Player Matchup

Cliodhna
Cliodhna
CleonTheButcher
Cliodhna
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
184W - 209L
1,400 Elo+
Solo
Neith
Neith
Freaky_Naughty13
Neith
Level 127
God Stats
2W - 5L
1,244 SR
Queue Stats
150W - 162L
1,444 Elo+
Solo
Ullr
Ullr
Gapplew
Ullr
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,547 Elo+
Party 2
Sylvanus
Sylvanus
RaskoInikov
Sylvanus
Level 109
God Stats
0W - 2L
1,723 SR
Queue Stats
57W - 43L
1,473 Elo+
Party 2
Medusa
Medusa
Reclaimeddasein
Medusa
Level 57
God Stats
0W - 6L
1,497 SR
Queue Stats
191W - 352L
1,461 Elo+
Solo
Team Averages
Level 88
1,493 SR
1,465 Elo+

VS

Team Averages
Level 58
1,625 SR
1,468 Elo+
Persephone
Persephone
BrokenRim
Persephone
Level 58
God Stats
1W - 2L
1,310 SR
Queue Stats
137W - 144L
1,371 Elo+
Party 1
Geb
Geb
KomradeFrank
Geb
Level 40
God Stats
3W - 1L
1,801 SR
Queue Stats
36W - 23L
1,501 Elo+
Party 1
Danzaburou
Danzaburou
Nanunki
Danzaburou
Level 60
God Stats
2W - 2L
1,752 SR
Queue Stats
257W - 227L
1,509 Elo+
Party 1
Fenrir
Fenrir
Wyzegreyfox
Fenrir
Level 84
God Stats
2W - 1L
1,734 SR
Queue Stats
208W - 205L
1,495 Elo+
Party 1
Guan Yu
Guan Yu
lauti27
Guan Yu
Level 46
God Stats
5W - 3L
1,529 SR
Queue Stats
227W - 248L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
14
1 / 6 / 3
8,958
640
8,934
14,023
5,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 3 / 2
9,837
703
15,308
14,919
8,701
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
Gapplew
Ullr
16
1 / 4 / 5
9,093
650
8,264
14,253
7,497
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Sylvanus
RaskoInikov
Sylvanus
14
1 / 3 / 2
9,078
648
10,744
19,231
19,423
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 4 / 5
8,768
626
7,664
12,762
6,517
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BrokenRim
Persephone
17
1 / 2 / 13
10,052
718
16,503
7,570
3,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
2 / 1 / 11
9,603
686
10,784
14,548
15,559
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Nanunki
Danzaburou
19
4 / 1 / 10
11,096
793
15,288
10,875
6,565
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
19
10 / 1 / 10
11,385
813
17,573
18,743
21,293
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
lauti27
Guan Yu
17
3 / 1 / 10
10,337
738
10,727
17,791
20,288
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
74
6
Kills
20
20
Deaths
6
17
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Persephone
BrokenRim
Persephone
1
2
13
3.75
L
Cliodhna
1
6
3
0.42
L
2
3
2
1
L
Ullr
Gapplew
Ullr
1
4
5
0.88
W
2
1
11
7.5
W
Danzaburou
Nanunki
Danzaburou
4
1
10
9
L
Sylvanus
RaskoInikov
Sylvanus
1
3
2
0.67
L
1
4
5
0.88
W
Fenrir
10
1
10
15
W
Guan Yu
lauti27
Guan Yu
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,914
Damage
70,875
75,188
Taken
69,527
48,075
Mitigated
67,573
31,764
Healing
30,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
BrokenRim
Persephone
16,503
1,146
0
1,640
7,570
3,868
755
1,023
6,433
33,704
0
L
Cliodhna
8,934
901
710
884
14,023
5,937
0
3,876
10,147
0
18,547
L
15,308
6,389
2,000
3,492
14,919
8,701
422
5,293
9,626
0
42,740
L
Ullr
Gapplew
Ullr
8,264
3,310
206
706
14,253
7,497
280
4,568
9,685
0
18,475
W
10,784
472
908
514
14,548
15,559
1,389
2,369
12,179
13,693
0
W
Danzaburou
Nanunki
Danzaburou
15,288
7,345
776
2,688
10,875
6,565
3,635
1,249
9,626
0
49,367
L
Sylvanus
RaskoInikov
Sylvanus
10,744
2,113
13,583
9,098
19,231
19,423
108
9,336
9,895
14,590
0
L
7,664
3,870
173
912
12,762
6,517
0
4,214
8,548
0
14,475
W
Fenrir
17,573
5,302
4,599
4,889
18,743
21,293
1,367
3,446
15,297
0
25,105
W
Guan Yu
lauti27
Guan Yu
10,727
501
7,297
7,415
17,791
20,288
386
2,650
15,141
0
15,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,734
Gold Earned
52,473
129
Minions Killed
159
0
Camps Cleared
0
1,260,850
Distance Traveled
1,447,055
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
10,052
718
50
4
0
243,217
0
L
Cliodhna
8,958
640
24
2
0
230,843
0
L
Neith
9,837
703
56
4
0
246,445
0
L
Ullr
9,093
650
15
1
0
269,972
0
W
Geb
9,603
686
5
0
0
266,205
0
W
Danzaburou
11,096
793
75
5
0
310,206
0
L
Sylvanus
9,078
648
9
1
0
270,035
0
L
Medusa
8,768
626
25
2
0
243,555
0
W
Fenrir
11,385
813
15
1
0
289,514
0
W
Guan Yu
10,337
738
14
1
0
337,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role