Player Matchup

Geb
Geb
AndrewGoHard095
Geb
Level 89
God Stats
14W - 8L
1,646 SR
Queue Stats
20W - 30L
1,323 Elo+
Party 2
Zhong Kui
Zhong Kui
Teapot5923
Zhong Kui
Level 104
God Stats
2W - 2L
1,379 SR
Queue Stats
29W - 27L
1,497 Elo+
Party 2
Heimdallr
Heimdallr
UnnamedGunsmith
Heimdallr
Level 16
God Stats
2W - 1L
1,553 SR
Queue Stats
2W - 4L
1,249 Elo+
Party 2
Team Averages
Level 70
1,526 SR
1,357 Elo+

VS

Team Averages
Level 70
1,531 SR
1,306 Elo+
Pele
Pele
Deformed_hiccup4
Pele
Level 29
God Stats
11W - 6L
1,594 SR
Queue Stats
37W - 31L
1,324 Elo+
Party 1
Cerberus
Cerberus
Dwalk7490
Cerberus
Level 93
God Stats
0W - 2L
1,500 SR
Queue Stats
144W - 182L
1,257 Elo+
Party 1
Scylla
Scylla
ohnoiseeyou
Scylla
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
353W - 362L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 10
12,200
763
9,209
15,974
19,600
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
Teapot5923
Zhong Kui
16
9 / 4 / 2
13,748
859
20,280
13,821
10,611
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
UnnamedGunsmith
Heimdallr
15
3 / 5 / 5
12,469
779
19,722
13,543
6,225
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 6 / 2
13,263
829
13,904
17,994
8,738
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
Dwalk7490
Cerberus
13
2 / 4 / 8
11,211
701
8,971
27,072
40,083
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
14
1 / 4 / 8
11,620
726
7,493
12,105
5,286
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
30
14
Kills
12
12
Deaths
14
17
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
3
10
2.33
L
9
6
2
1.67
L
Cerberus
Dwalk7490
Cerberus
2
4
8
1.5
W
Zhong Kui
Teapot5923
Zhong Kui
9
4
2
2.5
W
Heimdallr
UnnamedGunsmith
Heimdallr
3
5
5
1.1
L
Scylla
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,211
Damage
30,368
43,338
Taken
57,171
36,436
Mitigated
54,107
9,809
Healing
8,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,209
776
0
1,598
15,974
19,600
237
4,733
11,241
20,853
0
L
13,904
2,951
0
1,433
17,994
8,738
1,068
10,498
7,496
0
43,811
L
Cerberus
Dwalk7490
Cerberus
8,971
1,002
0
4,998
27,072
40,083
284
12,283
14,789
18,609
1,136
W
Zhong Kui
Teapot5923
Zhong Kui
20,280
2,019
166
5,651
13,821
10,611
1,225
5,680
8,141
72,789
0
W
Heimdallr
UnnamedGunsmith
Heimdallr
19,722
9,388
0
2,394
13,543
6,225
1,401
5,379
8,164
0
58,582
L
Scylla
7,493
1,441
0
2,212
12,105
5,286
563
7,184
4,921
57,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,417
Gold Earned
36,094
166
Minions Killed
151
0
Camps Cleared
0
856,584
Distance Traveled
850,042
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,200
763
12
1
0
323,660
0
L
Pele
13,263
829
47
3
0
279,911
0
L
Cerberus
11,211
701
26
2
0
354,032
0
W
Zhong Kui
13,748
859
99
6
0
268,479
0
W
Heimdallr
12,469
779
55
3
0
264,445
0
L
Scylla
11,620
726
78
5
0
216,099
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role