Player Matchup

Kuzenbo
Kuzenbo
Duh Martian
Kuzenbo
Level 154
God Stats
1W - 0L
1,712 SR
Queue Stats
77W - 65L
1,538 Elo+
Party 2
Baron Samedi
Baron Samedi
Missclick69
Baron Samedi
Level 117
God Stats
9W - 3L
1,697 SR
Queue Stats
49W - 41L
1,498 Elo+
Party 2
Zhong Kui
Zhong Kui
OutlawReturns
Zhong Kui
Level 134
God Stats
16W - 15L
1,483 SR
Queue Stats
129W - 98L
1,573 Elo+
Solo
Bakasura
Bakasura
RadiationKIng34
Bakasura
Level 153
God Stats
45W - 30L
1,707 SR
Queue Stats
576W - 548L
1,626 Elo+
Solo
Set
Set
StubblySSj
Set
Level 154
God Stats
3W - 0L
1,912 SR
Queue Stats
77W - 55L
1,568 Elo+
Party 2
Team Averages
Level 142
1,702 SR
1,561 Elo+

VS

Team Averages
Level 143
1,680 SR
1,520 Elo+
Ah Puch
Ah Puch
De7ec7ivePrince
Ah Puch
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 151L
1,523 Elo+
Party 1
Ne Zha
Ne Zha
MrMasterJinx
Ne Zha
Level 157
God Stats
11W - 10L
1,771 SR
Queue Stats
329W - 270L
1,581 Elo+
Solo
Terra
Terra
NotAustinBrown
Terra
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
325W - 296L
1,485 Elo+
Solo
Hachiman
Hachiman
Solace Fear
Hachiman
Level 169
God Stats
7W - 10L
1,959 SR
Queue Stats
254W - 230L
1,499 Elo+
Solo
Surtr
Surtr
link0madman
Surtr
Level 137
God Stats
33W - 18L
1,670 SR
Queue Stats
169W - 153L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Duh Martian
Kuzenbo
10
2 / 0 / 1
5,753
575
2,302
7,024
4,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Missclick69
Baron Samedi
10
3 / 2 / 2
5,543
554
5,804
9,078
3,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
OutlawReturns
Zhong Kui
13
5 / 0 / 1
7,297
730
9,302
8,204
5,679
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
10
0 / 1 / 0
5,826
583
3,947
7,671
3,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
0 / 2 / 2
4,741
474
5,952
9,565
6,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,671
567
7,145
7,204
2,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ne Zha
10
3 / 2 / 2
6,062
606
4,809
7,336
2,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 0 / 3
5,338
534
5,046
7,775
4,513
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
Solace Fear
Hachiman
10
1 / 1 / 0
5,620
562
5,216
6,742
1,775
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 5 / 0
5,571
557
4,000
12,955
6,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
10
Kills
5
5
Deaths
11
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Kuzenbo
Duh Martian
Kuzenbo
2
0
1
2.5
W
Baron Samedi
Missclick69
Baron Samedi
3
2
2
2
L
Ne Zha
3
2
2
2
L
0
0
3
1.5
W
Zhong Kui
OutlawReturns
Zhong Kui
5
0
1
5.5
W
Bakasura
0
1
0
0
L
Hachiman
Solace Fear
Hachiman
1
1
0
1
W
0
2
2
0.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,307
Damage
26,216
41,542
Taken
42,012
23,121
Mitigated
18,623
17,943
Healing
12,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,145
433
0
1,482
7,204
2,816
63
5,513
1,652
42,844
0
W
Kuzenbo
Duh Martian
Kuzenbo
2,302
637
0
2,524
7,024
4,286
0
2,749
4,275
37,464
0
W
Baron Samedi
Missclick69
Baron Samedi
5,804
347
338
2,015
9,078
3,562
0
4,515
4,563
27,604
0
L
Ne Zha
4,809
1,756
0
570
7,336
2,544
0
1,202
5,902
0
42,321
L
5,046
1,573
1,552
2,300
7,775
4,513
0
869
6,597
14,754
0
W
Zhong Kui
OutlawReturns
Zhong Kui
9,302
874
0
6,263
8,204
5,679
0
1,117
7,087
61,807
0
W
Bakasura
3,947
2,813
0
3,527
7,671
3,244
0
277
7,394
0
35,561
L
Hachiman
Solace Fear
Hachiman
5,216
3,139
0
2,795
6,742
1,775
0
0
5,958
0
51,918
W
5,952
2,366
86
3,190
9,565
6,350
0
3,612
5,953
0
21,014
L
4,000
1,253
0
3,936
12,955
6,975
0
9,824
3,131
372
38,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,160
Gold Earned
28,262
342
Minions Killed
292
0
Camps Cleared
0
1,061,775
Distance Traveled
1,043,901
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,671
567
67
7
0
183,452
2
W
Kuzenbo
5,753
575
65
7
0
236,210
2
W
Baron Samedi
5,543
554
54
5
0
220,243
0
L
Ne Zha
6,062
606
63
6
0
250,583
0
L
Terra
5,338
534
20
2
0
222,754
2
W
Zhong Kui
7,297
730
99
10
0
182,222
0
W
Bakasura
5,826
583
94
9
0
227,950
0
L
Hachiman
5,620
562
76
8
0
190,989
0
W
Set
4,741
474
30
3
0
195,150
3
L
Surtr
5,571
557
66
7
0
196,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role