Player Matchup

Kali
Kali
Gold IV
 
Kali
Gold IV
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
SackLunch x7
Nu Wa
Gold IV
Level 101
God Stats
80W - 42L
1,698 SR
Queue Stats
413W - 432L
1,447 MMR
Party 2
Hades
Hades
Gold IV
ThyRazzleDazzle
Hades
Gold IV
Level 208
God Stats
7W - 6L
1,370 SR
Queue Stats
160W - 160L
1,406 MMR
Solo
Geb
Geb
Silver I
hapver64_
Geb
Silver I
Level 129
God Stats
3W - 4L
1,468 SR
Queue Stats
190W - 201L
1,280 MMR
Party 1
Hachiman
Hachiman
Gold III
zWestyz
Hachiman
Gold III
Level 88
God Stats
9W - 4L
1,945 SR
Queue Stats
422W - 427L
1,369 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,596 SR
1,400 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,544 SR
1,401 MMR
Janus
Janus
Bronze III
Amerikkan
Janus
Bronze III
Level 61
God Stats
0W - 3L
1,620 SR
Queue Stats
2W - 6L
1,407 MMR
Solo
Bakasura
Bakasura
Gold IV
Derza Toxic
Bakasura
Gold IV
Level 102
God Stats
0W - 1L
1,530 SR
Queue Stats
45W - 50L
1,408 MMR
Solo
Sobek
Sobek
Silver II
SunBurntHippy
Sobek
Silver II
Level 146
God Stats
1W - 2L
1,756 SR
Queue Stats
17W - 17L
1,393 MMR
Solo
Hercules
Hercules
Gold V
dahomiejomy
Hercules
Gold V
Level 146
God Stats
0W - 2L
1,249 SR
Queue Stats
72W - 78L
1,381 MMR
Solo
Martichoras
Martichoras
Gold V
xXTheMouthXx
Martichoras
Gold V
Level 124
God Stats
4W - 4L
1,564 SR
Queue Stats
87W - 91L
1,413 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
18
3 / 1 / 7
10,925
575
7,531
16,766
8,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
5 / 0 / 8
11,209
590
21,505
8,127
3,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
7 / 3 / 3
11,691
615
17,846
20,430
16,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
2 / 1 / 11
9,602
505
8,228
16,552
16,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
zWestyz
Hachiman
18
4 / 0 / 2
10,667
561
7,527
10,650
4,136
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
SerqetVamanaSkadi

VS

Bans
MerlinMorgan Le FayAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Amerikkan
Janus
15
2 / 4 / 2
9,622
506
10,147
12,116
4,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bakasura
Derza Toxic
Bakasura
16
1 / 6 / 2
9,579
504
6,639
21,418
10,012
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 3 / 0
8,528
449
5,022
19,680
17,651
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
dahomiejomy
Hercules
15
1 / 6 / 2
8,965
472
7,797
18,560
15,362
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Martichoras
xXTheMouthXx
Martichoras
13
0 / 2 / 0
8,676
457
9,475
11,573
4,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
21
Kills
5
5
Deaths
21
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
3
1
7
6.5
L
Janus
Amerikkan
Janus
2
4
2
0.75
L
Bakasura
Derza Toxic
Bakasura
1
6
2
0.33
W
5
0
8
9
L
1
3
0
0.33
W
7
3
3
2.83
L
Hercules
dahomiejomy
Hercules
1
6
2
0.33
W
2
1
11
7.5
L
Martichoras
xXTheMouthXx
Martichoras
0
2
0
0
W
Hachiman
zWestyz
Hachiman
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,637
Damage
39,080
72,525
Taken
83,347
49,288
Mitigated
52,174
26,784
Healing
20,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
7,531
3,853
0
5,700
16,766
8,695
1,324
2,649
13,924
0
121,544
L
Janus
Amerikkan
Janus
10,147
367
0
500
12,116
4,699
581
8,104
4,012
92,695
0
L
Bakasura
Derza Toxic
Bakasura
6,639
4,766
0
5,312
21,418
10,012
0
9,903
11,515
0
87,566
W
21,505
5,651
0
785
8,127
3,036
3,230
3,739
4,256
105,653
0
L
5,022
210
2,300
4,119
19,680
17,651
165
9,810
9,870
30,095
153
W
17,846
2,176
420
9,970
20,430
16,820
236
3,788
16,139
102,330
510
L
Hercules
dahomiejomy
Hercules
7,797
3,004
0
5,561
18,560
15,362
0
13,707
4,853
0
57,967
W
8,228
1,005
0
4,398
16,552
16,601
330
3,361
13,191
27,009
0
L
Martichoras
xXTheMouthXx
Martichoras
9,475
3,601
0
2,764
11,573
4,450
112
5,545
6,028
0
79,473
W
Hachiman
zWestyz
Hachiman
7,527
3,961
0
5,511
10,650
4,136
1,896
1,479
9,171
0
94,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,094
Gold Earned
45,370
657
Minions Killed
598
0
Camps Cleared
0
1,983,684
Distance Traveled
1,924,336
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,925
575
153
8
0
482,832
0
L
Janus
9,622
506
175
9
0
385,661
2
L
Bakasura
9,579
504
150
8
0
448,873
0
W
Nu Wa
11,209
590
139
7
0
373,130
2
L
Sobek
8,528
449
39
2
0
411,903
0
W
Hades
11,691
615
170
9
0
340,890
7
L
Hercules
8,965
472
101
5
0
370,555
0
W
Geb
9,602
505
18
1
0
420,160
5
L
Martichoras
8,676
457
133
7
0
307,344
5
W
Hachiman
10,667
561
177
9
0
366,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role