16,272
7,725
0
6,415
17,184
9,019
972
2,635
14,360
0
87,387
W
18,685
6,715
0
2,474
11,273
4,522
60
3,311
7,962
77,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,764
Gold Earned
43,580
455
Minions Killed
444
0
Camps Cleared
0
1,888,718
Distance Traveled
1,652,389
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,835
518
100
5
0
367,162
0
L
Cthulhu
8,619
454
58
3
0
381,583
4
L
Ix Chel
7,375
388
71
4
0
299,157
0
W
Hun Batz
10,749
566
125
7
0
405,700
3
L
Gilgamesh
7,621
401
67
4
0
220,443
0
W
Terra
9,953
524
88
5
0
383,454
0
W
Thor
9,107
479
38
2
0
370,037
4
L
Awilix
9,582
504
103
5
0
418,102
2
L
Danzaburou
10,383
546
145
8
0
333,104
0
W
Nu Wa
10,120
533
104
5
0
362,365
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role